Other printings of "Fifty Feet of Rope": PLST #AFR-244 AFR #244
| id | 8558 |
|---|---|
| artist | Andrew Mar |
| artistIds | adad79bf-cd52-456a-b170-740ed8bff0fc |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 14770 |
| edhrecSaltiness | 0.36 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1} |
| manaValue | 1 |
| name | Fifty Feet of Rope |
| number | 244 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
| otherFaceIds | |
| power | |
| printings | AFR, PLST |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['03d05bc6-ca88-506e-8332-bb71a5789dd4', '2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d', 'b0aa9d7a-9b76-5069-9ff2-f7395dcc2252', 'd8434f99-8e6c-5210-892a-013345ec7899']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
| toughness | |
| type | Artifact |
| types | Artifact |
| uuid | 5e002689-44c9-5ee3-bf0d-88513e865e25 |
| variations | |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8558 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248356 |
| cardKingdomId | 247970 |
| cardsphereFoilId | 79113 |
| cardsphereId | 78912 |
| deckboxId | 58525 |
| mcmId | 571080 |
| mcmMetaId | 343586 |
| mtgArenaId | 77349 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 3c987389-da8a-5a56-9d3d-c708532bd80e |
| mtgoFoilId | |
| mtgoId | 91990 |
| multiverseId | 527531 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | ba7ebe7b-732f-4245-a194-e087c3878f61 |
| scryfallIllustrationId | 518251af-e793-4a20-a1ee-ec22c871caf9 |
| scryfallOracleId | 66aa6905-86f9-4800-988d-ffebafd4a9dc |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243080 |
| uuid | 5e002689-44c9-5ee3-bf0d-88513e865e25 |
| id | 8558 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 5e002689-44c9-5ee3-bf0d-88513e865e25 |
| vintage | Legal |
| id | 8558 |
|---|---|
| cardKingdom | https://mtgjson.com/links/9f80f1ce573cdc10 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/d52af5260b0e4ea1 |
| cardmarket | https://mtgjson.com/links/8bf1e48e5088b89e |
| tcgplayer | https://mtgjson.com/links/713a92ee60cf0922 |
| tcgplayerEtched | |
| uuid | 5e002689-44c9-5ee3-bf0d-88513e865e25 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 五十英尺长绳 | 神器 | 攀越~{T}:目标墙本回合不能进行阻挡。 捆绑~{3},{T}:目标生物于其操控者的下一个重置步骤中不能重置。 降下~{4},{T}:深入地城。只能于法术时机起动。(进入第一个房间,或前进至下一个房间。) | 529877 | ||
| Chinese Traditional | 五十英尺長繩 | 神器 | 攀越~{T}:目標牆本回合不能進行阻擋。 捆綁~{3},{T}:目標生物於其操控者的下一個重置步驟中不能重置。 降下~{4},{T}:深入地城。只能於巫術時機起動。(進入第一個房間,或前進至下一個房間。) | 530137 | ||
| French | Quinze mètres de corde | Artefact | Escalader — {T} : Un mur ciblé ne peut pas bloquer ce tour-ci. Ligoter — {3}, {T} : Une créature ciblée ne se dégage pas pendant la prochaine étape de dégagement de son contrôleur. Descendre en rappel — {4}, {T} : Aventurez-vous dans le donjon. N'activez que lorsque vous pourriez lancer un rituel. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) | 528313 | ||
| German | Fünfzehn Meter Seil | Artefakt | Drüberklettern — {T}: Eine Mauer deiner Wahl kann in diesem Zug nicht blocken. Fesseln — {3}, {T}: Eine Kreatur deiner Wahl enttappt nicht während des nächsten Enttappsegments ihres Beherrschers. Abseilen — {4}, {T}: Wage dich ins Gewölbe. Aktiviere diese Fähigkeit wie eine Hexerei. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) | 527791 | ||
| Italian | Quindici Metri di Corda | Artefatto | Arrampicati — {T}: Un Muro bersaglio non può bloccare in questo turno. Lega — {3}, {T}: Una creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore. Calati Giù — {4}, {T}: Esplora il dungeon. Attiva solo come una stregoneria. (Entra nella prima stanza o avanza a quella successiva.) | 528574 | ||
| Japanese | 50フィートのロープ | アーティファクト | 乗り越える — {T}:壁1体を対象とする。このターン、それではブロックできない。 縛る — {3}, {T}:クリーチャー1体を対象とする。そのクリーチャーは、次のそれのコントローラーのアンタップ・ステップにアンタップしない。 降下する — {4}, {T}:ダンジョン探索をする。起動はソーサリーとしてのみ行う。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) | 528835 | ||
| Korean | 오십 피트 길이의 로프 | 마법물체 | 넘어가기 — {T}: 벽을 목표로 정한다. 그 생물은 이 턴에 방어할 수 없다. 묶기 — {3}, {T}: 생물을 목표로 정한다. 그 생물은 조종자의 다음 언탭단에 언탭되지 않는다. 타고 내려가기 — {4}, {T}: 던전에 진입한다. 집중마법 시기에만 활성화할 수 있다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) | 529095 | ||
| Portuguese (Brazil) | Quinze Metros de Corda | Artefato | Escalar — {T}: A Barreira alvo não pode bloquear neste turno. Amarrar — {3}, {T}: A criatura alvo não é desvirada durante a próxima etapa de desvirar de seu controlador. Descer de rapel — {4}, {T}: Aventure-se na masmorra. Ative somente como um feitiço. (Entre na primeira sala ou prossiga para a próxima.) | 529356 | ||
| Russian | Пятьдесят Футов Веревки | Артефакт | Перелезть — {T}: целевая Стена не может блокировать в этом ходу. Связать — {3}, {T}: целевое существо не разворачивается во время следующего шага разворота контролирующего его игрока. Спуститься вниз — {4}, {T}: углубитесь в подземелье. Активируйте только как волшебство. (Войдите в первую комнату или перейдите в следующую комнату.) | 529617 | ||
| Spanish | Cincuenta pies de cuerda | Artefacto | Escalar — {T}: El Muro objetivo no puede bloquear este turno. Amarrar — {3}, {T}: La criatura objetivo no se endereza durante el próximo paso de enderezar de su controlador. Descender — {4}, {T}: Adéntrate en la mazmorra. Activa esto solo como un conjuro. (Entra en la primera sala o avanza a la siguiente.) | 528052 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Activating the Climb Over ability after a Wall has blocked won't change or undo that block. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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