Other printings of "Invasion of Kaldheim // Pyre of the World Tree": MOM #145 MOM #145 PMOM #145s PMOM #145s
| id | 57771 |
|---|---|
| artist | Bryan Sola |
| artistIds | e6879299-a28b-48bc-8db1-9cafcf36de09 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | 4 |
| duelDeck | |
| edhrecRank | 6113 |
| edhrecSaltiness | 0.11 |
| faceConvertedManaCost | 4 |
| faceFlavorName | |
| faceManaValue | 4 |
| faceName | Invasion of Kaldheim |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Transform |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{R} |
| manaValue | 4 |
| name | Invasion of Kaldheim // Pyre of the World Tree |
| number | 145 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |
| otherFaceIds | fe0bf4bd-e649-5c01-9002-2c150cddfaab |
| power | |
| printings | MOM, PMOM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MOM |
| side | a |
| signature | |
| sourceProducts | {'foil': ['229d89f3-2b86-54ca-b07c-e74c8421ff9c', '78441b62-b849-5262-a30f-9039ac252373', '8acde1c9-b392-57c3-a2e4-27f7c1c9ab46', 'ffe20569-1726-5abf-921a-7667d2fbe138'], 'nonfoil': ['8acde1c9-b392-57c3-a2e4-27f7c1c9ab46', 'a6e09d61-f6f4-5eb2-8359-110258c772d3', 'ffe20569-1726-5abf-921a-7667d2fbe138']} |
| subsets | |
| subtypes | Siege |
| supertypes | |
| text | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |
| toughness | |
| type | Battle — Siege |
| types | Battle |
| uuid | f887ddca-842c-53f4-a217-23929168a6af |
| variations | |
| watermark | |
| setName | March of the Machine |
| id | 57771 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 275931 |
| cardKingdomId | 275320 |
| cardsphereFoilId | |
| cardsphereId | 101252 |
| deckboxId | 77239 |
| mcmId | 704037 |
| mcmMetaId | 418390 |
| mtgArenaId | 84421 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 891a334c-01c7-57f8-ae3c-1fce426547a7 |
| mtgoFoilId | |
| mtgoId | 110142 |
| multiverseId | 607185 |
| scryfallCardBackId | |
| scryfallId | f7cedd62-efc8-464d-8387-220bb55e07e9 |
| scryfallIllustrationId | 8e575b14-572e-4758-be1f-29571cf8942c |
| scryfallOracleId | 66914a34-59b3-48a0-9305-ebd956d34f02 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 490575 |
| uuid | f887ddca-842c-53f4-a217-23929168a6af |
| id | 57771 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | f887ddca-842c-53f4-a217-23929168a6af |
| vintage | Legal |
| id | 57771 |
|---|---|
| cardKingdom | https://mtgjson.com/links/f3000f402ac123b6 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/572f1eeb94fb0b94 |
| cardmarket | https://mtgjson.com/links/fa288eba2daa3990 |
| tcgplayer | https://mtgjson.com/links/afa387e191e0c676 |
| tcgplayerEtched | |
| uuid | f887ddca-842c-53f4-a217-23929168a6af |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 进军凯德海姆 // 世界树葬火 | 进军凯德海姆 | 凯德海姆的战士将他们世界之魂付之一炬,令其免遭非瑞克西亚染指。 | 战役 — 围攻 | (于围攻进战场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。) 当进军凯德海姆进战场时,放逐你手上的所有牌,然后抓等量的牌。直到你下一个回合的回合结束,你可以使用以此法放逐的牌。 | 610218 |
| French | Invasion de Kaldheim // Bûcher de l'Arbre-monde | Invasion de Kaldheim | Les guerriers de Kaldheim brûlèrent l'âme de leur monde pour qu'elle ne tombe pas entre les mains de Phyrexia. | Bataille — siège | (Au moment où un siège arrive sur le champ de bataille, choisissez un adversaire pour le protéger. Vous et les autres pouvez l'attaquer. Quand il est vaincu, exilez-le, puis lancez-le transformé.) Quand l'Invasion de Kaldheim arrive sur le champ de bataille, exilez toutes les cartes de votre main, puis piochez autant de cartes. Jusqu'à la fin de votre prochain tour, vous pouvez jouer les cartes exilées de cette manière. | 608196 |
| German | Invasion von Kaldheim // Brand des Weltenbaums | Invasion von Kaldheim | Die Krieger von Kaldheim steckten die Seele ihrer Welt in Brand, um sie vor Phyrexias Klauen zu bewahren. | Schlacht — Belagerung | (Sowie eine Belagerung ins Spiel kommt, bestimme einen Gegner, der sie beschützt. Du und andere könnt sie angreifen. Wenn sie überwunden wird, schicke sie ins Exil und wirke sie dann transformiert.) Wenn die Invasion von Kaldheim ins Spiel kommt, schicke alle Karten aus deiner Hand ins Exil und ziehe dann entsprechend viele Karten. Bis zum Ende deines nächsten Zuges kannst du auf diese Weise ins Exil geschickte Karten spielen. | 607522 |
