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Hooded Hydra C19

Other printings of "Hooded Hydra": KTK #136 MKC #171 C19 #172

Card

id16111
artistChase Stone
artistIds2d753f61-5f5b-468e-97ea-8e0fdd347340
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank2848
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMorph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{G}{G}
manaValue2
nameHooded Hydra
number172
originalPrintings
originalReleaseDate
originalTextHooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
otherFaceIds
power0
printingsC19, KTK, MKC
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeC19
side
signature
sourceProducts{'nonfoil': ['f79d9ede-62fd-50b3-aad9-0051e8b1843f']}
subsets
subtypesSnake, Hydra
supertypes
textThis creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As this creature is turned face up, put five +1/+1 counters on it.
toughness0
typeCreature — Snake Hydra
typesCreature
uuid9657a70b-c6cb-5110-a699-479470bc4121
variations
watermark
setNameCommander 2019

Identifiers

id16111
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId226976
cardsphereFoilId
cardsphereId61246
deckboxId45923
mcmId391447
mcmMetaId210247
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbc1de58e-e178-58d4-98ce-c793f6f973f3
mtgoFoilId
mtgoId77458
multiverseId470718
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdaecc699c-c955-4167-b8cf-35faa7ce94b4
scryfallIllustrationId972dbeb0-7f5c-4232-ab32-9e6d728dba5e
scryfallOracleId637ddd65-112d-40f7-9bab-a61724d9165c
tcgplayerEtchedProductId
tcgplayerProductId196469
uuid9657a70b-c6cb-5110-a699-479470bc4121

Legalities

id16111
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9657a70b-c6cb-5110-a699-479470bc4121
vintageLegal

Purchase URLs

id16111
cardKingdomhttps://mtgjson.com/links/1951b1ea910920b1
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/2f49791ce42ef538
tcgplayerhttps://mtgjson.com/links/68082c5259223e9e
tcgplayerEtched
uuid9657a70b-c6cb-5110-a699-479470bc4121

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchHydre cagoulardeCréature : serpent et hydreL'Hydre cagoularde arrive sur le champ de bataille avec X marqueurs +1/+1 sur elle.
Quand l'Hydre cagoularde meurt, créez un jeton de créature 1/1 verte Serpent pour chaque marqueur +1/+1 sur elle.
Mue {3}{G}{G}
Au moment où l'Hydre cagoularde est retournée face visible, mettez cinq marqueurs +1/+1 sur elle.
471624
GermanSchirmhydraKreatur — Ophis, HydraDie Schirmhydra kommt mit X +1/+1-Marken ins Spiel.
Wenn die Schirmhydra stirbt, erzeuge für jede +1/+1-Marke auf ihr einen 1/1 grünen Ophis-Kreaturenspielstein.
Morph {3}{G}{G}
Sowie die Schirmhydra aufgedeckt wird, lege fünf +1/+1-Marken auf sie.
471020
ItalianIdra dal CappuccioCreatura — Idra SerpenteL'Idra dal Cappuccio entra nel campo di battaglia con X segnalini +1/+1.
Quando l'Idra dal Cappuccio muore, crea una pedina creatura Serpente 1/1 verde per ogni segnalino +1/+1 su di essa.
Metamorfosi {3}{G}{G}
Mentre l'Idra dal Cappuccio viene girata a faccia in su, metti su di essa cinque segnalini +1/+1.
471926
Japanese頭巾被りのハイドラクリーチャー — 蛇・ハイドラ頭巾被りのハイドラは、+1/+1カウンターがX個置かれた状態で戦場に出る。
頭巾被りのハイドラが死亡したとき、これの上に置かれている+1/+1カウンター1個につき、緑の1/1の蛇・クリーチャー・トークンを1体生成する。
変異{3}{G}{G}
頭巾被りのハイドラが表向きになるに際し、これの上に+1/+1カウンターを5個置く。
472228
Portuguese (Brazil)Hidra EncapuzadaCriatura — Cobra HidraHidra Encapuzada entra no campo de batalha com X marcadores +1/+1.
Quando Hidra Encapuzada morrer, crie uma ficha de criatura verde 1/1 do tipo Cobra para cada marcador +1/+1 nela.
Metamorfose {3}{G}{G}
Conforme Hidra Encapuzada é voltada para cima, coloque cinco marcadores +1/+1 nela.
472530
RussianПлащеносная ГидраСущество — Змея ГидраПлащеносная Гидра выходит на поле битвы с Х жетонами +1/+1 на ней.
Когда Плащеносная Гидра умирает, создайте одну фишку существа 1/1 зеленая Змея за каждый жетон +1/+1 на ней.
Оборотень {3}{G}{G}
При переворачивании Плащеносной Гидры рубашкой вниз положите на нее пять жетонов +1/+1.
472832
SpanishHidra con capuchaCriatura — Hidra víboraLa Hidra con capucha entra al campo de batalla con X contadores +1/+1 sobre ella.
Cuando la Hidra con capucha muera, crea una ficha de criatura Víbora verde 1/1 por cada contador +1/+1 sobre ella.
Metamorfosis {3}{G}{G}.
En cuanto la Hidra con capucha se ponga boca arriba, pon cinco contadores +1/+1 sobre ella.
471322

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20Hooded Hydra's last ability isn't a triggered ability. It's a replacement ability that modifies how Hooded Hydra is turned face up. Players can't respond to Hooded Hydra being turned face up and having five +1/+1 counters put on it.
2014-09-20If Hooded Hydra is face down and it's turned face up some other way than by having its morph cost paid, the last ability will still apply.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20Use the number of +1/+1 counters that were on Hooded Hydra the last time it was on the battlefield to determine how many Snake tokens to create.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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