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Jace, Architect of Thought PIO

Other printings of "Jace, Architect of Thought": DDM #1 RTR #44 NEC #93 C20 #114 PIO #329 CMM #851

Card

id67771
artistJaime Jones
artistIds92f6c2c1-fa57-4b52-99c4-0fd866c13dc9
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6714
edhrecSaltiness0.33
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty4
manaCost{2}{U}{U}
manaValue4
nameJace, Architect of Thought
number329
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsC20, CMM, DDM, NEC, PIO, RTR
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodePIO
side
signature
sourceProducts
subsets
subtypesJace
supertypesLegendary
text[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
toughness
typeLegendary Planeswalker — Jace
typesPlaneswalker
uuid67c3c316-95aa-5a10-bcf8-210d6b96fd37
variations
watermark
setNamePioneer Masters

Identifiers

id67771
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId94568
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide3833b8d-7698-584e-8ff9-a220b48c6f30
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId74aa75d1-47bd-4298-a943-1c96e4236a96
scryfallIllustrationIdbb18894d-ac3d-4e9e-86a9-12657a65bb10
scryfallOracleId2274c7ae-5a40-4fd4-a4ac-6f56b23034e4
tcgplayerEtchedProductId
tcgplayerProductId
uuid67c3c316-95aa-5a10-bcf8-210d6b96fd37

Legalities

id67771
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid67c3c316-95aa-5a10-bcf8-210d6b96fd37
vintageLegal

Purchase URLs

id67771
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid67c3c316-95aa-5a10-bcf8-210d6b96fd37

Foreign Data (per language)

No foreign data.

Rulings

datetext
2012-10-01For each library, the search is complete only when you explicitly say it is. For example, you can look through one player's library, set that library down, look at another player's library, choose a nonland card in the first library, then choose a nonland card in the second library. Don't reveal any cards from those libraries to any other player until you exile them.
2012-10-01If a card has {X} in its mana cost, you must choose 0 as its value.
2012-10-01If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain exiled. Jace's ability won't allow you to cast it later.
2012-10-01If you cast a card “without paying its mana cost,” you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
2012-10-01Jace's first ability creates a delayed triggered ability that triggers whenever a creature an opponent controls attacks. It doesn't matter which player or planeswalker that creature is attacking.
2012-10-01Piles can be empty. If one of the piles is empty, you choose to put all the revealed cards in your hand or on the bottom of your library.
2012-10-01When casting a card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
2012-10-01When resolving Jace's third ability, you search each player's library (including yours) and exile the nonland cards before casting any of them.
2012-10-01You cast the cards by putting them on the stack one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
2012-10-01You pick one of your opponents when Jace's second ability resolves. The ability doesn't target that opponent. All players may see the revealed cards and offer opinions. You (not your opponent) choose which pile is put into your hand and which pile is put on the bottom of your library.

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