Other printings of "Hengegate Pathway // Mistgate Pathway": PLST #KHM-260 PLST #KHM-260 SLU #18 SLU #18 KHM #260 KHM #260 PKHM #260s PKHM #260s KHM #293 KHM #293 PRM #88408 PRM #88408
| id | 43438 |
|---|---|
| artist | Yeong-Hao Han |
| artistIds | f8e7f8d6-6dde-4059-973c-30f1fd1bbe4e |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U, W |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 1039 |
| edhrecSaltiness | 0.03 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Mistgate Pathway |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "I've never seen mist so unnaturally thick as this—where does the sea end and the sky begin?" —Ekken, Omenseeker navigator |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Hengegate Pathway // Mistgate Pathway |
| number | 260 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | {T}: Add {U}. //Hint about front face// Land {T}: Add {W}. |
| otherFaceIds | 9606bf17-5049-5e6d-bcdc-994c68397b6e |
| power | |
| printings | KHM, PKHM, PLST, PRM, SLU |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | KHM |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | {T}: Add {U}. |
| toughness | |
| type | Land |
| types | Land |
| uuid | 5ac020f0-ccbe-52a9-99fa-fcc244cb9874 |
| variations | 033eb1e7-7536-52c0-a371-44267b8fb9ab |
| watermark | |
| setName | Kaldheim |
| id | 43438 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 240861 |
| cardKingdomId | 240272 |
| cardsphereFoilId | 73752 |
| cardsphereId | 73525 |
| deckboxId | 54929 |
| mcmId | 527460 |
| mcmMetaId | 327200 |
| mtgArenaId | 75310 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 5bf9c084-59a0-5bd5-8ce8-4b5944a62bab |
| mtgoFoilId | |
| mtgoId | 87869 |
| multiverseId | 503880 |
| scryfallCardBackId | |
| scryfallId | 7ef37cb3-d803-47d7-8a01-9c803aa2eadc |
| scryfallIllustrationId | 0ca10324-9c02-48ed-93f8-9f0016a091b2 |
| scryfallOracleId | 461b3f2f-fcee-4160-abfa-061f8b6a784f |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 229207 |
| uuid | 5ac020f0-ccbe-52a9-99fa-fcc244cb9874 |
| id | 43438 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 5ac020f0-ccbe-52a9-99fa-fcc244cb9874 |
| vintage | Legal |
| id | 43438 |
|---|---|
| cardKingdom | https://mtgjson.com/links/4338936e8c17f7a4 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6bbad12db41166c2 |
| cardmarket | https://mtgjson.com/links/de7ffd4a4dd9cb65 |
| tcgplayer | https://mtgjson.com/links/931232e40c69909d |
| tcgplayerEtched | |
| uuid | 5ac020f0-ccbe-52a9-99fa-fcc244cb9874 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 柱扉通路 // 雾扉通路 | 雾扉通路 | 「我从未见过如此不自然的浓雾~大海止于何方,天空又始于何处?」 ~预兆觅径人领航员埃肯 | 地 | {T}:加{U}。 地 {T}:加{W}。 | 506588 |
| Chinese Traditional | 柱扉通路 // 霧扉通路 | 霧扉通路 | 「我從未見過如此不自然的濃霧~大海止於何方,天空又始於何處?」 ~預兆覓徑人領航員埃肯 | 地 | {T}:加{U}。 地 {T}:加{W}。 | 506889 |
| French | Passage de Porte-Cromlech // Passage de Portebrume | Passage de Portebrume | « Je n'ai jamais vu de brume si anormalement épaisse ; on ne sait plus discerner la limite entre la mer et le ciel. » —Ekken, navigateur cherche-présage | Terrain | {T} : Ajoutez {U}. Terrain {T} : Ajoutez {W}. | 504782 |
| German | Felsentor-Höhenweg // Nebeltor-Höhenweg | Nebeltor-Höhenweg | „Ich habe noch nie so unnatürlich dicken Nebel gesehen — wo hört das Meer auf und fängt der Himmel an?" —Ekken, Omensucher-Navigator | Land | {T}: Erzeuge {U}. Land {T}: Erzeuge {W}. | 504180 |
| Italian | Cammino dei Cancelli Monolitici // Cammino dei Cancelli di Foschia | Cammino dei Cancelli di Foschia | "Non ho mai visto una nebbia così fitta. Dove termina il mare e comincia il cielo?" —Ekken, navigatore Cercapresagi | Terra | {T}: Aggiungi {U}. Terra {T}: Aggiungi {W}. | 505083 |
| Japanese | 連門の小道 // 霧門の小道 | 霧門の小道 | 「これほど不自然に濃い霧は見たことがない。いったいどこで海が終わり空が始まっているんだ?」 ――領界路探しの航海士、エーケン | 土地 | {T}:{U}を加える。 土地 {T}:{W}を加える。 | 505384 |
| Korean | 유적관문 경로 // 안개관문 경로 | 안개관문 경로 | "이렇게 부자연스럽게 짙은 안개는 본 적이 없어—어디서 바다가 끝나고 하늘이 시작되는 거지?" —오멘패스탐색꾼 항해사, 에켄 | 대지 | {T}: {U}를 추가한다. 대지 {T}: {W}를 추가한다. | 505685 |
| Portuguese (Brazil) | Senda do Portal Megalítico // Senda do Portal Nebuloso | Senda do Portal Nebuloso | "Nunca vi uma névoa tão espessa quanto esta. Onde será que termina o mar e começa o céu?" — Ekken, navegador pressageiro | Terreno | {T}: Adicione {U}. Terreno {T}: Adicione {W}. | 505986 |
| Russian | Тропа Вершины Кромлехов // Тропа Вершины Туманов | Тропа Вершины Туманов | «Я впервые вижу такой неестественно плотный туман... Где здесь кончается море и начинается небо?» — Эккен, мореход Искателей Знамений | Земля | {T}: добавьте {U}. Земля {T}: добавьте {W}. | 506287 |
| Spanish | Senda de Portal del Crómlech // Senda de Portal Neblinoso | Senda de Portal Neblinoso | "Nunca había visto una niebla tan densa... ¿Dónde acaba el mar y empieza el cielo?". —Ekken, navegante buscapresagios | Tierra | {T}: Agrega {U}. Tierra {T}: Agrega {W}. | 504481 |
| date | text |
|---|---|
| 2021-02-05 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2021-02-05 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2021-02-05 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2021-02-05 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2021-02-05 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2021-02-05 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2021-02-05 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2021-02-05 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2021-02-05 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
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