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Gisa, the Hellraiser POTJ

Other printings of "Gisa, the Hellraiser": OTJ #89 POTJ #89p POTJ #89s OTJ #288

Card

id77131
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3494
edhrecSaltiness0.34
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsWard
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{B}{B}
manaValue5
nameGisa, the Hellraiser
number89s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsOTJ, POTJ
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts{'foil': ['7e1ce491-fe15-5773-a792-169fb1c9ee5d']}
subsets
subtypesHuman, Warlock
supertypesLegendary
textWard—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
toughness4
typeLegendary Creature — Human Warlock
typesCreature
uuid6eaee253-b614-5fcf-9e72-d66974ddd092
variations556d4e92-12b7-5bac-8d74-aebd3853ec05
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77131
cardKingdomEtchedId
cardKingdomFoilId295440
cardKingdomId
cardsphereFoilId120644
cardsphereId
deckboxId91044
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id55f908bd-17ba-5df7-afd6-65bf971cf8d2
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId041ae2db-788d-4d93-adcb-735359b3ff44
scryfallIllustrationId0f595efb-69fc-4493-a2a0-88ae6b23102b
scryfallOracleId696363c9-e8a7-4c65-b65c-4a94891ec43d
tcgplayerEtchedProductId
tcgplayerProductId546070
uuid6eaee253-b614-5fcf-9e72-d66974ddd092

Legalities

id77131
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid6eaee253-b614-5fcf-9e72-d66974ddd092
vintageLegal

Purchase URLs

id77131
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/117d5dc208384d25
cardmarket
tcgplayerhttps://mtgjson.com/links/e40425b29993451b
tcgplayerEtched
uuid6eaee253-b614-5fcf-9e72-d66974ddd092

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
2024-04-12A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
2024-04-12Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
2024-04-12For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
2024-04-12The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

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