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Hot Pursuit MKC

Other printings of "Hot Pursuit": MKC #32 MKC #342

Card

id55588
artistMichele Giorgi
artistIds60ff7459-c81d-41e6-bec1-4264c2161014
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank6071
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsGoad
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameHot Pursuit
number342
originalPrintings
originalReleaseDate
originalTextWhen Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
otherFaceIds
power
printingsMKC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKC
side
signature
sourceProducts{'nonfoil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2']}
subsets
subtypes
supertypes
textWhen this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
toughness
typeEnchantment
typesEnchantment
uuid90a2e2d8-6314-5f38-b7ac-e29bb652b784
variations2cd936d7-89df-52c5-bdd0-21d1e0b31d22
watermark
setNameMurders at Karlov Manor Commander

Identifiers

id55588
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290804
cardsphereFoilId
cardsphereId115858
deckboxId87974
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idadfe0e5e-c13c-5a53-9578-54931414fae1
mtgoFoilId
mtgoId122138
multiverseId651504
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId95b38896-4568-4764-af81-74d932ac500f
scryfallIllustrationIdad212bb3-7ca4-4249-8ee8-8e01f716a104
scryfallOracleId00bf9859-d5bf-455a-a4be-965ea4250c7e
tcgplayerEtchedProductId
tcgplayerProductId536040
uuid90a2e2d8-6314-5f38-b7ac-e29bb652b784

Legalities

id55588
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid90a2e2d8-6314-5f38-b7ac-e29bb652b784
vintageLegal

Purchase URLs

id55588
cardKingdomhttps://mtgjson.com/links/34889a4eabc43213
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/b3029986cd7ee20c
tcgplayerEtched
uuid90a2e2d8-6314-5f38-b7ac-e29bb652b784

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified穷追不舍结界当穷追不舍进战场时,怀疑目标由对手操控的生物。只要穷追不舍仍在战场上,该生物也为已煽惑。
在你回合的战斗开始时,若已有两位或更多牌手输掉这盘游戏,则获得所有已煽惑和/或遭疑生物的操控权直到回合结束。将它们重置。它们获得敏捷异能直到回合结束。
651660
FrenchTalonnageEnchantementQuand le Talonnage arrive sur le champ de bataille, suspectez une créature ciblée qu'un adversaire contrôle. Tant que le Talonnage reste sur le champ de bataille, cette créature est aussi incitée.
Au début du combat pendant votre tour, si au moins deux joueurs ont perdu la partie, acquérez le contrôle de toutes les créatures incitées et/ou suspectées jusqu'à la fin du tour. Dégagez-les. Elles acquièrent la célérité jusqu'à la fin du tour.
651582
GermanHitzige VerfolgungsjagdVerzauberungWenn die Hitzige Verfolgungsjagd ins Spiel kommt, verdächtige eine Kreatur deiner Wahl, die ein Gegner kontrolliert. Solange die Hitzige Verfolgungsjagd im Spiel bleibt, ist jene Kreatur zusätzlich angestachelt.
Zu Beginn des Kampfes in deinem Zug und falls zwei oder mehr Spieler die Partie verloren haben, übernimm bis zum Ende des Zuges die Kontrolle über alle angestachelten und/oder verdächtigten Kreaturen. Enttappe sie. Sie erhalten Eile bis zum Ende des Zuges.
651543
Japanese白熱する追跡エンチャント白熱する追跡が戦場に出たとき、対戦相手がコントロールしているクリーチャー1体を対象とする。それに容疑をかける。白熱する追跡が戦場にあるかぎり、そのクリーチャーは使嗾されてもいる。
あなたのターンの戦闘の開始時に、2人以上のプレイヤーがゲームに敗北していた場合、ターン終了時まで、使嗾されていたり容疑をかけられたりしているすべてのクリーチャーのコントロールを得る。それらをアンタップする。ターン終了時まで、それらは速攻を得る。
651621

Rulings

datetext
2024-02-02Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
2024-02-02Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.
2024-02-02If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.
2024-02-02If a creature is already suspected, suspecting it again won’t have any effect.
2024-02-02If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
2024-02-02There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
2024-02-02When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

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