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Seasoned Dungeoneer CLB

Other printings of "Seasoned Dungeoneer": CLB #610 CLB #660

Card

id18729
artistJohn Stanko
artistIdsb0f038a0-73b5-4806-918e-9cd11b5f92e1
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4199
edhrecSaltiness0.35
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsExplore
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameSeasoned Dungeoneer
number660
originalPrintings
originalReleaseDate
originalTextWhen Seasoned Dungeoneer enters the battlefield, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
otherFaceIds
power3
printingsCLB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['754656b3-e670-5f33-b3eb-5f1b56fe6599', 'ae9ef0cb-c344-534f-94c0-fc2b0138d19e', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesHuman, Warrior
supertypes
textWhen this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
toughness4
typeCreature — Human Warrior
typesCreature
uuid472e2abd-2edd-5369-9a0d-6b843361361e
variations70284b7a-2b5c-5719-ac74-1dd9c6700c23
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18729
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262098
cardsphereFoilId
cardsphereId
deckboxId
mcmId661374
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc53e69a5-7a4b-5a76-a7d4-31d36894becc
mtgoFoilId
mtgoId101416
multiverseId567225
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7fee3f76-20a8-4621-84fb-ddf79c955532
scryfallIllustrationId77a64b7a-cf95-4221-89e8-84eec55e087b
scryfallOracleId5ea675aa-88d6-4387-a14d-e606fa9c3aec
tcgplayerEtchedProductId
tcgplayerProductId273659
uuid472e2abd-2edd-5369-9a0d-6b843361361e

Legalities

id18729
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid472e2abd-2edd-5369-9a0d-6b843361361e
vintageLegal

Purchase URLs

id18729
cardKingdomhttps://mtgjson.com/links/31102ec1546cf1d5
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/95c676a5b6b4d7c4
tcgplayerEtched
uuid472e2abd-2edd-5369-9a0d-6b843361361e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified干练地城专家生物 — 人类/战士当干练地城专家进战场时,你掌握先制。
每当你攻击时,目标进行攻击的僧侣,浪客,战士或法术师获得反生物保护异能直到回合结束。令它勘察。(展示你的牌库顶牌。如果该牌是地,则置于你手上。若否,则在该生物上放置一个+1/+1指示物,然后将所展示的牌放回原位或置入你的坟墓场。)
567449
Chinese Traditional幹練地城專家生物 ~人類/戰士當幹練地城專家進戰場時,你掌握先制。
每當你攻擊時,目標進行攻擊的僧侶,浪客,戰士或魔法師獲得反生物保護異能直到回合結束。令它勘察。(展示你的牌庫頂牌。如果該牌是地,則置於你手上。若否,則在該生物上放置一個+1/+1指示物,然後將所展示的牌放回原位或置入你的墳墓場。)
567477
FrenchExploratrice aguerrieCréature — humain et guerrierQuand l'Exploratrice aguerrie arrive sur le champ de bataille, vous prenez l'initiative.
À chaque fois que vous attaquez, la cible attaquante, clerc, gredin, guerrier ou sorcier acquiert la protection contre les créatures jusqu'à la fin du tour. Elle explore. (Révélez la carte du dessus de votre bibliothèque. Mettez cette carte dans votre main si c'est un terrain. Sinon, mettez un marqueur +1/+1 sur la créature, puis remettez la carte au-dessus de votre bibliothèque ou mettez-la dans votre cimetière.)
567309
GermanRoutinierte GewölbeforscherinKreatur — Mensch, KriegerWenn die Routinierte Gewölbeforscherin ins Spiel kommt, übernimmst du die Initiative.
Immer wenn du angreifst, erhält ein angreifender Kleriker, Krieger, Räuber oder Zauberer deiner Wahl bis zum Ende des Zuges Schutz vor Kreaturen. Er erkundet. (Decke die oberste Karte deiner Bibliothek auf. Falls die Karte ein Land ist, nimm sie auf deine Hand. Lege sonst eine +1/+1-Marke auf die Kreatur und lege dann die Karte zurück oder auf deinen Friedhof.)
567253
ItalianEsploratrice di Dungeon EspertaCreatura — Guerriero UmanoQuando l'Esploratrice di Dungeon Esperta entra nel campo di battaglia, prendi l'iniziativa.
Ogniqualvolta attacchi, un Chierico, Farabutto, Guerriero o Mago attaccante bersaglio ha protezione dalle creature fino alla fine del turno. Quella creatura esplora. (Rivela la prima carta del tuo grimorio. Se è una terra, aggiungila alla tua mano. Altrimenti, metti un segnalino +1/+1 sulla creatura, poi rimetti la carta al suo posto o mettila nel tuo cimitero.)
567337
Japanese練達の地下探検家クリーチャー — 人間・戦士練達の地下探検家が戦場に出たとき、あなたはイニシアチブを得る。
あなたが攻撃するたび、攻撃しているウィザードやクレリックや戦士やならず者のうち1体を対象とする。ターン終了時まで、それはプロテクション(クリーチャー)を得る。それは探検する。(あなたのライブラリーの一番上にあるカード1枚を公開する。それが土地であるなら、そのカードをあなたの手札に加える。そうでないなら、そのクリーチャーの上に+1/+1カウンター1個を置き、その後、そのカードを戻すかあなたの墓地に置く。)
567365
Portuguese (Brazil)Exploradora de Masmorras ExperienteCriatura — Humano GuerreiroQuando Exploradora de Masmorras Experiente entra no campo de batalha, você assume a dianteira.
Toda vez que você ataca, o Clérigo, Ladino, Guerreiro ou Mago atacante alvo ganha proteção contra criaturas até o final do turno. Ele explora. (Revele o card do topo de seu grimório. Coloque aquele card em sua mão se ele for um terreno. Caso contrário, coloque um marcador +1/+1 na criatura e, em seguida, devolva o card ao grimório ou coloque-o em seu cemitério.)
567393
RussianЗнаток ПодземелийСущество — Человек ВоинКогда Знаток Подземелий выходит на поле битвы, вы получаете инициативу.
Каждый раз, когда вы атакуете, целевой атакующий Бродяга, Воин, Священник или Чародей получает Защиту от существ до конца хода. Он использует Разведку. (Покажите верхнюю карту вашей библиотеки. Если та карта является землей, положите ее в вашу руку. В противном случае положите на то существо один жетон +1/+1, затем положите ту карту назад или положите ее на ваше кладбище.)
567421
SpanishExploradora de mazmorras experimentadaCriatura — Guerrero humanoCuando la Exploradora de mazmorras experimentada entre al campo de batalla, tomas la iniciativa.
Siempre que ataques, el Clérigo, Bribón, Guerrero o Hechicero atacante objetivo gana protección contra criaturas hasta el final del turno. Esa criatura explora. (Muestra la primera carta de tu biblioteca. Pon esa carta en tu mano si es una tierra. De lo contrario, pon un contador +1/+1 sobre la criatura y luego devuelve la carta a su sitio o ponla en tu cementerio.)
567281

Rulings

datetext
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

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