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Invasion of Innistrad // Deluge of the Dead MOM

Other printings of "Invasion of Innistrad // Deluge of the Dead": MOM #115 MOM #115 PMOM #115s PMOM #115s INR #120 INR #120

Card

id57736
artistAlexey Kruglov
artistIds15c28181-aa07-4386-8657-0ca5ee6951e2
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicatorB
colorsB
defense
duelDeck
edhrecRank9407
edhrecSaltiness0.22
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameDeluge of the Dead
finishesnonfoil, foil
flavorName
flavorTextThe eerie magic animating Innistrad's zombies rendered them immune to phyresis, making them crucial to the plane's defense.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue4
nameInvasion of Innistrad // Deluge of the Dead
number115
originalPrintings
originalReleaseDate
originalTextWhen Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.
{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
otherFaceIdsadf06d13-4f72-51fe-8b96-df213a3941b4
power
printingsINR, MOM, PMOM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeMOM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this enchantment enters, create two 2/2 black Zombie creature tokens.
{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
toughness
typeEnchantment
typesEnchantment
uuid4a1dac0f-7fc1-5e78-91c1-5af53d133fc3
variations
watermark
setNameMarch of the Machine

Identifiers

id57736
cardKingdomEtchedId
cardKingdomFoilId275928
cardKingdomId275317
cardsphereFoilId
cardsphereId101250
deckboxId77209
mcmId704028
mcmMetaId418382
mtgArenaId84385
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida3b818b5-9820-5a73-b550-1924e140911c
mtgoFoilId
mtgoId110070
multiverseId607150
scryfallCardBackId
scryfallId77720d2e-2b7b-492b-852c-eea5061eb31b
scryfallIllustrationId0d6f057c-4797-409c-a0df-633646e35b5f
scryfallOracleIda3c1af66-63c8-41ec-a401-a3da1131dc67
tcgplayerEtchedProductId
tcgplayerProductId490635
uuid4a1dac0f-7fc1-5e78-91c1-5af53d133fc3

Legalities

id57736
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4a1dac0f-7fc1-5e78-91c1-5af53d133fc3
vintageLegal

Purchase URLs

id57736
cardKingdomhttps://mtgjson.com/links/40bb667f7b8fd7a0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fbe471688ec4e828
cardmarkethttps://mtgjson.com/links/245ad6739ca38acc
tcgplayerhttps://mtgjson.com/links/e0b8279ac75c9bbc
tcgplayerEtched
uuid4a1dac0f-7fc1-5e78-91c1-5af53d133fc3

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified进军依尼翠 // 亡者蜂拥亡者蜂拥结界当亡者蜂拥进战场时,派出两个2/2黑色灵俑衍生生物。
{2}{B}:将目标牌从坟墓场放逐。如果它是生物牌,则派出一个2/2黑色灵俑衍生生物。
610182
FrenchInvasion d'Innistrad // Déluge de mortsDéluge de mortsEnchantementQuand le Déluge de morts arrive sur le champ de bataille, créez deux jetons de créature 2/2 noire Zombie.
{2}{B} : Exilez une carte ciblée depuis un cimetière. Si c'était une carte de créature, créez un jeton de créature 2/2 noire Zombie.
608160
GermanInvasion von Innistrad // TotenschwallTotenschwallVerzauberungWenn der Totenschwall ins Spiel kommt, erzeuge zwei 2/2 schwarze Zombie-Kreaturenspielsteine.
{2}{B}: Schicke eine Karte deiner Wahl aus einem Friedhof ins Exil. Falls es eine Kreaturenkarte war, erzeuge einen 2/2 schwarzen Zombie-Kreaturenspielstein.
607486
ItalianInvasione di Innistrad // Diluvio di MortiDiluvio di MortiIncantesimoQuando il Diluvio di Morti entra nel campo di battaglia, crea due pedine creatura Zombie 2/2 nere.
{2}{B}: Esilia una carta bersaglio da un cimitero. Se era una carta creatura, crea una pedina creatura Zombie 2/2 nera.
608497
Japaneseイニストラードへの侵攻 // 死者の氾濫死者の氾濫エンチャント死者の氾濫が戦場に出たとき、黒の2/2のゾンビ・クリーチャー・トークン2体を生成する。
{2}{B}:墓地にあるカード1枚を対象とする。それを追放する。それがクリーチャー・カードなら、黒の2/2のゾンビ・クリーチャー・トークン1体を生成する。
608834
Portuguese (Brazil)Invasão de Innistrad // Dilúvio dos MortosDilúvio dos MortosEncantamentoQuando Dilúvio dos Mortos entrar no campo de batalha, crie duas fichas de criatura Zumbi preta 2/2.
{2}{B}: Exile o card alvo de um cemitério. Se era um card de criatura, crie uma ficha de criatura Zumbi preta 2/2.
609508
SpanishInvasión de Innistrad // Aluvión de muertosAluvión de muertosEncantamientoCuando el Aluvión de muertos entre al campo de batalla, crea dos fichas de criatura Zombie negras 2/2.
{2}{B}: Exilia la carta objetivo de un cementerio. Si era una carta de criatura, crea una ficha de criatura Zombie negra 2/2.
607823

Rulings

datetext
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

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