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Happily Ever After ELD

Other printings of "Happily Ever After": ELD #16 PELD #16p PELD #16s ELD #337 SLD #1828

Card

id29973
artistMatt Stewart
artistIds20871267-2d8a-41d5-b03a-be3d557c5734
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank12840
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight1
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameHappily Ever After
number16
originalPrintings
originalReleaseDate
originalTextWhen Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
otherFaceIds
power
printingsELD, PELD, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeELD
side
signature
sourceProducts{'foil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '61cb35b0-215b-5d52-bcd9-6f55e1769ab2', 'f280c608-84ef-5371-bae2-801205b8f795'], 'nonfoil': ['21d471fb-dfea-5778-99ff-65a3e2264501', '3d97f089-a37a-595c-9bfd-8ac368019c88', 'c1d28936-9b74-51a0-9051-813a43331fab']}
subsets
subtypes
supertypes
textWhen this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
toughness
typeEnchantment
typesEnchantment
uuidddca76fa-b633-56fb-9503-e4117d19e58a
variationsbf14e983-c011-535e-9032-14074f3520fb
watermark
setNameThrone of Eldraine

Identifiers

id29973
cardKingdomEtchedId
cardKingdomFoilId227936
cardKingdomId227656
cardsphereFoilId62220
cardsphereId61947
deckboxId46072
mcmId401929
mcmMetaId282584
mtgArenaId70163
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id910c4ceb-f22c-5831-85f9-0c96e0b8a9ba
mtgoFoilId
mtgoId78124
multiverseId472978
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd32d85d5-a6f0-4cc5-9fd6-6b329aae2e5b
scryfallIllustrationId34cb57f8-a036-4cc0-bdd6-8d89573abc8b
scryfallOracleId7a4cc57b-9f85-446c-9ca0-98c72b9bb732
tcgplayerEtchedProductId
tcgplayerProductId199413
uuidddca76fa-b633-56fb-9503-e4117d19e58a

Legalities

id29973
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidddca76fa-b633-56fb-9503-e4117d19e58a
vintageLegal

Purchase URLs

id29973
cardKingdomhttps://mtgjson.com/links/f3144dcbff1b3dfe
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9b98666397769182
cardmarkethttps://mtgjson.com/links/afd52ec455344248
tcgplayerhttps://mtgjson.com/links/4420bcedc328b743
tcgplayerEtched
uuidddca76fa-b633-56fb-9503-e4117d19e58a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified圆满结局结界当圆满结局进战场时,每位牌手获得5点生命且各抓一张牌。
在你的维持开始时,若由你操控的永久物之中所包括的颜色有五种,且由你操控的永久物和/或在你坟墓场中的牌之中牌张类别有六种或更多,且你的总生命等于或大于你的起始总生命,则你赢得这盘游戏。
475399
Chinese Traditional圓滿結局結界當圓滿結局進戰場時,每位玩家獲得5點生命且各抽一張牌。
在你的維持開始時,若由你操控的永久物之中所包括的顏色有五種,且由你操控的永久物和/或在你墳墓場中的牌之中牌張類別有六種或更多,且你的總生命等於或大於你的起始總生命,則你贏得這盤遊戲。
475668
FrenchIls vécurent heureux...EnchantementQuand Ils vécurent heureux... arrive sur le champ de bataille, chaque joueur gagne 5 points de vie et pioche une carte.
Au début de votre entretien, s'il y a cinq couleurs parmi les permanents que vous contrôlez, s'il y a au moins six types de carte parmi les permanents que vous contrôlez et/ou les cartes de votre cimetière, et si votre total de points de vie est supérieur ou égal à votre total de points de vie de départ, vous gagnez la partie.
473785
GermanGlücklich bis ans EndeVerzauberungWenn Glücklich bis ans Ende ins Spiel kommt, erhält jeder Spieler 5 Lebenspunkte dazu und zieht eine Karte.
Zu Beginn deines Versorgungssegments und falls bleibende Karten, die du kontrollierst, gemeinsam fünf Farben haben, bleibende Karten, die du kontrollierst, und/oder Karten, die sich in deinem Friedhof befinden, gemeinsam sechs oder mehr Kartentypen haben und dein Lebenspunktestand größer oder gleich deiner Startlebenspunktezahl ist, gewinnst du die Partie.
473247
ItalianPer Sempre Felici e ContentiIncantesimoQuando Per Sempre Felici e Contenti entra nel campo di battaglia, ogni giocatore guadagna 5 punti vita e pesca una carta.
All'inizio del tuo mantenimento, se ci sono cinque colori tra i permanenti che controlli, ci sono sei o più tipi di carta tra i permanenti che controlli e/o le carte nel tuo cimitero e i tuoi punti vita sono pari o superiori ai tuoi punti vita iniziali, vinci la partita.
474054
Japaneseめでたしめでたしエンチャントめでたしめでたしが戦場に出たとき、各プレイヤーはそれぞれ、5点のライフを得てカードを1枚引く。
あなたのアップキープの開始時に、あなたがコントロールしているパーマネントに色が5色含まれていて、あなたがコントロールしているパーマネントやあなたの墓地にあるカードにカード・タイプが6種類以上含まれていて、あなたのライフ総量があなたの初期ライフ総量以上であった場合、あなたはこのゲームに勝利する。
474323
Korean그 후로 행복하게부여마법그 후로 행복하게가 전장에 들어올 때, 각 플레이어는 생명 5점을 얻고 카드 한 장을 뽑는다.
당신의 유지단 시작에, 당신이 조종하는 지속물들이 다섯 가지 색을 가지고 있고, 당신이 조종하는 지속물들 및/또는 당신의 무덤에 있는 카드들에 카드 유형이 6가지 이상 있으며, 당신의 생명 총점이 당신의 시작 생명 총점 이상이라면, 당신은 게임에서 승리한다.
474592
Portuguese (Brazil)Felizes para SempreEncantamentoQuando Felizes para Sempre entra no campo de batalha, cada jogador ganha 5 pontos de vida e compra um card.
No início de sua manutenção, se houver cinco cores entre as permanentes que você controla, houver seis ou mais tipos de card entre as permanentes que você controla e/ou entre os cards de seu cemitério e seu total de pontos de vida for igual ou superior a seu total de pontos de vida inicial, você vence o jogo.
474861
RussianЖить Долго и СчастливоЧарыКогда Жить Долго и Счастливо выходит на поле битвы, каждый игрок получает 5 жизней и берет карту.
В начале вашего шага поддержки, если среди перманентов под вашим контролем есть пять цветов, среди перманентов под вашим контролем и (или) карт на вашем кладбище есть не менее шести типов карт, а количество ваших жизней равняется или превышает ваше начальное количество жизней, то вы выигрываете партию.
475130
SpanishFelices para siempreEncantamientoCuando Felices para siempre entre al campo de batalla, cada jugador gana 5 vidas y roba una carta.
Al comienzo de tu mantenimiento, si hay cinco colores entre los permanentes que controlas, hay seis o más tipos de cartas entre los permanentes que controlas y/o las cartas en tu cementerio, y tu total de vidas es mayor o igual que tu total de vidas inicial, ganas el juego.
473516

Rulings

datetext
2019-10-04Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.
2019-10-04In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.
2019-10-04Lands are normally colorless permanents, even if they tap for mana of a certain color.
2019-10-04Players can't take any actions during your turn before your upkeep begins.
2019-10-04The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.
2019-10-04The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
2019-10-04You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.

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