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Hard Hat Area UST

Card

id99397
artistSteve Prescott
artistIdsa1139fb8-41f5-4a9e-9a74-f662e1a23b35
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAssemble
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameHard Hat Area
number187
originalPrintings
originalReleaseDate
originalTextWhenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
otherFaceIds
power
printingsUST
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
toughness
typeArtifact — Contraption
typesArtifact
uuid860d6591-3593-5636-b00e-532627c0670b
variations
watermarkgoblinexplosioneers
setNameUnstable

Identifiers

id99397
cardKingdomEtchedId
cardKingdomFoilId215619
cardKingdomId215317
cardsphereFoilId52696
cardsphereId52374
deckboxId37706
mcmId313528
mcmMetaId235126
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1d58c12e-f63a-5c5c-8edc-f22544a8d0d4
mtgoFoilId
mtgoId
multiverseId439576
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallId30dc6c38-18e7-44b1-91d0-dfa1acdb4106
scryfallIllustrationIdaae98d03-03e0-4ace-bbe3-ac813c627201
scryfallOracleId7802dd26-b9fe-4b5f-bcab-f46ca92f64c9
tcgplayerEtchedProductId
tcgplayerProductId152366
uuid860d6591-3593-5636-b00e-532627c0670b

Legalities

id99397
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid860d6591-3593-5636-b00e-532627c0670b
vintage

Purchase URLs

id99397
cardKingdomhttps://mtgjson.com/links/cb404e9fbce821ec
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5db2a6eb26ab7186
cardmarkethttps://mtgjson.com/links/19012480363b1932
tcgplayerhttps://mtgjson.com/links/6bafd1ae557abb0c
tcgplayerEtched
uuid860d6591-3593-5636-b00e-532627c0670b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

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