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Fell Horseman // Deathly Ride WOE

Other printings of "Fell Horseman // Deathly Ride": WOE #92 WOE #92

Card

id103531
artistIgor Krstic
artistIds44cdd332-50f6-4cab-b606-c4565fc5efeb
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank12461
edhrecSaltiness0.12
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameDeathly Ride
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue4
nameFell Horseman // Deathly Ride
number92
originalPrintings
originalReleaseDate
originalTextReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) // When Fell Horseman dies, put it on the bottom of its owner's library.
otherFaceIds1ec2e1b0-8f30-5065-9608-6310f5b926f0
power
printingsWOE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidbbaccea0-bebf-5cf4-b843-0fa5392f0c64
variations
watermark
setNameWilds of Eldraine

Identifiers

id103531
cardKingdomEtchedId
cardKingdomFoilId282523
cardKingdomId282227
cardsphereFoilId
cardsphereId107594
deckboxId82035
mcmId729900
mcmMetaId423842
mtgArenaId86786
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id842a7a81-75c2-5d51-975f-3beebd5f1d3b
mtgoFoilId
mtgoId116496
multiverseId629593
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId43bb3890-4013-48be-8cb5-54fd8fd8ec52
scryfallIllustrationId0a500ace-e962-44a3-b93b-4ff161fc90fe
scryfallOracleIdfab8d954-807b-426f-8057-99a5d2fec618
tcgplayerEtchedProductId
tcgplayerProductId513964
uuidbbaccea0-bebf-5cf4-b843-0fa5392f0c64

Legalities

id103531
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidbbaccea0-bebf-5cf4-b843-0fa5392f0c64
vintageLegal

Purchase URLs

id103531
cardKingdomhttps://mtgjson.com/links/7cc4df4e9e4ed161
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ec91b5884a90b881
cardmarkethttps://mtgjson.com/links/0da64c65c98a44d3
tcgplayerhttps://mtgjson.com/links/71a9292b04fface7
tcgplayerEtched
uuidbbaccea0-bebf-5cf4-b843-0fa5392f0c64

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedFell Horseman // 亡命返程亡命返程法术~历险将目标生物牌从你的坟墓场移回你手上。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631420
FrenchCavalier cruel // Chevauchée mortelleChevauchée mortelleRituel : aventureRenvoyez une carte de créature ciblée depuis votre cimetière dans votre main. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630376
GermanDunkler Reiter // Tödlicher RittTödlicher RittHexerei — AbenteuerBringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629854
ItalianCavaliere Sinistro // Corsa MortaleCorsa MortaleStregoneria — AvventuraRiprendi in mano una carta creatura bersaglio dal tuo cimitero. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630637
JapaneseFell Horseman // 既(き)死(し)の馬(うま)既(き)死(し)の馬(うま)ソーサリー ― 出来事あなたの墓地にあるクリーチャー・カード1枚を対象とする。それをあなたの手札に戻す。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)630898
Portuguese (Brazil)Cavalgante Vil // Cavalgada MortalCavalgada MortalFeitiço — AventuraDevolva o card de criatura alvo de seu cemitério para sua mão. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631159
SpanishJinete de la muerte // Cabalgar desde la muerteCabalgar desde la muerteConjuro — AventuraRegresa la carta de criatura objetivo de tu cementerio a tu mano. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630115

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01Fell Horseman will be put on the bottom of its owner's library only if it's still in the graveyard when its ability resolves. If it leaves the graveyard before that point, it will stay in whatever zone it's in, even if it's returned to the graveyard before the ability resolves.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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