← Back Card Profile (by Name)

Virtue of Loyalty // Ardenvale Fealty WOE

Other printings of "Virtue of Loyalty // Ardenvale Fealty": PWOE #38p PWOE #38s PWOE #38p PWOE #38s WOE #38 WOE #38 WOE #277 WOE #277

Card

id103754
artistKeith Garletts
artistIds6ab2144d-a579-4aff-bce9-e6d76427ff04
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank1942
edhrecSaltiness0.33
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameArdenvale Fealty
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue5
nameVirtue of Loyalty // Ardenvale Fealty
number277
originalPrintings
originalReleaseDate
originalTextCreate a 2/2 white Knight creature token with vigilance. // At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
otherFaceIdsc7b3238e-5112-5143-adfd-8a2987b15ac2
power
printingsPWOE, WOE
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textCreate a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuidf4e52ae1-d067-5d00-80b5-8a80914bc1fa
variations71767870-dbd5-54fe-97aa-e56816c5162f
watermark
setNameWilds of Eldraine

Identifiers

id103754
cardKingdomEtchedId
cardKingdomFoilId282591
cardKingdomId281679
cardsphereFoilId
cardsphereId107898
deckboxId82220
mcmId730313
mcmMetaId423075
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide2f2cef5-0a5b-5e1b-a3ce-37fdfec7ef36
mtgoFoilId
mtgoId115992
multiverseId632229
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9622e597-dc7c-4198-9ce5-4df53bb0c96c
scryfallIllustrationIde865907b-c1af-4e84-82fe-6855a2af091c
scryfallOracleIdf61f4307-4eec-476a-97e5-d4d3da2b54c3
tcgplayerEtchedProductId
tcgplayerProductId512600
uuidf4e52ae1-d067-5d00-80b5-8a80914bc1fa

Legalities

id103754
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidf4e52ae1-d067-5d00-80b5-8a80914bc1fa
vintageLegal

Purchase URLs

id103754
cardKingdomhttps://mtgjson.com/links/439c6f5e6ae823f3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1b4b0e51756590cd
cardmarkethttps://mtgjson.com/links/397786a4b07d364e
tcgplayerhttps://mtgjson.com/links/4033224cd4197765
tcgplayerEtched
uuidf4e52ae1-d067-5d00-80b5-8a80914bc1fa

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.