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Oblivion Ring TD0

Other printings of "Oblivion Ring": PLST #LRW-34 TD0 #B8 TD0 #A12 ARC #3 HOP #4 F09 #11 ALA #20 M13 #22 CMD #23 M12 #27 DDI #28 MM2 #29 DDG #34 LRW #34 PRM #36202

Card

id93072
artistWayne England
artistIds62dc90c0-4bc2-4d42-ad76-59cad9243566
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4014
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameOblivion Ring
numberB8
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsALA, ARC, CMD, DDG, DDI, F09, HOP, LRW, M12, M13, MM2, PLST, PRM, TD0
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeTD0
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
toughness
typeEnchantment
typesEnchantment
uuide7e4effe-1dbd-50c1-9b9d-1ddc6605d330
variations73cdf9a9-81b6-52eb-a672-b44f7db85b2b
watermark
setNameMagic Online Theme Decks

Identifiers

id93072
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaa2850c1-5b77-5b9a-acd4-9bb6e0365469
mtgoFoilId37898
mtgoId37897
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId32760f98-10d0-4aa8-86c8-656f6f3a969c
scryfallIllustrationIdf917d587-b6c0-4cdf-b882-49b7f12e3dc3
scryfallOracleIdbd9b9772-f5f9-4c6b-913e-7193bea5d0a7
tcgplayerEtchedProductId
tcgplayerProductId
uuide7e4effe-1dbd-50c1-9b9d-1ddc6605d330

Legalities

id93072
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuide7e4effe-1dbd-50c1-9b9d-1ddc6605d330
vintageLegal

Purchase URLs

id93072
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuide7e4effe-1dbd-50c1-9b9d-1ddc6605d330

Foreign Data (per language)

No foreign data.

Rulings

datetext
2007-10-01If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever.
2007-10-01If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example).
2008-10-01If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever.
2012-07-01Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

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