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Whir of Invention SLD

Other printings of "Whir of Invention": PLST #AER-49 AER #49 PAER #49p PAER #49s KLR #73 SPG #86 SPG #96 SLD #311

Card

id88471
artistTyler Walpole
artistIds70c4c8c7-61a8-44e7-8fb1-161b7f943e7e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1167
edhrecSaltiness0.61
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Magic hat, I'm gonna be frank. What we need now is a twenty-ton tank!"
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsImprovise
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{U}{U}{U}
manaValue3
nameWhir of Invention
number311
originalPrintings
originalReleaseDate2021-06-21
originalText
otherFaceIds
power
printingsAER, KLR, PAER, PLST, SLD, SPG
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['ea5938be-5835-557c-abf5-31d13b47538f'], 'nonfoil': ['b19ca0fd-5271-52f8-b9b7-8dee082cf8fe']}
subsetsSecret Lair Bonus cards
subtypes
supertypes
textImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
toughness
typeInstant
typesInstant
uuid3ebd4cf4-f0ef-53ab-ab1f-6d1ddb5ad842
variations
watermark
setNameSecret Lair Drop

Identifiers

id88471
cardKingdomEtchedId
cardKingdomFoilId247803
cardKingdomId247802
cardsphereFoilId82915
cardsphereId82940
deckboxId59327
mcmId581190
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd1e37dc4-2627-5c1b-8d42-8826a5fb4ae5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId460aebc5-6150-4927-8d92-72bad788be42
scryfallIllustrationIdd9a7f110-457b-446b-9e71-1805950d360d
scryfallOracleId152b91c9-cc07-4ca8-944f-9bc2242a2283
tcgplayerEtchedProductId
tcgplayerProductId242402
uuid3ebd4cf4-f0ef-53ab-ab1f-6d1ddb5ad842

Legalities

id88471
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3ebd4cf4-f0ef-53ab-ab1f-6d1ddb5ad842
vintageLegal

Purchase URLs

id88471
cardKingdomhttps://mtgjson.com/links/6f7454d913bf595c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/330942cd8ee52754
cardmarket
tcgplayerhttps://mtgjson.com/links/bd5487b8d2fb38a7
tcgplayerEtched
uuid3ebd4cf4-f0ef-53ab-ab1f-6d1ddb5ad842

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
2017-02-09Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
2017-02-09If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
2017-02-09Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
2017-02-09Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
2017-02-09Improvise doesn't change a spell's mana cost or mana value.
2017-02-09Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
2017-02-09When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
2017-02-09When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you'll have to pay {1}{U}{U}{U}.

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