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Hooded Hydra KTK

Other printings of "Hooded Hydra": KTK #136 MKC #171 C19 #172

Card

id44336
artistChase Stone
artistIds2d753f61-5f5b-468e-97ea-8e0fdd347340
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank2852
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMorph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{G}{G}
manaValue2
nameHooded Hydra
number136
originalPrintings
originalReleaseDate
originalTextHooded Hydra enters the battlefield with X +1/+1 counters on it.\r
When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.\r
Morph {3}{G}{G}\r
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
otherFaceIds
power0
printingsC19, KTK, MKC
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeKTK
side
signature
sourceProducts{'foil': ['28ca606d-914c-5ab9-9604-da797f5be2d4', '82ebffce-506f-50bd-880a-82439e47861c'], 'nonfoil': ['718f2f04-c4f7-51a8-ba84-cf870a605fce', '82ebffce-506f-50bd-880a-82439e47861c']}
subsets
subtypesSnake, Hydra
supertypes
textThis creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As this creature is turned face up, put five +1/+1 counters on it.
toughness0
typeCreature — Snake Hydra
typesCreature
uuid69f40292-e955-5a4f-9687-621000767a1c
variations
watermarksultai
setNameKhans of Tarkir

Identifiers

id44336
cardKingdomEtchedId
cardKingdomFoilId196299
cardKingdomId195879
cardsphereFoilId23506
cardsphereId23507
deckboxId26240
mcmId269332
mcmMetaId210247
mtgArenaId58209
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4094d328-d84a-589d-a248-b0af63b01a4a
mtgoFoilId54411
mtgoId54410
multiverseId386557
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9d7e651f-4187-44c5-99bf-34042d6dd9a2
scryfallIllustrationId972dbeb0-7f5c-4232-ab32-9e6d728dba5e
scryfallOracleId637ddd65-112d-40f7-9bab-a61724d9165c
tcgplayerEtchedProductId
tcgplayerProductId93028
uuid69f40292-e955-5a4f-9687-621000767a1c

Legalities

id44336
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid69f40292-e955-5a4f-9687-621000767a1c
vintageLegal

Purchase URLs

id44336
cardKingdomhttps://mtgjson.com/links/572623f32d0ff512
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2476bd70dae1fe10
cardmarkethttps://mtgjson.com/links/4d8e59d04f3eaf78
tcgplayerhttps://mtgjson.com/links/ba8f3fa4b95717d8
tcgplayerEtched
uuid69f40292-e955-5a4f-9687-621000767a1c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified顶盖多头龙生物~蛇/多头龙顶盖多头龙进战场时上面有X个+1/+1指示物。
当顶盖多头龙死去时,其上每有一个+1/+1指示物,便将一个1/1绿色的蛇衍生生物放进战场。
变身{3}{G}{G}
于顶盖多头龙翻回正面时,在其上放置五个+1/+1指示物。
386826
Chinese Traditional頂蓋多頭龍生物~蛇/多頭龍頂蓋多頭龍進戰場時上面有X個+1/+1指示物。
當頂蓋多頭龍死去時,其上每有一個+1/+1指示物,便將一個1/1綠色的蛇衍生生物放進戰場。
變身{3}{G}{G}
於頂蓋多頭龍翻回正面時,在其上放置五個+1/+1指示物。
387095
FrenchHydre cagoulardeCréature : serpent et hydreL'Hydre cagoularde arrive sur le champ de bataille avec X marqueurs +1/+1 sur elle.
Quand l'Hydre cagoularde meurt, mettez sur le champ de bataille un jeton de créature 1/1 verte Serpent pour chaque marqueur +1/+1 sur elle.
Mue {3}{G}{G}
Au moment où l'Hydre cagoularde est retournée face visible, mettez cinq marqueurs +1/+1 sur elle.
387633
GermanSchirmhydraKreatur — Ophis, HydraDie Schirmhydra kommt mit X +1/+1-Marken ins Spiel.
Wenn die Schirmhydra stirbt, bringe für jede +1/+1-Marke auf ihr einen 1/1 grünen Ophis-Kreaturenspielstein ins Spiel.
Morph {3}{G}{G}
Sowie die Schirmhydra aufgedeckt wird, lege fünf +1/+1-Marken auf sie.
387364
ItalianIdra dal CappuccioCreatura — Idra SerpenteL'Idra dal Cappuccio entra nel campo di battaglia con X segnalini +1/+1.
Quando l'Idra dal Cappuccio muore, metti sul campo di battaglia una pedina creatura Serpente 1/1 verde per ogni segnalino +1/+1 su di essa.
Metamorfosi {3}{G}{G}
Mentre l'Idra dal Cappuccio viene girata a faccia in su, metti su di essa cinque segnalini +1/+1.
387902
Japanese頭巾被りのハイドラクリーチャー — 蛇・ハイドラ頭巾被りのハイドラは、+1/+1カウンターがX個置かれた状態で戦場に出る。
頭巾被りのハイドラが死亡したとき、これの上に置かれている+1/+1カウンター1個につき、緑の1/1の蛇・クリーチャー・トークンを1体戦場に出す。
変異{3}{G}{G}
頭巾被りのハイドラが表向きになるに際し、これの上に+1/+1カウンターを5個置く。
388171
Korean코브라 히드라생물 — 뱀 히드라코브라 히드라는 +1/+1 카운터 X개를 가진 채로 전장에 들어온다.
코브라 히드라가 죽을 때, 코브라 히드라가 가진 +1/+1 카운터 개수만큼의 1/1 녹색 뱀 생물 토큰을 전장에 놓는다.
변이 {3}{G}{G}
코브라 히드라가 앞면으로 뒤집히면, 코브라 히드라에 +1/+1 카운터 다섯 개를 올려놓는다.
388440
Portuguese (Brazil)Hidra EncapuzadaCriatura — Cobra HidraHidra Encapuzada entra no campo de batalha com X marcadores +1/+1.
Quando Hidra Encapuzada morrer, coloque no campo de batalha uma ficha de criatura verde 1/1 do tipo Cobra para cada marcador +1/+1 nela.
Metamorfose {3}{G}{G}
Quando Hidra Encapuzada for voltada para cima, coloque cinco marcadores +1/+1 nela.
388709
RussianПлащеносная ГидраСущество — Змея ГидраПлащеносная Гидра выходит на поле битвы с Х жетонами +1/+1 на ней.
Когда Плащеносная Гидра умирает, положите на поле битвы одну фишку существа 1/1 зеленая Змея за каждый жетон +1/+1 на ней.
Оборотень {3}{G}{G}
При переворачивании Плащеносной Гидры рубашкой вниз положите на нее пять жетонов +1/+1.
388978
SpanishHidra con capuchaCriatura — Hidra víboraLa Hidra con capucha entra al campo de batalla con X contadores +1/+1 sobre ella.
Cuando la Hidra con capucha muera, pon en el campo de batalla una ficha de criatura Víbora verde 1/1 por cada contador +1/+1 sobre ella.
Metamorfosis {3}{G}{G}.
Cuando la Hidra con capucha se ponga boca arriba, pon cinco contadores +1/+1 sobre ella.
389247

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20Hooded Hydra's last ability isn't a triggered ability. It's a replacement ability that modifies how Hooded Hydra is turned face up. Players can't respond to Hooded Hydra being turned face up and having five +1/+1 counters put on it.
2014-09-20If Hooded Hydra is face down and it's turned face up some other way than by having its morph cost paid, the last ability will still apply.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20Use the number of +1/+1 counters that were on Hooded Hydra the last time it was on the battlefield to determine how many Snake tokens to create.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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