Other printings of "Invasion of Innistrad // Deluge of the Dead": MOM #115 MOM #115 PMOM #115s PMOM #115s INR #120 INR #120
| id | 57736 |
|---|---|
| artist | Alexey Kruglov |
| artistIds | 15c28181-aa07-4386-8657-0ca5ee6951e2 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | B |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 9407 |
| edhrecSaltiness | 0.22 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Deluge of the Dead |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | The eerie magic animating Innistrad's zombies rendered them immune to phyresis, making them crucial to the plane's defense. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 4 |
| name | Invasion of Innistrad // Deluge of the Dead |
| number | 115 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens. {2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. |
| otherFaceIds | adf06d13-4f72-51fe-8b96-df213a3941b4 |
| power | |
| printings | INR, MOM, PMOM |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MOM |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this enchantment enters, create two 2/2 black Zombie creature tokens. {2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 4a1dac0f-7fc1-5e78-91c1-5af53d133fc3 |
| variations | |
| watermark | |
| setName | March of the Machine |
| id | 57736 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 275928 |
| cardKingdomId | 275317 |
| cardsphereFoilId | |
| cardsphereId | 101250 |
| deckboxId | 77209 |
| mcmId | 704028 |
| mcmMetaId | 418382 |
| mtgArenaId | 84385 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | a3b818b5-9820-5a73-b550-1924e140911c |
| mtgoFoilId | |
| mtgoId | 110070 |
| multiverseId | 607150 |
| scryfallCardBackId | |
| scryfallId | 77720d2e-2b7b-492b-852c-eea5061eb31b |
| scryfallIllustrationId | 0d6f057c-4797-409c-a0df-633646e35b5f |
| scryfallOracleId | a3c1af66-63c8-41ec-a401-a3da1131dc67 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 490635 |
| uuid | 4a1dac0f-7fc1-5e78-91c1-5af53d133fc3 |
| id | 57736 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 4a1dac0f-7fc1-5e78-91c1-5af53d133fc3 |
| vintage | Legal |
| id | 57736 |
|---|---|
| cardKingdom | https://mtgjson.com/links/40bb667f7b8fd7a0 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/fbe471688ec4e828 |
| cardmarket | https://mtgjson.com/links/245ad6739ca38acc |
| tcgplayer | https://mtgjson.com/links/e0b8279ac75c9bbc |
| tcgplayerEtched | |
| uuid | 4a1dac0f-7fc1-5e78-91c1-5af53d133fc3 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 进军依尼翠 // 亡者蜂拥 | 亡者蜂拥 | 结界 | 当亡者蜂拥进战场时,派出两个2/2黑色灵俑衍生生物。 {2}{B}:将目标牌从坟墓场放逐。如果它是生物牌,则派出一个2/2黑色灵俑衍生生物。 | 610182 | |
| French | Invasion d'Innistrad // Déluge de morts | Déluge de morts | Enchantement | Quand le Déluge de morts arrive sur le champ de bataille, créez deux jetons de créature 2/2 noire Zombie. {2}{B} : Exilez une carte ciblée depuis un cimetière. Si c'était une carte de créature, créez un jeton de créature 2/2 noire Zombie. | 608160 | |
| German | Invasion von Innistrad // Totenschwall | Totenschwall | Verzauberung | Wenn der Totenschwall ins Spiel kommt, erzeuge zwei 2/2 schwarze Zombie-Kreaturenspielsteine. {2}{B}: Schicke eine Karte deiner Wahl aus einem Friedhof ins Exil. Falls es eine Kreaturenkarte war, erzeuge einen 2/2 schwarzen Zombie-Kreaturenspielstein. | 607486 | |
| Italian | Invasione di Innistrad // Diluvio di Morti | Diluvio di Morti | Incantesimo | Quando il Diluvio di Morti entra nel campo di battaglia, crea due pedine creatura Zombie 2/2 nere. {2}{B}: Esilia una carta bersaglio da un cimitero. Se era una carta creatura, crea una pedina creatura Zombie 2/2 nera. | 608497 | |
| Japanese | イニストラードへの侵攻 // 死者の氾濫 | 死者の氾濫 | エンチャント | 死者の氾濫が戦場に出たとき、黒の2/2のゾンビ・クリーチャー・トークン2体を生成する。 {2}{B}:墓地にあるカード1枚を対象とする。それを追放する。それがクリーチャー・カードなら、黒の2/2のゾンビ・クリーチャー・トークン1体を生成する。 | 608834 | |
| Portuguese (Brazil) | Invasão de Innistrad // Dilúvio dos Mortos | Dilúvio dos Mortos | Encantamento | Quando Dilúvio dos Mortos entrar no campo de batalha, crie duas fichas de criatura Zumbi preta 2/2. {2}{B}: Exile o card alvo de um cemitério. Se era um card de criatura, crie uma ficha de criatura Zumbi preta 2/2. | 609508 | |
| Spanish | Invasión de Innistrad // Aluvión de muertos | Aluvión de muertos | Encantamiento | Cuando el Aluvión de muertos entre al campo de batalla, crea dos fichas de criatura Zombie negras 2/2. {2}{B}: Exilia la carta objetivo de un cementerio. Si era una carta de criatura, crea una ficha de criatura Zombie negra 2/2. | 607823 |
| date | text |
|---|---|
| 2023-04-14 | A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action. |
| 2023-04-14 | A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it. |
| 2023-04-14 | A battle can be dealt damage and be target of spells and/or abilities that target “any target.” |
| 2023-04-14 | A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters. |
| 2023-04-14 | As a Siege enters the battlefield, its controller chooses an opponent to be its protector. |
| 2023-04-14 | Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat. |
| 2023-04-14 | Damage dealt to a battle causes that many defense counters to be removed from it. |
| 2023-04-14 | If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face. |
| 2023-04-14 | If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger. |
| 2023-04-14 | If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat. |
| 2023-04-14 | If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below). |
| 2023-04-14 | If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face. |
| 2023-04-14 | If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed. |
| 2023-04-14 | In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal. |
| 2023-04-14 | Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it. |
| 2023-04-14 | Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” |
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