← Back Card Profile (by Name)

Glimmer of Genius PIP

Other printings of "Glimmer of Genius": KLD #49 KLR #49 DRC #78 PIP #176 M3C #187 PIP #704

Card

id68559
artistJosu Hernaiz
artistIds74246024-92b4-43d0-a5af-a3f9f2a35d5f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4717
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextDr. Madison Li's genius was an asset for both Project Purity and, later, the Institute.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsScry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameGlimmer of Genius
number704
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDRC, KLD, KLR, M3C, PIP
promoTypessurgefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textScry 2, then draw two cards. You get {E}{E} (two energy counters).
toughness
typeInstant
typesInstant
uuid6fe2e34f-4b65-5c44-a56f-bbf82884e1e9
variations4540a85b-3baf-5f70-a719-a0b78cf0ad05
watermark
setNameFallout

Identifiers

id68559
cardKingdomEtchedId
cardKingdomFoilId293001
cardKingdomId
cardsphereFoilId118528
cardsphereId
deckboxId89420
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbc4e2c19-7d38-53b1-abce-59d8006157f1
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId99c0d649-8a4d-43e0-a923-bc5af1ca796b
scryfallIllustrationId870f1ac3-193a-421a-953b-0768bdb38c75
scryfallOracleIdb9c58cfb-b7d5-4e86-a5d3-efb07192aa22
tcgplayerEtchedProductId
tcgplayerProductId541093
uuid6fe2e34f-4b65-5c44-a56f-bbf82884e1e9

Legalities

id68559
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6fe2e34f-4b65-5c44-a56f-bbf82884e1e9
vintageLegal

Purchase URLs

id68559
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b2f799362215dabd
cardmarket
tcgplayerhttps://mtgjson.com/links/df48dc07b58907d2
tcgplayerEtched
uuid6fe2e34f-4b65-5c44-a56f-bbf82884e1e9

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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