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Ezrim, Agency Chief MKM

Other printings of "Ezrim, Agency Chief": MKM #202 PMKM #202p PMKM #202s MKM #360

Card

id55989
artistVance Kelly
artistIdsc0e0548d-5992-4341-936d-8e2bbed3e923
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank12413
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Investigate
languageEnglish
layoutnormal
leadershipSkills{'brawl': True, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{W}{W}{U}{U}
manaValue5
nameEzrim, Agency Chief
number360
originalPrintings
originalReleaseDate
originalTextFlying
When Ezrim, Agency Chief enters the battlefield, investigate twice.
{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
otherFaceIds
power5
printingsMKM, PMKM
promoTypesdossier, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'cde16baf-f7f8-5155-b65a-983483c41832'], 'nonfoil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'cde16baf-f7f8-5155-b65a-983483c41832']}
subsets
subtypesArchon, Detective
supertypesLegendary
textFlying
When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
toughness5
typeLegendary Creature — Archon Detective
typesCreature
uuidd543fd1b-5d42-5c04-9a07-5cbac9d03a48
variations2ea1917d-a6b9-59c4-800a-bbcafd90b80b
watermark
setNameMurders at Karlov Manor

Identifiers

id55989
cardKingdomEtchedId
cardKingdomFoilId291261
cardKingdomId290054
cardsphereFoilId
cardsphereId116103
deckboxId87538
mcmId752003
mcmMetaId429787
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4c937c0d-bf90-5a4c-bf62-c9fde6ee4d63
mtgoFoilId
mtgoId121360
multiverseId649408
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4f05677b-ceec-4774-b22f-ff95cc6c5943
scryfallIllustrationId3e12e7d7-6450-4164-9be1-159a5c0df362
scryfallOracleIdddcd8a0a-7ac3-4400-a16f-8bb5aa50994e
tcgplayerEtchedProductId
tcgplayerProductId534199
uuidd543fd1b-5d42-5c04-9a07-5cbac9d03a48

Legalities

id55989
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidd543fd1b-5d42-5c04-9a07-5cbac9d03a48
vintageLegal

Purchase URLs

id55989
cardKingdomhttps://mtgjson.com/links/aa6ede2657aeef16
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e22e5bee572ab46c
cardmarkethttps://mtgjson.com/links/4bc39de8fcc8fa2f
tcgplayerhttps://mtgjson.com/links/d23ae9de20da4b7d
tcgplayerEtched
uuidd543fd1b-5d42-5c04-9a07-5cbac9d03a48

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified魔调局局长伊泽霖传奇生物 — 统领/侦探飞行
当魔调局局长伊泽霖进战场时,探查两次。
{1},牺牲一个神器:伊泽霖依你的选择获得警戒、系命或辟邪异能直到回合结束。
649695
FrenchEzrim, chef d'agenceCréature légendaire — archonte et détectiveVol
Quand Ezrim, chef d'agence arrive sur le champ de bataille, enquêtez deux fois.
{1}, sacrifiez un artefact : Ezrim acquiert, selon votre choix, la vigilance, le lien de vie ou la défense talismanique jusqu'à la fin du tour.
649531
GermanEzrim, Leiter der AgenturLegendäre Kreatur — Archon, DetektivFliegend
Wenn Ezrim, Leiter der Agentur, ins Spiel kommt, stelle zweimal Nachforschungen an.
{1}, opfere ein Artefakt: Ezrim erhält bis zum Ende des Zuges entweder Wachsamkeit, Lebensverknüpfung oder Fluchsicherheit (du entscheidest).
649449
ItalianEzrim, Capo dell'AgenziaCreatura Leggendaria — Detective ArconteVolare
Quando Ezrim, Capo dell'Agenzia entra nel campo di battaglia, indaga due volte.
{1}, Sacrifica un artefatto: Ezrim ha a tua scelta cautela, legame vitale o anti-malocchio fino alla fine del turno.
649572
Japanese探偵社社長、エズリム伝説のクリーチャー — 執政官・探偵飛行
探偵社社長、エズリムが戦場に出たとき、2回調査を行う。
{1}, アーティファクト1つを生け贄に捧げる:ターン終了時まで、探偵社社長、エズリムは警戒や絆魂や呪禁のうちあなたが選んだ能力1つを得る。
649613
Portuguese (Brazil)Ezrim, Chefe da AgênciaCriatura Lendária — Arconte DetetiveVoar
Quando Ezrim, Chefe da Agência, entrar no campo de batalha, investigue duas vezes.
{1}, sacrifique um artefato: Ezrim ganha vigilância, vínculo com a vida ou resistência a magia, à sua escolha, até o final do turno.
649654
SpanishEzrim, director de la AgenciaCriatura legendaria — Detective arconteVuela.
Cuando Ezrim, director de la Agencia entre al campo de batalla, investiga dos veces.
{1}, sacrificar un artefacto: Ezrim gana a tu elección la habilidad de vigilancia, vínculo vital o antimaleficio hasta el final del turno.
649490

Rulings

datetext
2024-02-02Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
2024-02-02If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
2024-02-02Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
2024-02-02Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
2024-02-02You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

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