← Back Card Profile (by Name)

Refuse // Cooperate PHOU

Other printings of "Refuse // Cooperate": HOU #156 HOU #156 PHOU #156s PHOU #156s C19 #199 C19 #199 AKR #255 AKR #255

Card

id67189
artistYongjae Choi
artistIds5ab91c3b-a6da-4751-a56e-81d0f61a67ab
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR
defense
duelDeck
edhrecRank14392
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameRefuse
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutaftermath
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue7
nameRefuse // Cooperate
number156s
originalPrintings
originalReleaseDate
originalText
otherFaceIds9c8a7805-4817-5671-beea-ec8cbeab2e76
power
printingsAKR, C19, HOU, PHOU
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePHOU
sidea
signature
sourceProducts
subsets
subtypes
supertypes
textRefuse deals damage to target spell's controller equal to that spell's mana value.
toughness
typeInstant
typesInstant
uuidb0774b6e-b88b-576f-8a0b-4036d86e4b82
variations
watermark
setNameHour of Devastation Promos

Identifiers

id67189
cardKingdomEtchedId
cardKingdomFoilId213457
cardKingdomId
cardsphereFoilId50538
cardsphereId
deckboxId36292
mcmId299000
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id984054d3-b4c5-59ac-b1c1-5c82eeff0c21
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb8706a66-5803-41de-ab01-33bfb9b36acc
scryfallIllustrationIdec44e270-b2d7-40af-a8ea-59257a5a95a4
scryfallOracleId7db22241-fe43-4071-9af9-de1cf394f7f5
tcgplayerEtchedProductId
tcgplayerProductId137162
uuidb0774b6e-b88b-576f-8a0b-4036d86e4b82

Legalities

id67189
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb0774b6e-b88b-576f-8a0b-4036d86e4b82
vintageLegal

Purchase URLs

id67189
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6a98de5eaddb0032
cardmarket
tcgplayerhttps://mtgjson.com/links/0c70046bc1b09586
tcgplayerEtched
uuidb0774b6e-b88b-576f-8a0b-4036d86e4b82

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-04-18A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2017-04-18All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
2017-04-18If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
2017-04-18If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
2017-04-18Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
2017-07-14Cooperate can copy any instant or sorcery spell, not just one with targets.
2017-07-14If a spell has {X} in its mana cost, include the value chosen for that X when determining the mana value of that spell.
2017-07-14If the spell has damage divided as it was cast (like Chandra's Pyrohelix), the division can't be changed (although the targets receiving that damage still can).
2017-07-14If the spell that's copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.
2017-07-14If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
2017-07-14If you copy a spell, you control the copy. It will resolve before the original spell does.
2017-07-14Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
2017-07-14The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
2017-07-14The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
2017-07-14The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

Tip: bookmark this page with your query parameters for quick access.