Other printings of "Hightide Hermit": PLST #KLD-51 KLD #51
| id | 43657 |
|---|---|
| artist | Jason Kang |
| artistIds | 064b9176-e325-44f6-a413-2cadb7505851 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 19561 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Defender |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{U} |
| manaValue | 5 |
| name | Hightide Hermit |
| number | 51 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Defender When Hightide Hermit enters the battlefield, you get {EEEE} (four energy counters). Pay {EE}: Hightide Hermit can attack this turn as though it didn't have defender. |
| otherFaceIds | |
| power | 4 |
| printings | KLD, PLST |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | KLD |
| side | |
| signature | |
| sourceProducts | {'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']} |
| subsets | |
| subtypes | Crab |
| supertypes | |
| text | Defender When this creature enters, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: This creature can attack this turn as though it didn't have defender. |
| toughness | 4 |
| type | Creature — Crab |
| types | Creature |
| uuid | 3791cc91-b81a-5783-9408-62e5db89e87b |
| variations | |
| watermark | |
| setName | Kaladesh |
| id | 43657 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 209268 |
| cardKingdomId | 208955 |
| cardsphereFoilId | 22955 |
| cardsphereId | 22956 |
| deckboxId | 33453 |
| mcmId | 292810 |
| mcmMetaId | 223811 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | e6f05ffc-14da-576d-a5f1-73ad262f16d0 |
| mtgoFoilId | 61636 |
| mtgoId | 61635 |
| multiverseId | 417624 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 69c871fa-d333-4c73-9d5c-f5cfec5954da |
| scryfallIllustrationId | 79656194-9f2d-4ee2-b2fe-9266b8f06146 |
| scryfallOracleId | 3689ef94-2573-4424-b52e-379656340345 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 123134 |
| uuid | 3791cc91-b81a-5783-9408-62e5db89e87b |
| id | 43657 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 3791cc91-b81a-5783-9408-62e5db89e87b |
| vintage | Legal |
| id | 43657 |
|---|---|
| cardKingdom | https://mtgjson.com/links/f131616b6843eb64 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/cf7051c17e7a46ff |
| cardmarket | https://mtgjson.com/links/7b996c804e3ccdee |
| tcgplayer | https://mtgjson.com/links/e82af5c1d9c23847 |
| tcgplayerEtched | |
| uuid | 3791cc91-b81a-5783-9408-62e5db89e87b |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 涨潮寄居蟹 | 生物~蟹 | 守军 当涨潮寄居蟹进战场时,你得到{E}{E}{E}{E}(四个能量指示物)。 支付{E}{E}:涨潮寄居蟹于本回合中能视同不具守军异能地进行攻击。 | 417888 | ||
| Chinese Traditional | 漲潮寄居蟹 | 生物~蟹 | 守軍 當漲潮寄居蟹進戰場時,你得到{E}{E}{E}{E}(四個能量指示物)。 支付{E}{E}:漲潮寄居蟹於本回合中能視同不具守軍異能地進行攻擊。 | 418152 | ||
| French | Bernard-l'ermite du flux | Créature : crabe | Défenseur Quand le Bernard-l'ermite du flux arrive sur le champ de bataille, vous gagnez {E}{E}{E}{E} (quatre marqueurs « énergie »). Payez {E}{E} : Le Bernard-l'ermite du flux peut attaquer ce tour-ci comme s'il n'avait pas le défenseur. | 418680 | ||
| German | Hochwasser-Einsiedlerkrebs | Kreatur — Krabbe | Verteidiger Wenn der Hochwasser-Einsiedlerkrebs ins Spiel kommt, erhältst du {E}{E}{E}{E} (vier Energiemarken). Bezahle {E}{E}: Der Hochwasser-Einsiedlerkrebs kann in diesem Zug angreifen, als ob er nicht Verteidiger hätte. | 418416 | ||
| Italian | Paguro dell'Altamarea | Creatura — Granchio | Difensore Quando il Paguro dell'Altamarea entra nel campo di battaglia, ottieni {E}{E}{E}{E} (quattro segnalini energia). Paga {E}{E}: Il Paguro dell'Altamarea può attaccare in questo turno come se non avesse difensore. | 418944 | ||
| Japanese | タカシオヤドカリ | クリーチャー — カニ | 防衛 タカシオヤドカリが戦場に出たとき、あなたは{E}{E}{E}{E}(エネルギー・カウンター4個)を得る。 {E}{E}を支払う:このターン、タカシオヤドカリは防衛を持たないかのように攻撃できる。 | 419208 | ||
| Korean | 해변가 은둔자 | 생물 — 게 | 수비태세 해변가 은둔자가 전장에 들어올 때, 당신은 {E}{E}{E}{E}(에너지 카운터 네 개)를 얻는다. {E}{E}를 지불한다: 해변가 은둔자는 이 턴에 수비태세가 없는 것처럼 공격할 수 있다. | 419472 | ||
| Portuguese (Brazil) | Eremita da Maré Alta | Criatura — Caranguejo | Defensor Quando Eremita da Maré Alta entra no campo de batalha, você recebe {E}{E}{E}{E} (quatro marcadores de energia). Pague {E}{E}: Eremita da Maré Alta pode atacar neste turno como se não tivesse defensor. | 419736 | ||
| Russian | Отшельник Прилива | Существо — Краб | Защитник Когда Отшельник Прилива выходит на поле битвы, вы получаете {E}{E}{E}{E} (четыре жетона энергии). Заплатите {E}{E}: Отшельник Прилива может атаковать в этом ходу, как если бы у него не было способности Защитника. | 420000 | ||
| Spanish | Ermitaño de marea alta | Criatura — Cangrejo | Defensor. Cuando el Ermitaño de marea alta entre al campo de batalla, obtienes {E}{E}{E}{E} (cuatro contadores de energía). Pagar {E}{E}: El Ermitaño de marea alta puede atacar este turno como si no tuviera la habilidad de defensor. | 420264 |
| date | text |
|---|---|
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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