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Knighted Myr MH2

Other printings of "Knighted Myr": MH2 #17 CMM #36

Card

id53177
artistIzzy
artistIds2c3d2473-ff5d-4309-8194-e0b2def2ab65
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank10040
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"This one fights like a leonin!"
—Jor Kadeen
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAdapt
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameKnighted Myr
number17
originalPrintings
originalReleaseDate
originalText{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
otherFaceIds
power2
printingsCMM, MH2
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH2
side
signature
sourceProducts{'foil': ['16d143d9-e957-54bc-8344-87a7ed85666d', '1fc1a634-d083-59eb-8194-2e6da14e912e', 'ad26d972-c187-5109-ba88-301a89762c34'], 'nonfoil': ['1fc1a634-d083-59eb-8194-2e6da14e912e', 'ad26d972-c187-5109-ba88-301a89762c34']}
subsets
subtypesMyr, Knight
supertypes
text{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
toughness2
typeArtifact Creature — Myr Knight
typesArtifact, Creature
uuidaf439825-2439-59bc-8956-9a046e770401
variations
watermark
setNameModern Horizons 2

Identifiers

id53177
cardKingdomEtchedId
cardKingdomFoilId247061
cardKingdomId246552
cardsphereFoilId78027
cardsphereId77954
deckboxId57311
mcmId566886
mcmMetaId341830
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd3f2ca80-15f1-53dc-b04f-1934b70bcee0
mtgoFoilId
mtgoId90403
multiverseId522093
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdee638303-fa02-41b6-8954-156544566b57
scryfallIllustrationIdf67e14c2-d5df-48a3-a03c-4cabe42bb476
scryfallOracleIddfee20a6-7737-49a8-b1cb-0a4914ac0ad3
tcgplayerEtchedProductId
tcgplayerProductId240408
uuidaf439825-2439-59bc-8956-9a046e770401

Legalities

id53177
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidaf439825-2439-59bc-8956-9a046e770401
vintageLegal

Purchase URLs

id53177
cardKingdomhttps://mtgjson.com/links/2427f31ea2e908cf
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/447999b4cfb629a1
cardmarkethttps://mtgjson.com/links/1a09c341c79c3bbc
tcgplayerhttps://mtgjson.com/links/6d310cb7cd2ac1e1
tcgplayerEtched
uuidaf439825-2439-59bc-8956-9a046e770401

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified骑士秘耳「这位打起仗来像狮族一样!」
~尤克定
神器生物 ~秘耳/骑士{2}{W}:演化1。(如果此生物上没有+1/+1指示物,则在其上放置一个+1/+1指示物。)
每当在骑士秘耳上放置一个或数个+1/+1指示物时,它获得连击异能直到回合结束。
524442
Chinese Traditional騎士秘耳「這位打起仗來像獅族一樣!」
~尤克定
神器生物 ~秘耳/騎士{2}{W}:演化1。(如果此生物上沒有+1/+1指示物,則在其上放置一個+1/+1指示物。)
每當在騎士秘耳上放置一個或數個+1/+1指示物時,它獲得連擊異能直到回合結束。
524703
FrenchMyr adoubé« Il se bat comme un léonin ! »
—Jor Kadeen
Créature-artefact : myr et chevalier{2}{W} : Adaptez 1. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez un marqueur +1/+1 sur elle.)
À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Myr adoubé, il acquiert la double initiative jusqu'à la fin du tour.
522876
GermanMyr-Ritter„Dieser hier kämpft wie ein Leonide!"
—Jor Kadeen
Artefaktkreatur — Myr, Ritter{2}{W}: Adaptieren 1. (Falls keine +1/+1-Marken auf dieser Kreatur liegen, lege eine +1/+1-Marke auf sie.)
Immer wenn eine oder mehrere +1/+1-Marken auf den Myr-Ritter gelegt werden, erhält er Doppelschlag bis zum Ende des Zuges.
522354
ItalianMyr Cavaliere"Questo combatte come un leonid!"
—Jor Kadeen
Creatura Artefatto — Cavaliere Myr{2}{W}: Adattamento 1. (Se questa creatura non ha segnalini +1/+1, metti un segnalino +1/+1 su di essa.)
Ogniqualvolta vengono messi uno o più segnalini +1/+1 sul Myr Cavaliere, ha doppio attacco fino alla fine del turno.
523137
Japaneseマイアの騎士「レオニンのような戦いぶりだな!」
――ジョー・カディーン
アーティファクト・クリーチャー — マイア・騎士{2}{W}:順応1を行う。(このクリーチャーの上に+1/+1カウンターが置かれていないなら、これの上に+1/+1カウンター1個を置く。)
マイアの騎士の上に1個以上の+1/+1カウンターが置かれるたび、ターン終了時まで、これは二段攻撃を得る。
523398
Korean기사 작위를 받은 미르"이 녀석은 레오닌처럼 싸우는데!"
—조르 카딘
마법물체 생물 — 미르 기사{2}{W}: 적응 1을 한다. (이 생물이 +1/+1 카운터를 가지고 있지 않다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.)
기사 작위를 받은 미르에 +1/+1 카운터가 한 개 이상 놓일 때마다, 기사 작위를 받은 미르는 턴종료까지 이단공격을 얻는다.
523659
Portuguese (Brazil)Myr Sagrado Cavaleiro"Este aqui luta como um leonino!"
— Jor Kadeen
Criatura Artefato — Myr Cavaleiro{2}{W}: Adaptar 1. (Se esta criatura não tiver marcadores +1/+1, coloque um marcador +1/+1 nela.)
Toda vez que um ou mais marcadores +1/+1 são colocados em Myr Sagrado Cavaleiro, ele ganha golpe duplo até o final do turno.
523920
RussianПосвященный в Рыцари Миэр«Он дерется совсем как леонинец!»
— Джор Каден
Артефакт Существо — Миэр Рыцарь{2}{W}: адаптируйте 1. (Если на этом существе нет жетонов +1/+1, положите на него один жетон +1/+1.)
Каждый раз, когда на Посвященного в Рыцари Миэра кладется один или несколько жетонов +1/+1, он получает Двойной удар до конца хода.
524181
SpanishMyr caballeroso"¡Este lucha como un leonino!".
—Jor Kadeen
Criatura artefacto — Caballero myr{2}{W}: Adaptar 1. (Si esta criatura no tiene contadores +1/+1 sobre ella, pon un contador +1/+1 sobre ella.)
Siempre que uno o más contadores +1/+1 se pongan sobre el Myr caballeroso, gana la habilidad de dañar dos veces hasta el final del turno.
522615

Rulings

datetext
2021-06-18If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2021-06-18You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

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