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Hunted Bonebrute PMKM

Other printings of "Hunted Bonebrute": MKM #87 PMKM #87p PMKM #87s MKM #400

Card

id75874
artistMaxime Minard
artistIdsa9065769-afcd-4e54-a3c0-5809e7b4108b
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank5862
edhrecSaltiness0.13
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise, Menace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameHunted Bonebrute
number87p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power6
printingsMKM, PMKM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts
subsets
subtypesSkeleton, Beast
supertypes
textMenace
When this creature enters, target opponent creates two 1/1 white Dog creature tokens.
When this creature dies, each opponent loses 3 life.
Disguise {1}{B}
toughness2
typeCreature — Skeleton Beast
typesCreature
uuid2fad1d9d-8965-5e42-acf4-255181de94cd
variations813df895-9a21-5a22-be7d-3cf1a0b24b79
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75874
cardKingdomEtchedId
cardKingdomFoilId293498
cardKingdomId293497
cardsphereFoilId
cardsphereId116834
deckboxId88550
mcmId753847
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd7e52dd9-e36f-514b-95e1-3e093560303d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId30d2a4b8-df5f-49fc-86c3-d75adaa12cd4
scryfallIllustrationId7da38c7b-507f-4816-a1c2-6d68b3e9ae15
scryfallOracleIdc1d9c41a-0941-4b7e-b8a6-890d30386458
tcgplayerEtchedProductId
tcgplayerProductId536651
uuid2fad1d9d-8965-5e42-acf4-255181de94cd

Legalities

id75874
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid2fad1d9d-8965-5e42-acf4-255181de94cd
vintageLegal

Purchase URLs

id75874
cardKingdomhttps://mtgjson.com/links/e3a17626b7a8f820
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d855e97d97d360e9
cardmarket
tcgplayerhttps://mtgjson.com/links/cd648802aeb6df5b
tcgplayerEtched
uuid2fad1d9d-8965-5e42-acf4-255181de94cd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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