← Back Card Profile (by Name)

Invoke the Firemind GK1

Other printings of "Invoke the Firemind": DDJ #31 GK1 #40 GPT #118

Card

id35199
artistZoltan Boros & Gabor Szikszai
artistIds1885e6cb-c827-4896-994e-3d0a027d602f, 44c3877f-8771-43dc-9e40-f4c765f59d2e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank13102
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextTo those in tune with the Firemind, there is no difference between knowledge and flame.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{U}{U}{R}
manaValue3
nameInvoke the Firemind
number40
originalPrintings
originalReleaseDate
originalTextChoose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
otherFaceIds
power
printingsDDJ, GK1, GPT
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeGK1
side
signature
sourceProducts{'nonfoil': ['84ac02a9-323d-55f4-8d6b-9d390094b894']}
subsets
subtypes
supertypes
textChoose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
toughness
typeSorcery
typesSorcery
uuidca429623-4b87-5cd3-aff6-303bec1a9a97
variations
watermarkizzet
setNameGRN Guild Kit

Identifiers

id35199
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId222013
cardsphereFoilId
cardsphereId57533
deckboxId42711
mcmId365264
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id76fcfb33-716c-594c-942b-1a181885ac56
mtgoFoilId
mtgoId
multiverseId456230
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdaac72d2c-1a5d-4f7a-9f13-c4d5602f0249
scryfallIllustrationIdbd6a4909-c73b-4a10-906e-dc69af17993a
scryfallOracleId2037659f-2efe-4321-afaf-961bbec35e9e
tcgplayerEtchedProductId
tcgplayerProductId177330
uuidca429623-4b87-5cd3-aff6-303bec1a9a97

Legalities

id35199
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidca429623-4b87-5cd3-aff6-303bec1a9a97
vintageLegal

Purchase URLs

id35199
cardKingdomhttps://mtgjson.com/links/7b74f3057b5bd8b4
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/4d00bba060676811
tcgplayerEtched
uuidca429623-4b87-5cd3-aff6-303bec1a9a97

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchInvocation du CérébropyrePour ceux qui entrent en communion avec le Cérébropyre, il n'y a aucune différence entre flamme et connaissance.RituelChoisissez l'un —
• Piochez X cartes.
• L'Invocation du Cérébropyre inflige X blessures à n'importe quelle cible.
456302
GermanAnrufung des FeuerhirnsFür diejenigen, die mit dem Feuerhirn auf einer Wellenlänge sind, gibt es keinen Unterschied zwischen Flammen und Wissen.HexereiBestimme eines —
• Ziehe X Karten.
• Die Anrufung des Feuerhirns fügt einem Ziel deiner Wahl X Schadenspunkte zu.
456254
ItalianInvocare il MentefiammaPer coloro che sono in sintonia con il Mentefiamma, non esiste alcuna differenza tra la conoscenza e la fiamma.StregoneriaScegli uno —
• Pesca X carte.
• Invocare il Mentefiamma infligge X danni a un qualsiasi bersaglio.
456326
Japanese火想者の発動火想者に合わせられる者にとっては、知識も炎も違いは無い。ソーサリー以下から1つを選ぶ。
• カードをX枚引く。
• クリーチャー1体かプレインズウォーカー1体かプレイヤー1人を対象とする。火想者の発動はそれにX点のダメージを与える。
456350
SpanishInvocar la Mente ArdientePara aquellos en sintonía con la Mente Ardiente no hay diferencia entre conocimiento y llamas.ConjuroElige uno:
• Roba X cartas.
• Invocar la Mente Ardiente hace X puntos de daño a cualquier objetivo.
456278

Rulings

datetext
2006-02-01As you cast Invoke the Firemind, first you choose the mode (draw cards or deal damage), then you choose the value of X. You then choose a target, but only if you chose the second mode.

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