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The Reality Chip PRM

Other printings of "The Reality Chip": NEO #74 PNEO #74p PNEO #74s NEO #374 NEO #449 PRM #97917

Card

id80150
artistCampbell White
artistIdsd281eab4-463a-4ba8-9039-8943737960a0
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank854
edhrecSaltiness0.46
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsReconfigure
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U}
manaValue2
nameThe Reality Chip
number97917
originalPrintings
originalReleaseDate2022-05-18
originalText
otherFaceIds
power0
printingsNEO, PNEO, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesEquipment, Jellyfish
supertypesLegendary
textYou may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
toughness4
typeLegendary Artifact Creature — Equipment Jellyfish
typesArtifact, Creature
uuidd17d9d71-3997-50f0-a11f-f2d32f10175b
variations
watermark
setNameMagic Online Promos

Identifiers

id80150
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5a0ff4c5-7192-5196-a758-953a07c71524
mtgoFoilId
mtgoId97917
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdec79f426-854a-4fb9-8567-f8066d2c2ff0
scryfallIllustrationId667dd16e-ecd6-4301-8663-3c13a615e5b8
scryfallOracleId751f22bc-bcea-4213-a37b-b5f72448a4c4
tcgplayerEtchedProductId
tcgplayerProductId
uuidd17d9d71-3997-50f0-a11f-f2d32f10175b

Legalities

id80150
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd17d9d71-3997-50f0-a11f-f2d32f10175b
vintageLegal

Purchase URLs

id80150
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidd17d9d71-3997-50f0-a11f-f2d32f10175b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-02-18Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
2022-02-18An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2022-02-18An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2022-02-18An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
2022-02-18As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2022-02-18Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2022-02-18If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2022-02-18If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2022-02-18Once you cast a spell from the top of your library, causing The Reality Chip to no longer be attached to a creature will have no effect on that spell.
2022-02-18Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
2022-02-18Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
2022-02-18The top card of your library is still in your library and not in your hand. You can't discard cards from the top of your library (for example, to activate their channel abilities).
2022-02-18You must pay all costs and follow all timing rules for cards played from the top of your library this way. For example, you may play a land this way only while the stack is empty during one of your own main phases, and only if you haven't played a land yet this turn.

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