| Italian | Invasione di Kaldheim // Pira dell'Albero del Mondo | Invasione di Kaldheim | I guerrieri di Kaldheim bruciarono l'anima del loro mondo affinché non finisse nelle mani di Phyrexia. | Battaglia — Assedio | (Mentre un Assedio entra, scegli un avversario che lo protegga. Tu e gli altri giocatori potete attaccare l'Assedio. Quando viene sconfitto, esilialo, poi lancialo trasformato.) Quando l'Invasione di Kaldheim entra nel campo di battaglia, esilia tutte le carte dalla tua mano, poi pesca altrettante carte. Fino alla fine del tuo prossimo turno, puoi giocare le carte esiliate in questo modo. | 608533 |
| Japanese | カルドハイムへの侵攻 // 世界樹の送り火 | カルドハイムへの侵攻 | ファイレクシアの魔の手が及ばぬよう、カルドハイムの戦士たちは自分の世界の魂を燃やした。 | バトル — 包囲戦 | (包囲戦1つが戦場に出るに際し、それを守る対戦相手1人を選ぶ。あなたや他のプレイヤーはそれを攻撃できる。それが倒されたとき、それを追放する。その後、それを変身させた状態で唱える。) カルドハイムへの侵攻が戦場に出たとき、あなたの手札にあるすべてのカードを追放する。その後、その枚数に等しい枚数のカードを引く。次のあなたのターンの終了時まで、これにより追放されているカードをプレイしてもよい。 | 608870 |
| Portuguese (Brazil) | Invasão de Kaldheim // Pira da Árvore-mundo | Invasão de Kaldheim | Os guerreiros de Kaldheim queimaram a alma de seu mundo para impedi-la de cair nas mãos de Phyrexia. | Batalha — Cerco | (Conforme um Cerco entrar no campo de batalha, escolha um oponente para protegê-lo. Você e outros podem atacá-lo. Quando ele for derrotado, exile-o e depois o conjure transformado.) Quando Invasão de Kaldheim entrar no campo de batalha, exile todos os cards de sua mão e depois compre aquela quantidade de cards. Até o final de seu próximo turno, você pode jogar os cards exilados dessa forma. | 609544 |
| Spanish | Invasión de Kaldheim // Pira del Árbol del Mundo | Invasión de Kaldheim | Los guerreros de Kaldheim abrasaron el alma de su mundo para evitar que cayese en manos de Pirexia. | Batalla — Asedio | (En cuanto un Asedio entre, elige un oponente para que lo proteja. Tú y otros jugadores pueden atacarlo. Cuando sea derrotado, exílialo y luego lánzalo transformado.) Cuando la Invasión de Kaldheim entre al campo de batalla, exilia todas las cartas de tu mano y luego roba esa misma cantidad de cartas. Hasta el final de tu próximo turno, puedes jugar las cartas exiliadas de esta manera. | 607859 |
| date | text |
|---|---|
| 2023-04-14 | Unless an effect allows you to play additional lands that turn, you can play an exiled land card only if you haven’t played a land yet that turn. |
| 2023-04-14 | A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action. |
| 2023-04-14 | A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it. |
| 2023-04-14 | A battle can be dealt damage and be target of spells and/or abilities that target “any target.” |
| 2023-04-14 | A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters. |
| 2023-04-14 | Any cards you don’t play will remain exiled. |
| 2023-04-14 | As a Siege enters the battlefield, its controller chooses an opponent to be its protector. |
| 2023-04-14 | Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat. |
| 2023-04-14 | Both Invasion of Kaldheim and Pyre of the World Tree have an ability that allow you to play cards from exile. You may play those cards during the specified duration even if the permanent with the ability leaves the battlefield or you lose control of it. |
| 2023-04-14 | Damage dealt to a battle causes that many defense counters to be removed from it. |
| 2023-04-14 | If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face. |
| 2023-04-14 | If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger. |
| 2023-04-14 | If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat. |
| 2023-04-14 | If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below). |
| 2023-04-14 | If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face. |
| 2023-04-14 | If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed. |
| 2023-04-14 | If that ability triggers during the cleanup step because you discarded a land card to bring your hand size down to your maximum hand size, you will get priority after the ability resolves, so you’ll have a chance to cast an instant card or a card with flash you exiled. Whether you cast the exiled card or not, there will be then be another cleanup step before the turn ends. |
| 2023-04-14 | In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal. |
| 2023-04-14 | Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it. |
| 2023-04-14 | Playing the exiled cards follows the normal rules for playing those cards. You must pay their costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty. |
| 2023-04-14 | Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” |
| 2023-04-14 | The last ability of Pyre of the World Tree will trigger whenever you discard a land card for any reason, not just because you activated its other ability. |
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