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K-9, Mark I WHO

Other printings of "K-9, Mark I": WHO #47 WHO #362 WHO #537 WHO #652 WHO #953 WHO #1128

Card

id103033
artistNarendra Bintara Adi
artistIds1be2b84d-99c5-4a51-b741-105cbeb53078
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank3004
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary, extendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAffirmative, Doctor's companion, Negative
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{U}
manaValue1
nameK-9, Mark I
number953
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsWHO
promoTypessurgefoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
side
signature
sourceProducts{'foil': ['c3727661-aaa8-5fc8-985e-93b619c3ef05']}
subsets
subtypesRobot, Dog
supertypesLegendary
textNegative — As long as K-9 is untapped, other legendary creatures you control have ward {1}.
Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
toughness1
typeLegendary Artifact Creature — Robot Dog
typesArtifact, Creature
uuid6372ae20-fdd8-5e72-b4cd-e28d8258a440
variationsdda3992c-f23b-558a-b015-46c9b465d74a, 1a84f306-5fb8-59e0-a9b1-e7f4f4543a3c, 1f7c38df-ae27-58de-b44a-85d843ee0d9a, da1cbab2-303c-54d8-ab0f-8fc2bbe25838, ec43d1a8-1794-5d8b-865f-eea39097c001
watermark
setNameDoctor Who

Identifiers

id103033
cardKingdomEtchedId
cardKingdomFoilId284636
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3e54c2c2-1644-5faf-8829-40fa8df59a9c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0f151285-08a7-4148-950e-82ccb36502bf
scryfallIllustrationId6e59d51d-d890-41f2-a625-e520aa41eaa7
scryfallOracleId413bc18b-1579-41b5-a778-3a29def52bb0
tcgplayerEtchedProductId
tcgplayerProductId518925
uuid6372ae20-fdd8-5e72-b4cd-e28d8258a440

Legalities

id103033
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6372ae20-fdd8-5e72-b4cd-e28d8258a440
vintageLegal

Purchase URLs

id103033
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/edc07b1fac2a69cd
cardmarket
tcgplayerhttps://mtgjson.com/links/421344467b524972
tcgplayerEtched
uuid6372ae20-fdd8-5e72-b4cd-e28d8258a440

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-10-13Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
2023-10-13An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2023-10-13Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2023-10-13If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2023-10-13If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
2023-10-13Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
2023-10-13The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

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