Other printings of "Isolation Zone": PLST #OGW-22 OGW #22
| id | 60952 |
|---|---|
| artist | Chris Rallis |
| artistIds | a8e7b854-b15a-421a-b66d-6e68187ae285 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 23770 |
| edhrecSaltiness | 0.11 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | When properly aligned, hedrons become powerful tools of binding. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W}{W} |
| manaValue | 4 |
| name | Isolation Zone |
| number | 22 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
| otherFaceIds | |
| power | |
| printings | OGW, PLST |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | OGW |
| side | |
| signature | |
| sourceProducts | {'foil': ['3714b02d-5b71-5a90-a296-e8f7c0280cf1', 'a80b98ae-3781-5077-83a9-31907bd528e4'], 'nonfoil': ['69fddb2b-2272-52f1-baf3-7381700e968e', 'a80b98ae-3781-5077-83a9-31907bd528e4', 'cfbe8229-9ba6-525a-b96d-74c46a60f018']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.) |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 0636d2f5-dc98-528d-a9e3-9ffdc5b2912c |
| variations | |
| watermark | |
| setName | Oath of the Gatewatch |
| id | 60952 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 204972 |
| cardKingdomId | 204638 |
| cardsphereFoilId | 33504 |
| cardsphereId | 33505 |
| deckboxId | 30555 |
| mcmId | 287329 |
| mcmMetaId | 221465 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c09ecab4-aa3f-54d1-9a0e-538a002d3ca5 |
| mtgoFoilId | 59400 |
| mtgoId | 59399 |
| multiverseId | 407532 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 1ca698e3-1249-4a08-be04-bae3bd944e99 |
| scryfallIllustrationId | f45edcaa-fa8d-4cd6-9220-f61edff9a5ac |
| scryfallOracleId | 7c1890cf-36db-4720-a472-9158bdc0d8aa |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 111042 |
| uuid | 0636d2f5-dc98-528d-a9e3-9ffdc5b2912c |
| id | 60952 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 0636d2f5-dc98-528d-a9e3-9ffdc5b2912c |
| vintage | Legal |
| id | 60952 |
|---|---|
| cardKingdom | https://mtgjson.com/links/166486420bbc7651 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/47449358bdbec5e0 |
| cardmarket | https://mtgjson.com/links/38839eabfe4440c5 |
| tcgplayer | https://mtgjson.com/links/3736c6857d025217 |
| tcgplayerEtched | |
| uuid | 0636d2f5-dc98-528d-a9e3-9ffdc5b2912c |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 隔离区 | 晶石只要妥当布阵,就能成为强大的束缚工具。 | 结界 | 当隔离区进战场时,放逐目标由对手操控的生物或结界,直到隔离区离开战场为止。(该永久物会在其拥有者的操控下移回。) | 407718 | |
| Chinese Traditional | 隔離區 | 晶石只要妥當布陣,就能成為強大的束縛工具。 | 結界 | 當隔離區進戰場時,放逐目標由對手操控的生物或結界,直到隔離區離開戰場為止。(該永久物會在其擁有者的操控下移回。) | 407904 | |
| French | Zone d'isolation | Bien alignés, les hèdrons sont de puissants instruments d'emprisonnement. | Enchantement | Quand la Zone d'isolation arrive sur le champ de bataille, exilez une créature ciblée ou un enchantement ciblé qu'un adversaire contrôle jusqu'à ce que la Zone d'isolation quitte le champ de bataille. (Ce permanent revient sous le contrôle de son propriétaire.) | 408276 | |
| German | Isolationszone | Präzise ausgerichtet, werden Polyeder zu mächtigen Fesseln. | Verzauberung | Wenn die Isolationszone ins Spiel kommt, schicke eine Kreatur oder eine Verzauberung deiner Wahl, die ein Gegner kontrolliert, ins Exil, bis die Isolationszone das Spiel verlässt. (Diese bleibende Karte kehrt unter der Kontrolle ihres Besitzers ins Spiel zurück.) | 408090 | |
| Italian | Zona d'Isolamento | Se opportunamente allineati, gli edri si trasformano in potenti vincoli. | Incantesimo | Quando la Zona d'Isolamento entra nel campo di battaglia, esilia una creatura o un incantesimo bersaglio controllati da un avversario finché la Zona d'Isolamento non lascia il campo di battaglia. (Quel permanente torna sotto il controllo del suo proprietario.) | 408462 | |
| Japanese | 孤立領域 | 面晶体を適切に連結すれば、拘束をもたらす強力な武器になる。 | エンチャント | 孤立領域が戦場に出たとき、対戦相手がコントロールするクリーチャー1体かエンチャント1つを対象とし、孤立領域が戦場を離れるまでそれを追放する。(そのパーマネントはオーナーのコントロール下で戦場に戻る。) | 408648 | |
| Korean | 고립 지대 | 다면체 조각은 제대로 정렬하기만 하면 강력한 구속 도구가 된다. | 부여마법 | 고립 지대가 전장에 들어올 때, 상대가 조종하는 생물이나 부여마법을 목표로 정한다. 그 생물이나 부여마법을 고립 지대가 전장을 떠날 때까지 추방한다. (그 지속물은 그 소유자의 조종하에 전장으로 돌아온다.) | 408834 | |
| Portuguese (Brazil) | Zona de Isolamento | Quando alinhados adequadamente, os edros tornam-se poderosas ferramentas de contenção. | Encantamento | Quando Zona de Isolamento entrar no campo de batalha, exile a criatura ou o encantamento alvo que um oponente controla até que Zona de Isolamento deixe o campo de batalha. (Aquela permanente retorna sob o controle de seu dono.) | 409020 | |
| Russian | Область Изоляции | Правильно расположенные эдры могут удержать самое могучее создание. | Чары | Когда Область Изоляции выходит на поле битвы, изгоните целевое существо или чары под контролем оппонента до тех пор, пока Область Изоляции не покинет поле битвы. (Тот перманент возвращается под контролем своего владельца.) | 409206 | |
| Spanish | Zona de aislamiento | Si están alineados correctamente, los edros constituyen poderosas herramientas de inmovilización. | Encantamiento | Cuando la Zona de aislamiento entre al campo de batalla, exilia la criatura o el encantamiento objetivo que controla un oponente hasta que la Zona de aislamiento deje el campo de batalla. (Ese permanente regresa bajo el control de su propietario.) | 409392 |
| date | text |
|---|---|
| 2016-01-22 | Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. |
| 2016-01-22 | If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled. |
| 2016-01-22 | If a token is exiled, it ceases to exist. It won’t be returned to the battlefield. |
| 2016-01-22 | In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack. |
| 2016-01-22 | The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions. |
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