← Back Card Profile (by Name)

Slurrk, All-Ingesting PRM

Other printings of "Slurrk, All-Ingesting": CMR #256 MOC #312 CMR #584 PRM #86322

Card

id79437
artistJehan Choo
artistIds515df9fe-9c29-4e75-9e49-6ce5be4ec8c8
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank8322
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{5}{G}
manaValue6
nameSlurrk, All-Ingesting
number86322
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power0
printingsCMR, MOC, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePRM
side
signature
sourceProducts
subsets
subtypesOoze
supertypesLegendary
textSlurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
toughness0
typeLegendary Creature — Ooze
typesCreature
uuidfd190d69-20c1-5926-bdb1-7ae6eb14d0cb
variations
watermark
setNameMagic Online Promos

Identifiers

id79437
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id050f16f8-e22c-5acc-a1f4-ce942999533a
mtgoFoilId
mtgoId86322
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId26c3b62f-bb7a-422b-948c-66f7899724de
scryfallIllustrationIdff06a846-c40c-43f8-aafa-12422cf5dbb8
scryfallOracleIda0892be5-3272-431e-bbed-fc6520b259a7
tcgplayerEtchedProductId
tcgplayerProductId
uuidfd190d69-20c1-5926-bdb1-7ae6eb14d0cb

Legalities

id79437
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfd190d69-20c1-5926-bdb1-7ae6eb14d0cb
vintageLegal

Purchase URLs

id79437
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidfd190d69-20c1-5926-bdb1-7ae6eb14d0cb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Tip: bookmark this page with your query parameters for quick access.