← Back Card Profile (by Name)

Half-Shark, Half- UST

Card

id99201
artistBrynn Metheney
artistIds6db8c0c6-9847-4c45-b624-0c2035252d57
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorsilver
colorIdentityU
colorIndicatorU
colorsU
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAugment
languageEnglish
layoutaugment
leadershipSkills
life
loyalty
manaCost
manaValue0
nameHalf-Shark, Half-
number35
originalPrintings
originalReleaseDate
originalTextAt the beginning of your upkeep,
Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
otherFaceIds
power+3
printingsUST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesShark
supertypes
textAt the beginning of your upkeep,
Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
toughness+3
typeCreature — Shark
typesCreature
uuid226f144d-9118-50bc-84e3-cd16fa73f253
variations
watermark
setNameUnstable

Identifiers

id99201
cardKingdomEtchedId
cardKingdomFoilId215747
cardKingdomId215523
cardsphereFoilId52689
cardsphereId52513
deckboxId37620
mcmId313974
mcmMetaId235374
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0f664f3c-944d-5d3f-9d2c-83ae66beaeef
mtgoFoilId
mtgoId
multiverseId439424
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf4e36f79-4621-4f0c-be98-90c2efb2ace7
scryfallIllustrationId2955bf51-3298-49fd-a991-d9fb6a82e82b
scryfallOracleId804941b4-86ef-4c3c-9a08-bf3cac231cc1
tcgplayerEtchedProductId
tcgplayerProductId153152
uuid226f144d-9118-50bc-84e3-cd16fa73f253

Legalities

id99201
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid226f144d-9118-50bc-84e3-cd16fa73f253
vintage

Purchase URLs

id99201
cardKingdomhttps://mtgjson.com/links/cb36b8b1b10d43e8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/75b7bc8734ee5734
cardmarkethttps://mtgjson.com/links/43a2d3106831af7a
tcgplayerhttps://mtgjson.com/links/bc91abab728ab8e7
tcgplayerEtched
uuid226f144d-9118-50bc-84e3-cd16fa73f253

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn’t count, so ignore things to the left of the “metal bar” in the art of host creatures.
2018-01-19Augment can’t target creatures that aren’t host creatures.
2018-01-19Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
2018-01-19Creatures with augment don’t have a mana cost and can’t be cast.
2018-01-19The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.
2018-01-19You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.
2018-01-19You can’t put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it’s no longer a host creature.

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