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Hypnotic Swirly Disc UST

Card

id99399
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameHypnotic Swirly Disc
number189
originalPrintings
originalReleaseDate
originalTextWhenever you crank Hypnotic Swirly Disc, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures you control.
otherFaceIds
power
printingsUST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.
toughness
typeArtifact — Contraption
typesArtifact
uuid8fcfec31-465d-58d0-89b6-4590a62ac3a1
variations
watermarkagentsofsneak
setNameUnstable

Identifiers

id99399
cardKingdomEtchedId
cardKingdomFoilId215803
cardKingdomId215580
cardsphereFoilId52703
cardsphereId52567
deckboxId37559
mcmId314028
mcmMetaId235428
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7e080f35-e7cd-5b95-8cc8-753b95adde6d
mtgoFoilId
mtgoId
multiverseId439578
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallId13d193e9-8bcd-452e-a7d8-37b519b6c2b5
scryfallIllustrationId33f1cfcf-0c50-4ca8-af01-7b54806b3f6c
scryfallOracleId90dedce1-087c-44c5-b62c-cbf1ecf92cfa
tcgplayerEtchedProductId
tcgplayerProductId153167
uuid8fcfec31-465d-58d0-89b6-4590a62ac3a1

Legalities

id99399
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid8fcfec31-465d-58d0-89b6-4590a62ac3a1
vintage

Purchase URLs

id99399
cardKingdomhttps://mtgjson.com/links/32a4badc316aeef3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0fd831e3a723f171
cardmarkethttps://mtgjson.com/links/b7b7970e8b0247f4
tcgplayerhttps://mtgjson.com/links/18c63256f1199c66
tcgplayerEtched
uuid8fcfec31-465d-58d0-89b6-4590a62ac3a1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

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