| id | 18062 |
|---|---|
| artist | John Severin Brassell |
| artistIds | a4f50310-4b01-4cd3-8ab8-85b31e6876db |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 11737 |
| edhrecSaltiness | 0.07 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "Why do you cower in the darkness, little gnolls? If you would challenge me, step into the light." |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Vigilance |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{W} |
| manaValue | 5 |
| name | Goliath Paladin |
| number | 21 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Vigilance When Goliath Paladin enters the battlefield, you take the initiative. |
| otherFaceIds | |
| power | 3 |
| printings | CLB |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Giant, Knight |
| supertypes | |
| text | Vigilance When this creature enters, you take the initiative. |
| toughness | 6 |
| type | Creature — Giant Knight |
| types | Creature |
| uuid | 469024d1-6550-52aa-97b3-b75533b4d561 |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18062 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261632 |
| cardKingdomId | 261239 |
| cardsphereFoilId | |
| cardsphereId | 89145 |
| deckboxId | 65176 |
| mcmId | 660844 |
| mcmMetaId | 408670 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 1efa2d7c-b799-53aa-93ca-2e31d77409cf |
| mtgoFoilId | |
| mtgoId | 100034 |
| multiverseId | 562904 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | ab8324aa-f356-42bc-9664-46803bc8a93b |
| scryfallIllustrationId | 40705483-ec62-4e6f-b39a-1676dc6c8069 |
| scryfallOracleId | 269a02ca-1425-4b32-81f3-440e1caadb17 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273315 |
| uuid | 469024d1-6550-52aa-97b3-b75533b4d561 |
| id | 18062 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 469024d1-6550-52aa-97b3-b75533b4d561 |
| vintage | Legal |
| id | 18062 |
|---|---|
| cardKingdom | https://mtgjson.com/links/18bad518763a74cc |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/66bb50547f17d9d8 |
| cardmarket | https://mtgjson.com/links/1d44b99693428f19 |
| tcgplayer | https://mtgjson.com/links/84ec989ce1ae0f29 |
| tcgplayerEtched | |
| uuid | 469024d1-6550-52aa-97b3-b75533b4d561 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 山巨人圣武士 | 「为什么要缩在暗处,小豺狼人?如果想要挑战我,就站到阳光下来。」 | 生物 — 巨人/骑士 | 警戒 当山巨人圣武士进战场时,你掌握先制。 | 566144 | |
| Chinese Traditional | 山巨人聖武士 | 「為什麼要縮在暗處,小豺狼人?如果想要挑戰我,就站到陽光下來。」 | 生物 ~巨人/騎士 | 警戒 當山巨人聖武士進戰場時,你掌握先制。 | 566504 | |
| French | Paladin goliath | « Pourquoi vous tapissez-vous dans les ténèbres, petits gnolls ? Si vous voulez me défier, approchez que je vous voie. » | Créature — géant et chevalier | Vigilance Quand le Paladin goliath arrive sur le champ de bataille, vous prenez l'initiative. | 563984 | |
| German | Goliath-Paladin | „Warum versteckt ihr euch im Dunkeln, kleine Gnolle? Wenn ihr mich herausfordern wollt, dann tretet ins Licht." | Kreatur — Riese, Ritter | Wachsamkeit Wenn der Goliath-Paladin ins Spiel kommt, übernimmst du die Initiative. | 563264 | |
| Italian | Paladino Goliath | "Perché vi rannicchiate nell'oscurità, piccoli gnoll? Se volete sfidarmi, fate un passo verso la luce." | Creatura — Cavaliere Gigante | Cautela Quando il Paladino Goliath entra nel campo di battaglia, prendi l'iniziativa. | 564344 | |
| Japanese | ゴライアスのパラディン | 「なぜ、闇のなかで縮こまっているのだ、小さきノールよ?われに挑むならば、光のなかへ進み出よ。」 | クリーチャー — 巨人・騎士 | 警戒 ゴライアスのパラディンが戦場に出たとき、あなたはイニシアチブを得る。 | 564704 | |
| Korean | 골리앗 성기사 | "작은 놀들아, 너희는 왜 어둠 속에서 웅크리고 있지? 내게 도전하려면, 빛 속으로 걸어나와라." | 생물 — 거인 기사 | 경계 골리앗 성기사가 전장에 들어올 때, 당신이 이니셔티브를 차지한다. | 565064 | |
| Portuguese (Brazil) | Paladino Golias | "Por que se esconder nas sombras, gnollzinhos? Se vão me desafiar, venham para a luz." | Criatura — Gigante Cavaleiro | Vigilância Quando Paladino Golias entra no campo de batalha, você assume a dianteira. | 565424 | |
| Russian | Голиаф-Паладин | «Что вы там съежились в темноте, маленькие гноллы? Если хотите сразиться со мной, выходите на свет». | Существо — Гигант Рыцарь | Бдительность Когда Голиаф-Паладин выходит на поле битвы, вы получаете инициативу. | 565784 | |
| Spanish | Paladín goliat | "¿Por qué se acobardan en la oscuridad, pequeños gnolls? Si quieren luchar contra mí, vengan a la luz". | Criatura — Caballero gigante | Vigilancia. Cuando el Paladín goliat entre al campo de batalla, tomas la iniciativa. | 563624 |
| date | text |
|---|---|
| 2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
| 2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
| 2022-06-10 | If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
| 2022-06-10 | If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon. |
| 2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
| 2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
| 2022-06-10 | Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity. |
| 2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
| 2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
| 2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity. |
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