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Hightide Hermit KLD

Other printings of "Hightide Hermit": PLST #KLD-51 KLD #51

Card

id43657
artistJason Kang
artistIds064b9176-e325-44f6-a413-2cadb7505851
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank19561
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDefender
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}
manaValue5
nameHightide Hermit
number51
originalPrintings
originalReleaseDate
originalTextDefender
When Hightide Hermit enters the battlefield, you get {EEEE} (four energy counters).
Pay {EE}: Hightide Hermit can attack this turn as though it didn't have defender.
otherFaceIds
power4
printingsKLD, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypesCrab
supertypes
textDefender
When this creature enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: This creature can attack this turn as though it didn't have defender.
toughness4
typeCreature — Crab
typesCreature
uuid3791cc91-b81a-5783-9408-62e5db89e87b
variations
watermark
setNameKaladesh

Identifiers

id43657
cardKingdomEtchedId
cardKingdomFoilId209268
cardKingdomId208955
cardsphereFoilId22955
cardsphereId22956
deckboxId33453
mcmId292810
mcmMetaId223811
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide6f05ffc-14da-576d-a5f1-73ad262f16d0
mtgoFoilId61636
mtgoId61635
multiverseId417624
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId69c871fa-d333-4c73-9d5c-f5cfec5954da
scryfallIllustrationId79656194-9f2d-4ee2-b2fe-9266b8f06146
scryfallOracleId3689ef94-2573-4424-b52e-379656340345
tcgplayerEtchedProductId
tcgplayerProductId123134
uuid3791cc91-b81a-5783-9408-62e5db89e87b

Legalities

id43657
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid3791cc91-b81a-5783-9408-62e5db89e87b
vintageLegal

Purchase URLs

id43657
cardKingdomhttps://mtgjson.com/links/f131616b6843eb64
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cf7051c17e7a46ff
cardmarkethttps://mtgjson.com/links/7b996c804e3ccdee
tcgplayerhttps://mtgjson.com/links/e82af5c1d9c23847
tcgplayerEtched
uuid3791cc91-b81a-5783-9408-62e5db89e87b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified涨潮寄居蟹生物~蟹守军
当涨潮寄居蟹进战场时,你得到{E}{E}{E}{E}(四个能量指示物)。
支付{E}{E}:涨潮寄居蟹于本回合中能视同不具守军异能地进行攻击。
417888
Chinese Traditional漲潮寄居蟹生物~蟹守軍
當漲潮寄居蟹進戰場時,你得到{E}{E}{E}{E}(四個能量指示物)。
支付{E}{E}:漲潮寄居蟹於本回合中能視同不具守軍異能地進行攻擊。
418152
FrenchBernard-l'ermite du fluxCréature : crabeDéfenseur
Quand le Bernard-l'ermite du flux arrive sur le champ de bataille, vous gagnez {E}{E}{E}{E} (quatre marqueurs « énergie »).
Payez {E}{E} : Le Bernard-l'ermite du flux peut attaquer ce tour-ci comme s'il n'avait pas le défenseur.
418680
GermanHochwasser-EinsiedlerkrebsKreatur — KrabbeVerteidiger
Wenn der Hochwasser-Einsiedlerkrebs ins Spiel kommt, erhältst du {E}{E}{E}{E} (vier Energiemarken).
Bezahle {E}{E}: Der Hochwasser-Einsiedlerkrebs kann in diesem Zug angreifen, als ob er nicht Verteidiger hätte.
418416
ItalianPaguro dell'AltamareaCreatura — GranchioDifensore
Quando il Paguro dell'Altamarea entra nel campo di battaglia, ottieni {E}{E}{E}{E} (quattro segnalini energia).
Paga {E}{E}: Il Paguro dell'Altamarea può attaccare in questo turno come se non avesse difensore.
418944
Japaneseタカシオヤドカリクリーチャー — カニ防衛
タカシオヤドカリが戦場に出たとき、あなたは{E}{E}{E}{E}(エネルギー・カウンター4個)を得る。
{E}{E}を支払う:このターン、タカシオヤドカリは防衛を持たないかのように攻撃できる。
419208
Korean해변가 은둔자생물 — 게수비태세
해변가 은둔자가 전장에 들어올 때, 당신은 {E}{E}{E}{E}(에너지 카운터 네 개)를 얻는다.
{E}{E}를 지불한다: 해변가 은둔자는 이 턴에 수비태세가 없는 것처럼 공격할 수 있다.
419472
Portuguese (Brazil)Eremita da Maré AltaCriatura — CaranguejoDefensor
Quando Eremita da Maré Alta entra no campo de batalha, você recebe {E}{E}{E}{E} (quatro marcadores de energia).
Pague {E}{E}: Eremita da Maré Alta pode atacar neste turno como se não tivesse defensor.
419736
RussianОтшельник ПриливаСущество — КрабЗащитник
Когда Отшельник Прилива выходит на поле битвы, вы получаете {E}{E}{E}{E} (четыре жетона энергии).
Заплатите {E}{E}: Отшельник Прилива может атаковать в этом ходу, как если бы у него не было способности Защитника.
420000
SpanishErmitaño de marea altaCriatura — CangrejoDefensor.
Cuando el Ermitaño de marea alta entre al campo de batalla, obtienes {E}{E}{E}{E} (cuatro contadores de energía).
Pagar {E}{E}: El Ermitaño de marea alta puede atacar este turno como si no tuviera la habilidad de defensor.
420264

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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