← Back Card Profile (by Name)

Glassblower's Puzzleknot KLD

Card

id43826
artistKieran Yanner
artistIdsaa7e89ed-d294-4633-9057-ce04dacfcfa4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colors
defense
duelDeck
edhrecRank16489
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsScry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameGlassblower's Puzzleknot
number217
originalPrintings
originalReleaseDate
originalTextWhen Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {EE}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {EE}.
otherFaceIds
power
printingsKLD
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypes
supertypes
textWhen this artifact enters, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}{U}, Sacrifice this artifact: Scry 2, then you get {E}{E}.
toughness
typeArtifact
typesArtifact
uuidfa76b3fa-64a9-55db-8129-6ac64cc2d26c
variations
watermark
setNameKaladesh

Identifiers

id43826
cardKingdomEtchedId
cardKingdomFoilId209168
cardKingdomId208805
cardsphereFoilId22934
cardsphereId22935
deckboxId33461
mcmId292545
mcmMetaId223684
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0d74543a-0487-5c4e-8afd-5f415ce97fce
mtgoFoilId61794
mtgoId61793
multiverseId417790
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7d123031-6702-4d49-a788-42eb6dbc569e
scryfallIllustrationId815b81ab-92f8-4ff2-8cd0-fc70b6aa782d
scryfallOracleId0fbe0610-8565-4910-bf35-2c10e38b633a
tcgplayerEtchedProductId
tcgplayerProductId122712
uuidfa76b3fa-64a9-55db-8129-6ac64cc2d26c

Legalities

id43826
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidfa76b3fa-64a9-55db-8129-6ac64cc2d26c
vintageLegal

Purchase URLs

id43826
cardKingdomhttps://mtgjson.com/links/0cf8eb5c829a7cd8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/29d8d9d929c19776
cardmarkethttps://mtgjson.com/links/988daf58226c1c83
tcgplayerhttps://mtgjson.com/links/5db3c62ee126ecc1
tcgplayerEtched
uuidfa76b3fa-64a9-55db-8129-6ac64cc2d26c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified琉璃匠谜结神器当琉璃匠谜结进战场时,占卜2,然后你得到{E}{E}。(你得到两个能量指示物。占卜2的流程是检视你牌库顶的两张牌,然后将其中任意数量的牌以任意顺序置于你牌库底,其余则以任意顺序置于你牌库顶。)
{2}{U},牺牲琉璃匠谜结:占卜2,然后你得到{E}{E}。
418054
Chinese Traditional琉璃匠謎結神器當琉璃匠謎結進戰場時,占卜2,然後你得到{E}{E}。(你得到兩個能量指示物。占卜2的流程是檢視你牌庫頂的兩張牌,然後將其中任意數量的牌以任意順序置於你牌庫底,其餘則以任意順序置於你牌庫頂。)
{2}{U},犧牲琉璃匠謎結:占卜2,然後你得到{E}{E}。
418318
FrenchCasse-tête du souffleur de verreArtefactQuand le Casse-tête du souffleur de verre arrive sur le champ de bataille, regard 2, puis vous gagnez {E}{E}. (Vous gagnez deux marqueurs « énergie ». Pour appliquer regard 2, regardez les deux cartes du dessus de votre bibliothèque. Mettez n'importe quel nombre d'entre elles au-dessous de votre bibliothèque et le reste au-dessus, dans n'importe quel ordre.)
{2}{U}, sacrifiez le Casse-tête du souffleur de verre : Regard 2, puis vous gagnez {E}{E}.
418846
GermanGlasbläser-RätselknotenArtefaktWenn der Glasbläser-Rätselknoten ins Spiel kommt, wende Hellsicht 2 an. Dann erhältst du {E}{E}. (Du erhältst zwei Energiemarken. Betrachte für Hellsicht 2 die obersten zwei Karten deiner Bibliothek und lege dann eine beliebige Anzahl davon unter deine Bibliothek und den Rest in beliebiger Reihenfolge oben darauf.)
{2}{U}, opfere den Glasbläser-Rätselknoten: Hellsicht 2, dann erhältst du {E}{E}.
418582
ItalianEnigmatico del SoffiavetroArtefattoQuando l'Enigmatico del Soffiavetro entra nel campo di battaglia, profetizza 2, poi ottieni {E}{E}. (Ottieni due segnalini energia. Per profetizzare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.)
{2}{U}, Sacrifica l'Enigmatico del Soffiavetro: Profetizza 2, poi ottieni {E}{E}.
419110
Japaneseガラス吹き工の組細工アーティファクトガラス吹き工の組細工が戦場に出たとき、占術2を行い、その後あなたは{E}{E}を得る。(あなたはエネルギー・カウンターを2個得る。占術2を行うには、あなたのライブラリーの一番上からカードを2枚見て、そのうちの望む枚数のカードを望む順番であなたのライブラリーの一番下に置き、残りを望む順番で一番上に置く。)
{2}{U}, ガラス吹き工の組細工を生け贄に捧げる:占術2を行い、その後あなたは{E}{E}を得る。
419374
Korean유리세공인의 비밀 장치마법물체유리세공인의 비밀 장치가 전장에 들어올 때, 점술 2를 한 후, 당신은 {E}{E}를 얻는다. (당신은 에너지 카운터 두 개를 얻는다. 점술 2를 하려면 당신의 서고 맨 위의 카드 두 장을 본다. 당신은 그 카드 중 원하는 만큼을 당신의 서고 맨 밑에 놓고 나머지를 당신의 서고 맨 위에 원하는 순서대로 놓을 수 있다.)
{2}{U}, 유리세공인의 비밀 장치를 희생한다: 점술 2를 한 후, 당신은 {E}{E}를 얻는다.
419638
Portuguese (Brazil)Quebra-cabeça do VidreiroArtefatoQuando Quebra-cabeça do Vidreiro entrar no campo de batalha, use vidência 2. Em seguida, você recebe {E}{E}. (Você recebe dois marcadores de energia. Para usar vidência 2, olhe os dois cards do topo do seu grimório. Depois, coloque qualquer número deles no fundo do seu grimório e o restante no topo em qualquer ordem.)
{2}{U}, Sacrifique Quebra-cabeça do Vidreiro: Use vidência 2. Em seguida, você recebe {E}{E}.
419902
RussianГоловоломка СтеклодуваАртефактКогда Головоломка Стеклодува выходит на поле битвы, предскажите 2, затем вы получаете {E}{E}. (Вы получаете два жетона энергии. Чтобы предсказать 2, посмотрите две верхние карты вашей библиотеки, затем положите любое количество из них в низ вашей библиотеки, а остальные на верх вашей библиотеки в любом порядке.)
{2}{U}, пожертвуйте Головоломку Стеклодува: предскажите 2, затем вы получаете {E}{E}.
420166
SpanishEnigma del soplador de vidrioArtefactoCuando el Enigma del soplador de vidrio entre al campo de batalla, adivina 2. Luego obtienes {E}{E}. (Obtienes dos contadores de energía. Para adivinar 2, mira las dos primeras cartas de tu biblioteca, luego pon cualquier cantidad de ellas en el fondo de tu biblioteca y el resto en la parte superior en cualquier orden.)
{2}{U}, sacrificar el Enigma del soplador de vidrio: Adivina 2. Luego obtienes {E}{E}.
420430

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.