Other printings of "Firja's Retribution": KHM #210 PKHM #210p PKHM #210s CLB #846
| id | 18921 |
|---|---|
| artist | Anna Steinbauer |
| artistIds | 3516496c-c279-4b56-8239-720683d03ae0 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | B, W |
| colorIndicator | |
| colors | B, W |
| defense | |
| duelDeck | |
| edhrecRank | 6506 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | saga |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{W}{W}{B} |
| manaValue | 4 |
| name | Firja's Retribution |
| number | 846 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn. |
| otherFaceIds | |
| power | |
| printings | CLB, KHM, PKHM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['754656b3-e670-5f33-b3eb-5f1b56fe6599', 'ae9ef0cb-c344-534f-94c0-fc2b0138d19e']} |
| subsets | |
| subtypes | Saga |
| supertypes | |
| text | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn. |
| toughness | |
| type | Enchantment — Saga |
| types | Enchantment |
| uuid | 6bf47bc6-d821-5555-8af9-6c0530862f43 |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18921 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 262122 |
| cardsphereFoilId | |
| cardsphereId | 89497 |
| deckboxId | 65962 |
| mcmId | 662040 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 769da4a4-70b9-5031-897b-88819f5da479 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 567663 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | e7d1bbe5-c63e-4a8d-b79a-0dcca221a726 |
| scryfallIllustrationId | 2fbbf041-0506-4b1f-822d-f737064b91d8 |
| scryfallOracleId | fea32d4e-ceef-4954-a84d-e7e2509e4a13 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273748 |
| uuid | 6bf47bc6-d821-5555-8af9-6c0530862f43 |
| id | 18921 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 6bf47bc6-d821-5555-8af9-6c0530862f43 |
| vintage | Legal |
| id | 18921 |
|---|---|
| cardKingdom | https://mtgjson.com/links/d083012870c634d8 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/79dc66df85adaf6f |
| tcgplayerEtched | |
| uuid | 6bf47bc6-d821-5555-8af9-6c0530862f43 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 菲妍的报偿 | 结界 — 传纪 | (于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。) I — 派出一个4/4白色,具飞行与警戒异能的天使/战士衍生生物。 II — 直到回合结束,由你操控的天使获得「{T}:消灭目标力量小于此生物的生物。」 III — 由你操控的天使获得连击异能直到回合结束。 | 569623 | ||
| Chinese Traditional | 菲妍的報償 | 結界 ~傳紀 | (於此傳紀進戰場時及於你抽牌步驟後,加一個學問指示物。到III後犧牲之。) I — 派出一個4/4白色,具飛行與警戒異能的天使/戰士衍生生物。 II — 直到回合結束,由你操控的天使獲得「{T}:消滅目標力量小於此生物的生物。」 III — 由你操控的天使獲得連擊異能直到回合結束。 | 569868 | ||
| French | Châtiment de Firja | Enchantement — saga | (Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.) I — Créez un jeton de créature 4/4 blanche Ange et Guerrier avec le vol et la vigilance. II — Jusqu'à la fin du tour, les anges que vous contrôlez acquièrent « {T} : Détruisez une créature ciblée avec une force inférieure à la force de cette créature. » III — Les anges que vous contrôlez acquièrent la double initiative jusqu'à la fin du tour. | 568398 | ||
| German | Firjas Richtspruch | Verzauberung — Sage | (Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.) I — Erzeuge einen 4/4 weißen Engel-Krieger-Kreaturenspielstein mit Flugfähigkeit und Wachsamkeit. II — Bis zum Ende des Zuges erhalten Engel, die du kontrollierst, „{T}: Zerstöre eine Kreatur deiner Wahl, deren Stärke kleiner ist als die Stärke dieser Kreatur." III — Engel, die du kontrollierst, erhalten Doppelschlag bis zum Ende des Zuges. | 567908 | ||
| Italian | Castigo di Firja | Incantesimo — Saga | (Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) I — Crea una pedina creatura Guerriero Angelo 4/4 bianca con volare e cautela. II — Fino alla fine del turno, gli Angeli che controlli hanno "{T}: Distruggi una creatura bersaglio con forza inferiore a quella di questa creatura". III — Gli Angeli che controlli hanno doppio attacco fino alla fine del turno. | 568643 | ||
| Japanese | ファーヤの報復 | エンチャント — 英雄譚 | (この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンター1個を加える。IIIの後に、生け贄に捧げる。) I ― 飛行と警戒を持つ白の4/4の天使・戦士・クリーチャー・トークン1体を生成する。 II ― ターン終了時まで、あなたがコントロールしているすべての天使は「{T}:このクリーチャーのパワーよりもパワーが小さいクリーチャー1体を対象とする。それを破壊する。」を得る。 III ― ターン終了時まで、あなたがコントロールしているすべての天使は二段攻撃を得る。 | 568888 | ||
| Portuguese (Brazil) | Retribuição de Firja | Encantamento — Saga | (Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.) I — Crie uma ficha de criatura Anjo Guerreiro branca 4/4 com voar e vigilância. II — Até o final do turno, os Anjos que você controla ganham "{T}: Destrua a criatura alvo com poder menor que o desta criatura". III — Os Anjos que você controla ganham golpe duplo até o final do turno. | 569133 | ||
| Russian | Возмездие Фирии | Чары — Сага | (При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний. Пожертвуйте после III.) I — Создайте одну фишку существа 4/4 белый Ангел Воин с Полетом и Бдительностью. II — До конца хода Ангелы под вашим контролем получают способность «{T}: уничтожьте целевое существо с силой меньше, чем сила этого существа». III — Ангелы под вашим контролем получают Двойной удар до конца хода. | 569378 | ||
| Spanish | Castigo de Firja | Encantamiento — Saga | (En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.) I — Crea una ficha de criatura Guerrero Ángel blanca 4/4 con las habilidades de volar y vigilancia. II — Hasta el final del turno, los Ángeles que controlas ganan "{T}: Destruye la criatura objetivo con fuerza menor que la fuerza de esta criatura". III — Los Ángeles que controlas ganan la habilidad de dañar dos veces hasta el final del turno. | 568153 |
| date | text |
|---|---|
| 2021-02-05 | A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again. |
| 2021-02-05 | As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack. |
| 2021-02-05 | Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to. |
| 2021-02-05 | If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve. |
| 2021-02-05 | Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield. |
| 2021-02-05 | Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack. |
| 2021-02-05 | Only Angels you control as the chapter II ability resolves will gain the activated ability. Similarly, only Angels you control as the chapter III ability resolves will gain double strike. In both cases, Angels that come under your control later in the turn won't gain the ability. |
| 2021-02-05 | Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters. |
| 2021-02-05 | The power of the target creature must be less than the power of the Angel as you activate the ability. As the ability tries to resolve, the powers are compared again. If the power of the target creature is no longer less than the power of the Angel, the ability won't resolve. If the Angel is no longer on the battlefield at that time, use its power as it last existed on the battlefield to determine if the ability resolves. |
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