← Back Card Profile (by Name)

Profit // Loss DGM

Other printings of "Profit // Loss": DGM #130 DGM #130 PIO #391 PIO #391

Card

id26080
artistKev Walker
artistIdsf366a0ee-a0cd-466d-ba6a-90058c7a31a6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicator
colorsW
defense
duelDeck
edhrecRank24965
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameProfit
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue5
nameProfit // Loss
number130
originalPrintings
originalReleaseDate
originalTextCreatures you control get +1/+1 until end of turn. // Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIds39f7e585-dabf-5fd0-9026-dbc7ac816af5
power
printingsDGM, PIO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sidea
signature
sourceProducts{'foil': ['916509d4-524c-5e40-a16a-04e647d78d44', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada'], 'nonfoil': ['29b53671-e076-5b4b-b03d-601846ccc860', '504865c0-b446-54ee-9a21-0b6e2810b762', '8b550b45-0596-5028-903e-6e08ba3954f4', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada']}
subsets
subtypes
supertypes
textCreatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeInstant
typesInstant
uuida15ef45d-90c8-5380-b703-bca06d570109
variations
watermarkorzhov
setNameDragon's Maze

Identifiers

id26080
cardKingdomEtchedId
cardKingdomFoilId189903
cardKingdomId189703
cardsphereFoilId13426
cardsphereId13427
deckboxId21102
mcmId261577
mcmMetaId207994
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0aeb77fe-e0aa-5627-94f4-348618e29166
mtgoFoilId
mtgoId48534
multiverseId369071
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0eb3ce46-ddd2-43b3-9e45-019ae91df686
scryfallIllustrationId90bd7f04-966f-4a62-8300-1b37ca66c0fe
scryfallOracleIdc41e8a99-e4a8-4323-a59d-265266e29fa9
tcgplayerEtchedProductId
tcgplayerProductId67990
uuida15ef45d-90c8-5380-b703-bca06d570109

Legalities

id26080
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida15ef45d-90c8-5380-b703-bca06d570109
vintageLegal

Purchase URLs

id26080
cardKingdomhttps://mtgjson.com/links/95ea6bf80a8c748e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1ef3ff543b0d6bdf
cardmarkethttps://mtgjson.com/links/5bd8f1f65120784d
tcgplayerhttps://mtgjson.com/links/547380d4e4153828
tcgplayerEtched
uuida15ef45d-90c8-5380-b703-bca06d570109

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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