← Back Card Profile (by Name)

Sphinx of the Revelation M3C

Other printings of "Sphinx of the Revelation": M3C #75 M3C #127

Card

id50797
artistMaxime Minard
artistIdsa9065769-afcd-4e54-a3c0-5809e7b4108b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank5657
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextCrafted from absolute law. Enforcer of absolute order.
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Lifelink
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}{U}
manaValue5
nameSphinx of the Revelation
number75
originalPrintings
originalReleaseDate
originalTextFlying, lifelink
Whenever you gain life, you get that many {E}.
{W}{U}{U}, {T}, Pay X {E}: Draw X cards.
otherFaceIds
power4
printingsM3C
promoTypesripplefoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeM3C
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f'], 'nonfoil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f']}
subsets
subtypesSphinx
supertypes
textFlying, lifelink
Whenever you gain life, you get that many {E} (energy counters).
{W}{U}{U}, {T}, Pay X {E}: Draw X cards.
toughness5
typeArtifact Creature — Sphinx
typesArtifact, Creature
uuid328dbf31-a3d3-52a1-bb8c-513521d73d1b
variationsd55e2d16-01f8-51b0-acb8-b7f90b164364
watermark
setNameModern Horizons 3 Commander

Identifiers

id50797
cardKingdomEtchedId
cardKingdomFoilId297925
cardKingdomId296620
cardsphereFoilId122616
cardsphereId122436
deckboxId91950
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id11e70800-350e-5f76-b825-a7ffafae53a8
mtgoFoilId
mtgoId126713
multiverseId665085
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcde649e6-1582-4f77-8cff-dcc477140d67
scryfallIllustrationId9bc843a9-2cdb-490f-9825-4b8ff0f5ab33
scryfallOracleId9b8f6c6a-49a1-4061-a2c4-5be612e138fa
tcgplayerEtchedProductId
tcgplayerProductId552975
uuid328dbf31-a3d3-52a1-bb8c-513521d73d1b

Legalities

id50797
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid328dbf31-a3d3-52a1-bb8c-513521d73d1b
vintageLegal

Purchase URLs

id50797
cardKingdomhttps://mtgjson.com/links/a871ceb086be5971
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8044015fb65e647a
cardmarket
tcgplayerhttps://mtgjson.com/links/28594e20d94a1638
tcgplayerEtched
uuid328dbf31-a3d3-52a1-bb8c-513521d73d1b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified启示史芬斯遵循绝对律法而生。践行绝对守序而存。神器生物 — 史芬斯飞行,系命
每当你获得生命时,你得到等量的{E}。
{W}{U}{U},{T},支付X个{E}:抓X张牌。
665293
FrenchSphinx de la révélationFabriqué par la loi absolue. Gardien de l'ordre absolu.Créature-artefact — sphinxVol, lien de vie
À chaque fois que vous gagnez des points de vie, vous gagnez autant de {E}.
{W}{U}{U}, {T}, payez X {E} : Piochez X cartes.
665189
GermanSphinx der OffenbarungErschaffen aus kompromisslosem Recht. Vollstreckerin kompromissloser Ordnung.Artefaktkreatur — SphinxFliegend, Lebensverknüpfung
Immer wenn du Lebenspunkte dazuerhältst, erhältst du entsprechend viele {E}.
{W}{U}{U}, {T}, bezahle X {E}: Ziehe X Karten.
665137
Japanese天啓のスフィンクス確固たる法によりつくられた。確固たる秩序の執行者。アーティファクト・クリーチャー — スフィンクス飛行、絆魂
あなたがライフを得るたび、その点数に等しい個数の{E}を得る。
{W}{U}{U}, {T}, {E}X個を支払う:カードX枚を引く。
665241

Rulings

datetext
2024-06-07Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sphinx of the Revelation's triggered ability will trigger twice. This may be relevant if you control a permanent with an ability that triggers "Whenever you get one or more {E}."
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.