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From the Catacombs CLB

Other printings of "From the Catacombs": CLB #623 CLB #671

Card

id18691
artistBen Wootten
artistIds31cdca96-ecde-4245-bfb6-653929d57d9c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank6726
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEscape
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{B}
manaValue5
nameFrom the Catacombs
number623
originalPrintings
originalReleaseDate
originalTextPut target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
You take the initiative.
Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
otherFaceIds
power
printingsCLB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']}
subsets
subtypes
supertypes
textPut target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
toughness
typeSorcery
typesSorcery
uuid2fcfa363-39f4-54f9-bfae-585e04667e80
variationsb9f86790-237c-5e1f-8f68-332b9917bd93
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18691
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262198
cardsphereFoilId
cardsphereId89836
deckboxId66115
mcmId662772
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7967d835-6bf9-523a-b50b-a1275afc048e
mtgoFoilId
mtgoId
multiverseId566963
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1df4c09f-0140-4b7c-85f8-c3d9e5b91638
scryfallIllustrationId704ef0b6-d7f9-42db-9e7d-c23053585e38
scryfallOracleIdcc21b29f-2d1a-4769-9b65-f92bd2ca1cc8
tcgplayerEtchedProductId
tcgplayerProductId273872
uuid2fcfa363-39f4-54f9-bfae-585e04667e80

Legalities

id18691
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2fcfa363-39f4-54f9-bfae-585e04667e80
vintageLegal

Purchase URLs

id18691
cardKingdomhttps://mtgjson.com/links/d55678389e62f8bc
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2ee38f16b7beddd5
tcgplayerEtched
uuid2fcfa363-39f4-54f9-bfae-585e04667e80

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchVenu des catacombesRituelMettez sur le champ de bataille, sous votre contrôle, une carte de créature ciblée depuis un cimetière avec un marqueur « cadavre » sur elle. Vous prenez l'initiative.
Si cette créature devait quitter le champ de bataille, exilez-la à la place de la mettre autre part.
Échappée — {3}{B}{B}, exilez cinq autres cartes de votre cimetière.
567041
GermanAus den KatakombenHexereiBringe eine Kreaturenkarte deiner Wahl aus einem Friedhof mit einer Leichenmarke unter deiner Kontrolle ins Spiel. Du übernimmst die Initiative.
Falls jene Kreatur das Spiel verlassen würde, schicke sie ins Exil, anstatt sie irgendwo anders hinzulegen.
Befreiung — {3}{B}{B}, schicke fünf andere Karten aus deinem Friedhof ins Exil.
567002
Japanese地下墓地よりソーサリー墓地にあるクリーチャー・カード1枚を対象とする。それを死体カウンター1個が置かれた状態で戦場に戻す。
あなたはイニシアチブを得る。
そのクリーチャーが戦場を離れるなら、それを他の領域に置く代わりに追放する。
脱出 ― {3}{B}{B}, あなたの墓地にありこれでないカード5枚を追放する。
567080

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10After From the Catacombs resolves, it returns to your graveyard. From there, you can use the escape ability to cast it again. Of course, you'll need five more cards to exile.
2022-06-10Escape's permission doesn't change when you may cast the spell from your graveyard.
2022-06-10If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2022-06-10If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The corpse counter is only to help remind you which creatures will be exiled if they would leave the battlefield. If you somehow remove a corpse counter from a creature that was put onto the battlefield this way, the replacement effect that will exile it continues to apply. Similarly, moving the corpse counter onto another creature has no effect on that creature; the replacement effect will continue to apply to the original creature.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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