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Bombardment CMB1

Other printings of "Bombardment": CMB1 #53 CMB2 #53

Card

id20004
artistJames Arnold
artistIds5326dc6a-f210-496d-9293-836185819805
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
nameBombardment
number53
originalPrintings
originalReleaseDate
originalTextUntil end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
otherFaceIds
power
printingsCMB1, CMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeCMB1
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c']}
subsets
subtypes
supertypes
textUntil end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
toughness
typeSorcery
typesSorcery
uuidae0d8e62-a03e-5f75-9a92-d4c8c0a9f2cb
variations
watermark
setNameMystery Booster Playtest Cards 2019

Identifiers

id20004
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId230447
cardsphereFoilId
cardsphereId63336
deckboxId48625
mcmId414804
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4e5f6925-3c53-5076-803c-c732855a8e39
mtgoFoilId
mtgoId
multiverseId476183
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf2cb68c3-c470-4736-9f73-72805cc39326
scryfallIllustrationIdcb4190b4-69d2-47ec-870f-48a4875badc5
scryfallOracleId4a002816-aaab-4702-b736-97e6bf354d49
tcgplayerEtchedProductId
tcgplayerProductId202680
uuidae0d8e62-a03e-5f75-9a92-d4c8c0a9f2cb

Legalities

id20004
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidae0d8e62-a03e-5f75-9a92-d4c8c0a9f2cb
vintage

Purchase URLs

id20004
cardKingdomhttps://mtgjson.com/links/d3e9e3f28122d821
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/d5750568aec93126
tcgplayerEtched
uuidae0d8e62-a03e-5f75-9a92-d4c8c0a9f2cb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-11-12Cards you own keep any supertypes they may have, such as legendary and basic.
2019-11-12If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
2019-11-12If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
2019-11-12If any portion of your library is randomized, those cards become new objects that aren’t Missiles.
2019-11-12The Missile characteristics are copiable values of the affected cards and spells.
2019-11-12You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.

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