← Back Card Profile (by Name)

Flame Jab PLST

Other printings of "Flame Jab": PLST #EMA-131 EVE #53 EMA #131

Card

id72177
artistrk post
artistIds81ae0f3f-1d88-4125-9aeb-b15b4c734c82
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10473
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"Fire's out. Should be safe now."
—Gnarltrunk
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsRetrace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
nameFlame Jab
numberEMA-131
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power
printingsEMA, EVE, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypes
supertypes
textFlame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
toughness
typeSorcery
typesSorcery
uuid053cff33-da91-5fb1-b4c8-1fb8f088b103
variations
watermark
setNameThe List

Identifiers

id72177
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId228877
cardsphereFoilId
cardsphereId63787
deckboxId47808
mcmId419996
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcd534725-2e01-5ecf-a38b-60e25667210e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4dacce86-be7f-496c-9a70-676dc39ca2c8
scryfallIllustrationId91f8557b-be29-4559-8cbd-1387450cacc0
scryfallOracleId05eccdee-84f8-42d5-b79c-36d081656915
tcgplayerEtchedProductId
tcgplayerProductId204527
uuid053cff33-da91-5fb1-b4c8-1fb8f088b103

Legalities

id72177
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid053cff33-da91-5fb1-b4c8-1fb8f088b103
vintageLegal

Purchase URLs

id72177
cardKingdomhttps://mtgjson.com/links/a33ac9051fad5276
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/367da4a9a6b47904
tcgplayerEtched
uuid053cff33-da91-5fb1-b4c8-1fb8f088b103

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-08-01A retrace card cast from your graveyard follows the normal timing rules for its card type.
2008-08-01Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You’re casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
2008-08-01If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it’s still in the graveyard.
2008-08-01When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it’s put back into your graveyard. You may use the retrace ability to cast it again.

Tip: bookmark this page with your query parameters for quick access.