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Glacial Stalker KTK

Card

id44228
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank28362
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."
—Ulnok, Temur shaman
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMorph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{U}
manaValue6
nameGlacial Stalker
number41
originalPrintings
originalReleaseDate
originalTextMorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
otherFaceIds
power4
printingsKTK
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKTK
side
signature
sourceProducts{'foil': ['28ca606d-914c-5ab9-9604-da797f5be2d4', '82ebffce-506f-50bd-880a-82439e47861c'], 'nonfoil': ['718f2f04-c4f7-51a8-ba84-cf870a605fce', '794a4ec7-18fc-581e-8f42-df9a80cec6fb', '82ebffce-506f-50bd-880a-82439e47861c', 'fb7d6852-a25f-5312-b508-d3cc13d65654']}
subsets
subtypesElemental
supertypes
textMorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
toughness5
typeCreature — Elemental
typesCreature
uuid0957f09e-86fd-5dbd-ba60-20915c704421
variations
watermarktemur
setNameKhans of Tarkir

Identifiers

id44228
cardKingdomEtchedId
cardKingdomFoilId196422
cardKingdomId196019
cardsphereFoilId23483
cardsphereId23484
deckboxId26340
mcmId269450
mcmMetaId210326
mtgArenaId58019
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id186bda47-ea96-54a6-8b71-de17a89c097f
mtgoFoilId53979
mtgoId53978
multiverseId386546
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8821c7b9-702b-416f-b006-941ad57f9e11
scryfallIllustrationId07cf046e-29f8-4c35-8e12-fd55cbf4fd2a
scryfallOracleId49d06291-c8cb-4e22-b178-d0598582b2ee
tcgplayerEtchedProductId
tcgplayerProductId93245
uuid0957f09e-86fd-5dbd-ba60-20915c704421

Legalities

id44228
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0957f09e-86fd-5dbd-ba60-20915c704421
vintageLegal

Purchase URLs

id44228
cardKingdomhttps://mtgjson.com/links/2dbcf85d4c559ee5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/947b261785166596
cardmarkethttps://mtgjson.com/links/e10d8f69413ddc35
tcgplayerhttps://mtgjson.com/links/36d1c0279960b9e2
tcgplayerEtched
uuid0957f09e-86fd-5dbd-ba60-20915c704421

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified冰川伏击客「你可曾在山巅过冬?那里有起身踏步,呼啸狂风的冰川。不知道何谓敬畏的人根本待不下去。」 ~铁木尔祭师乌勒诺克生物~元素变身{4}{U}(你可牌面朝下地施放此牌并支付{3},将其当成2/2生物。可随时支付其变身费用使其翻回正面。)386815
Chinese Traditional冰川伏擊客「你可曾在山巔過冬?那裡有起身踏步,呼嘯狂風的冰川。不知道何謂敬畏的人根本待不下去。」 ~鐵木爾祭師烏勒諾克生物~元素變身{4}{U}(你可牌面朝下地施放此牌並支付{3},將其當成2/2生物。可隨時支付其變身費用使其翻回正面。)387084
FrenchPisteur glacial« Avez-vous déjà passé un hiver au sommet des montagnes, là où la glace marche et converse avec le vent ? Ce n'est pas un lieu pour quiconque n'a pas appris le respect. » —Ulnok, shamane temurienCréature : élémentalMue {4}{U} (Vous pouvez lancer cette carte face cachée comme une créature 2/2 pour {3}. Retournez-la à tout moment pour son coût de mue.)387622
GermanGletscher-Pirscher„Hast du schon einmal einen Winter hoch droben in den Bergen verbracht, wo das Eis wandert und mit dem Wind spricht? Es ist kein Ort für jene, die keinen Respekt gelernt haben." —Ulnok, Schamane der TemurKreatur — ElementarwesenMorph {4}{U} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Morph-Kosten auf.)387353
ItalianInseguitore Glaciale"Hai mai trascorso un inverno sulle vette dei monti, dove il ghiaccio cammina e conversa col vento? Non è un luogo adatto a chi non conosce il rispetto." —Ulnok, sciamano TemurCreatura — ElementaleMetamorfosi {4}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.)387891
Japanese氷河の忍び寄り「お前は、氷が歩いて風と会話する山の頂で冬を過ごしたことがあるか?あの地は礼儀を知らぬ者が足を踏み入れるべき場所ではない。」 ――ティムールのシャーマン、ウルナッククリーチャー — エレメンタル変異{4}{U}(あなたはこのカードを、{3}で2/2クリーチャーとして裏向きに唱えてもよい。これの変異コストで、これをいつでも表向きにしてよい。)388160
Korean빙하 추적자"얼음이 걸으며 바람과 대화를 나누는 산 정상 부근에서 겨울을 난 적이 있나? 존경하는 법을 배우지 못한 이들이 있을만한 장소는 아니라네." —테무르 주술사 울낙생물 — 정령변이 {4}{U} (당신은 {3}을 지불해서 이 카드를 뒷면 상태의 2/2 생물로 발동할 수 있다. 언제든지 변이 비용을 지불하고 앞면이 보이도록 뒤집을 수 있다.)388429
Portuguese (Brazil)Espreitador Glacial"Você passou o inverno no alto das montanhas, onde o gelo caminha e fala com o vento? Lá não é lugar para aqueles que não aprenderam o que é respeito." — Ulnok, xamã TemurCriatura — ElementalMetamorfose {4}{U} (Você pode conjurar este card com a face voltada para baixo como uma criatura 2/2 por {3}. Volte sua face para cima a qualquer momento pagando seu custo de metamorfose.)388698
RussianЛедяной Охотник«Тебе доводилось зимовать высоко в горах, где лед двигается сам собой и говорит с ветром? Там нет места тем, кто не научился уважению». — Улнок, темурский шаманСущество — ЭлементальОборотень {4}{U} (Вы можете разыграть эту карту рубашкой вверх как существо 2/2 за {3}. Переверните ее рубашкой вниз в любой момент за ее стоимость Оборотня.)388967
SpanishAcechador glacial"¿Has pasado algún invierno en lo alto de las montañas, donde el hielo camina y habla a los vientos? No es un lugar adecuado para aquellos que no conocen el respeto". —Ulnok, chamán temurCriatura — ElementalMetamorfosis {4}{U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)389236

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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