← Back Card Profile (by Name)

Anara, Wolvid Familiar CMR

Other printings of "Anara, Wolvid Familiar": CMR #214 CMR #577 PRM #86254

Card

id22168
artistJesper Ejsing
artistIdsa5f8354a-8b51-4e59-96b2-0e3aeae4fa1d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3710
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectsinverted, etched, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{G}
manaValue4
nameAnara, Wolvid Familiar
number577
originalPrintings
originalReleaseDate
originalTextAs long as it's your turn, commanders you control have indestructible.
Partner (You can have two commanders if both have partner.)
otherFaceIds
power4
printingsCMR, PRM
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'etched': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypesWolf, Beast
supertypesLegendary
textDuring your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
toughness4
typeLegendary Creature — Wolf Beast
typesCreature
uuid2b59cb18-f6f1-5f80-8a36-3ac26caae6cf
variationsa6643f91-5c8f-549b-b955-12a83d1560d0
watermark
setNameCommander Legends

Identifiers

id22168
cardKingdomEtchedId239161
cardKingdomFoilId
cardKingdomId
cardsphereFoilId72922
cardsphereId
deckboxId54255
mcmId512815
mcmMetaId322505
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf2fdbdf2-4162-590a-8211-bdeea8a96d95
mtgoFoilId
mtgoId
multiverseId502727
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8f2aadfd-e35a-4a00-9d64-265b57526d05
scryfallIllustrationId46f96b03-2e40-4af5-97bb-b3a85ee4eee0
scryfallOracleIda59ff932-f758-476e-ba31-0623bd748231
tcgplayerEtchedProductId226944
tcgplayerProductId
uuid2b59cb18-f6f1-5f80-8a36-3ac26caae6cf

Legalities

id22168
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2b59cb18-f6f1-5f80-8a36-3ac26caae6cf
vintageLegal

Purchase URLs

id22168
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/175959dafbcd097f
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/c07f8004b2ea6989
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/eef0d83ec10b41d9
uuid2b59cb18-f6f1-5f80-8a36-3ac26caae6cf

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified灵狼佣兽阿纳拉传奇生物 ~狼/野兽只要是在你的回合中,由你操控的指挥官便具有不灭异能。
拍档(你可将两个具有拍档异能的生物共同用作指挥官。)
503210
Chinese Traditional靈狼傭獸阿納拉傳奇生物 ~狼/野獸只要是在你的回合中,由你操控的指揮官便具有不滅異能。
拍檔(你可將兩個具有拍檔異能的生物共同用作指揮官。)
503279
FrenchAnara, familier lupideCréature légendaire : loup et bêteTant que c'est votre tour, les commandants que vous contrôlez ont l'indestructible.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
502934
GermanAnara, Wolfid-VertrauteLegendäre Kreatur — Wolf, BestieSolange es dein Zug ist, erhalten Kommandeure, die du kontrollierst, Unzerstörbarkeit.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
502796
ItalianAnara, Famiglio LupideCreatura Leggendaria — Bestia LupoFintanto che è il tuo turno, i comandanti che controlli hanno indistruttibile.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
503003
Japanese尊狼の使い魔、アナーラ伝説のクリーチャー — 狼・ビーストあなたのターンであるかぎり、あなたがコントロールしている統率者は破壊不能を持つ。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
503072
Portuguese (Brazil)Anara, Familiar LupídeaCriatura Lendária — Lobo BestaEnquanto for seu turno, os comandantes que você controla têm indestrutível.
Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)
503141
SpanishAnara, familiar lóbidaCriatura legendaria — Bestia loboMientras sea tu turno, los comandantes que controlas tienen la habilidad de indestructible.
Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
502865

Rulings

datetext
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If Anara is your commander, its first ability affects itself during your turn.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Anara's first ability affects commanders you control even if you don't own them. It doesn't affect your commander if another player controls it.
2020-11-10Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a commander you control may become lethal if Anara leaves the battlefield during that turn.

Tip: bookmark this page with your query parameters for quick access.