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Hive Mind M10

Other printings of "Hive Mind": M10 #54 SLD #822

Card

id48189
artistSteve Argyle
artistIdsa44ddda4-5331-4f83-aac9-3e00ed36bd7b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7327
edhrecSaltiness0.87
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"All consciousness is one, separated only by a thin veil of the physical."
—Jace Beleren
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{U}
manaValue6
nameHive Mind
number54
originalPrintings
originalReleaseDate
originalTextWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
otherFaceIds
power
printingsM10, SLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeM10
side
signature
sourceProducts{'foil': ['a948412d-a2f1-5dd6-ae6c-2238a42ad663', 'f52aeac6-933a-55e2-a973-36421c155ea1'], 'nonfoil': ['1a6607af-f789-5b4c-a17a-999f1184dcda', '2a5fa0ac-5190-5c8d-b5bf-b7840b2c41b6', 'f52aeac6-933a-55e2-a973-36421c155ea1']}
subsets
subtypes
supertypes
textWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
toughness
typeEnchantment
typesEnchantment
uuid67e9cf41-d028-5def-aedc-92cbf39fb986
variations
watermark
setNameMagic 2010

Identifiers

id48189
cardKingdomEtchedId
cardKingdomFoilId127361
cardKingdomId127116
cardsphereFoilId25923
cardsphereId25924
deckboxId16027
mcmId21100
mcmMetaId10597
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0e975275-119c-5af9-aa46-e068b7939d01
mtgoFoilId32810
mtgoId32809
multiverseId190556
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId88d50518-5cfc-45de-a125-acabf97b8743
scryfallIllustrationIdebff5652-9aef-4c29-9b07-c700440bcd35
scryfallOracleIdf97e405d-4c24-4d4d-9e19-e349c073113c
tcgplayerEtchedProductId
tcgplayerProductId32632
uuid67e9cf41-d028-5def-aedc-92cbf39fb986

Legalities

id48189
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid67e9cf41-d028-5def-aedc-92cbf39fb986
vintageLegal

Purchase URLs

id48189
cardKingdomhttps://mtgjson.com/links/843e6bb31974a0a0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/48ed9c5e3668e18f
cardmarkethttps://mtgjson.com/links/79ef605bc197c7a1
tcgplayerhttps://mtgjson.com/links/b285339eb4cdcf29
tcgplayerEtched
uuid67e9cf41-d028-5def-aedc-92cbf39fb986

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified集体心智「所有意识都属于一体,中间只隔着物质的薄纱。」 ~杰斯贝连结界每当任一牌手施放瞬间或法术咒语,所有其它牌手均复制该咒语。 这些牌手可以为自己的复制品选择新目标。200854
FrenchConscience collective« Toute conscience ne fait qu'un, uniquement séparée des autres par le voile diaphane du physique. » —Jace BelerenEnchantementÀ chaque fois qu'un joueur lance un sort d'éphémère ou de rituel, chaque autre joueur copie ce sort. Chacun de ces joueurs peut choisir de nouvelles cibles pour sa copie.199360
GermanSchwarmhirn„Alles Bewusstsein hängt zusammen und wird nur von einem dünnen Schleier des Körperlichen voneinander getrennt." —Jace BelerenVerzauberungImmer wenn ein Spieler einen Spontanzauber oder eine Hexerei wirkt, kopiert jeder andere Spieler diesen Zauberspruch. Jeder dieser Spieler kann neue Ziele für seine Kopie bestimmen.199609
ItalianMente Collettiva"La coscienza è unica, separata solo da un sottile velo di fisicità." —Jace BelerenIncantesimoOgniqualvolta un giocatore lancia una magia istantaneo o stregoneria, ogni altro giocatore copia quella magia. Ognuno di quei giocatori può scegliere nuovi bersagli per la propria copia.200356
Japanese集団意識「全ての意識は一つであり、肉体という薄い布一枚しか隔てられていない。」 ――ジェイス・ベレレンエンチャントいずれかのプレイヤーがインスタント呪文かソーサリー呪文を1つ唱えるたび、他の各プレイヤーはその呪文をコピーする。 その各プレイヤーは、自分のコピーの新しい対象を選んでもよい。199858
Portuguese (Brazil)Mente Aglomerada"Todas as consciências estão em comunhão, sendo separadas apenas pelo fino véu que é o mundo físico." —Jace BelerenEncantamentoToda vez que um jogador conjura uma mágica instantânea ou feitiço, todos os outros jogadores copiam esta mágica. Cada um desses jogadores pode escolher novos alvos para sua cópia.199111
RussianРазум Улья«Все сознание едино, его разделяют лишь тонкие перегородки материальной формы». — Джейс БелеренЧарыКаждый раз, когда игрок разыгрывает мгновенное заклинание или заклинание волшебства, все остальные игроки копируют то заклинание. Каждый из тех игроков может выбрать новые цели для своей копии.200107
SpanishMente de colmena"Toda conciencia es una, separada sólo por un fino velo de lo físico." —Jace BelerenEncantamientoSiempre que un jugador lance un hechizo instantáneo o de conjuro, cada otro jugador copia ese hechizo. Cada uno de esos jugadores puede elegir nuevos objetivos para su copia.200605

Rulings

datetext
2009-10-01A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
2009-10-01Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2009-10-01Hive Mind will copy any instant or sorcery spell, not just one with targets.
2009-10-01Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.
2009-10-01If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.
2009-10-01If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)
2009-10-01If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
2009-10-01If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.
2009-10-01The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.

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