Other printings of "Hot Pursuit": MKC #32 MKC #342
| id | 55588 |
|---|---|
| artist | Michele Giorgi |
| artistIds | 60ff7459-c81d-41e6-bec1-4264c2161014 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 6071 |
| edhrecSaltiness | 0.18 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | extendedart |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Goad |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{R} |
| manaValue | 2 |
| name | Hot Pursuit |
| number | 342 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
| otherFaceIds | |
| power | |
| printings | MKC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MKC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 90a2e2d8-6314-5f38-b7ac-e29bb652b784 |
| variations | 2cd936d7-89df-52c5-bdd0-21d1e0b31d22 |
| watermark | |
| setName | Murders at Karlov Manor Commander |
| id | 55588 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 290804 |
| cardsphereFoilId | |
| cardsphereId | 115858 |
| deckboxId | 87974 |
| mcmId | |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | adfe0e5e-c13c-5a53-9578-54931414fae1 |
| mtgoFoilId | |
| mtgoId | 122138 |
| multiverseId | 651504 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 95b38896-4568-4764-af81-74d932ac500f |
| scryfallIllustrationId | ad212bb3-7ca4-4249-8ee8-8e01f716a104 |
| scryfallOracleId | 00bf9859-d5bf-455a-a4be-965ea4250c7e |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 536040 |
| uuid | 90a2e2d8-6314-5f38-b7ac-e29bb652b784 |
| id | 55588 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 90a2e2d8-6314-5f38-b7ac-e29bb652b784 |
| vintage | Legal |
| id | 55588 |
|---|---|
| cardKingdom | https://mtgjson.com/links/34889a4eabc43213 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/b3029986cd7ee20c |
| tcgplayerEtched | |
| uuid | 90a2e2d8-6314-5f38-b7ac-e29bb652b784 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 穷追不舍 | 结界 | 当穷追不舍进战场时,怀疑目标由对手操控的生物。只要穷追不舍仍在战场上,该生物也为已煽惑。 在你回合的战斗开始时,若已有两位或更多牌手输掉这盘游戏,则获得所有已煽惑和/或遭疑生物的操控权直到回合结束。将它们重置。它们获得敏捷异能直到回合结束。 | 651660 | ||
| French | Talonnage | Enchantement | Quand le Talonnage arrive sur le champ de bataille, suspectez une créature ciblée qu'un adversaire contrôle. Tant que le Talonnage reste sur le champ de bataille, cette créature est aussi incitée. Au début du combat pendant votre tour, si au moins deux joueurs ont perdu la partie, acquérez le contrôle de toutes les créatures incitées et/ou suspectées jusqu'à la fin du tour. Dégagez-les. Elles acquièrent la célérité jusqu'à la fin du tour. | 651582 | ||
| German | Hitzige Verfolgungsjagd | Verzauberung | Wenn die Hitzige Verfolgungsjagd ins Spiel kommt, verdächtige eine Kreatur deiner Wahl, die ein Gegner kontrolliert. Solange die Hitzige Verfolgungsjagd im Spiel bleibt, ist jene Kreatur zusätzlich angestachelt. Zu Beginn des Kampfes in deinem Zug und falls zwei oder mehr Spieler die Partie verloren haben, übernimm bis zum Ende des Zuges die Kontrolle über alle angestachelten und/oder verdächtigten Kreaturen. Enttappe sie. Sie erhalten Eile bis zum Ende des Zuges. | 651543 | ||
| Japanese | 白熱する追跡 | エンチャント | 白熱する追跡が戦場に出たとき、対戦相手がコントロールしているクリーチャー1体を対象とする。それに容疑をかける。白熱する追跡が戦場にあるかぎり、そのクリーチャーは使嗾されてもいる。 あなたのターンの戦闘の開始時に、2人以上のプレイヤーがゲームに敗北していた場合、ターン終了時まで、使嗾されていたり容疑をかけられたりしているすべてのクリーチャーのコントロールを得る。それらをアンタップする。ターン終了時まで、それらは速攻を得る。 | 651621 |
| date | text |
|---|---|
| 2024-02-02 | Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. |
| 2024-02-02 | Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices. |
| 2024-02-02 | If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all. |
| 2024-02-02 | If a creature is already suspected, suspecting it again won’t have any effect. |
| 2024-02-02 | If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. |
| 2024-02-02 | There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. |
| 2024-02-02 | When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. |
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