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Isolation Zone OGW

Other printings of "Isolation Zone": PLST #OGW-22 OGW #22

Card

id60952
artistChris Rallis
artistIdsa8e7b854-b15a-421a-b66d-6e68187ae285
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank23770
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextWhen properly aligned, hedrons become powerful tools of binding.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameIsolation Zone
number22
originalPrintings
originalReleaseDate
originalTextWhen Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
otherFaceIds
power
printingsOGW, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOGW
side
signature
sourceProducts{'foil': ['3714b02d-5b71-5a90-a296-e8f7c0280cf1', 'a80b98ae-3781-5077-83a9-31907bd528e4'], 'nonfoil': ['69fddb2b-2272-52f1-baf3-7381700e968e', 'a80b98ae-3781-5077-83a9-31907bd528e4', 'cfbe8229-9ba6-525a-b96d-74c46a60f018']}
subsets
subtypes
supertypes
textWhen this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
toughness
typeEnchantment
typesEnchantment
uuid0636d2f5-dc98-528d-a9e3-9ffdc5b2912c
variations
watermark
setNameOath of the Gatewatch

Identifiers

id60952
cardKingdomEtchedId
cardKingdomFoilId204972
cardKingdomId204638
cardsphereFoilId33504
cardsphereId33505
deckboxId30555
mcmId287329
mcmMetaId221465
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc09ecab4-aa3f-54d1-9a0e-538a002d3ca5
mtgoFoilId59400
mtgoId59399
multiverseId407532
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1ca698e3-1249-4a08-be04-bae3bd944e99
scryfallIllustrationIdf45edcaa-fa8d-4cd6-9220-f61edff9a5ac
scryfallOracleId7c1890cf-36db-4720-a472-9158bdc0d8aa
tcgplayerEtchedProductId
tcgplayerProductId111042
uuid0636d2f5-dc98-528d-a9e3-9ffdc5b2912c

Legalities

id60952
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid0636d2f5-dc98-528d-a9e3-9ffdc5b2912c
vintageLegal

Purchase URLs

id60952
cardKingdomhttps://mtgjson.com/links/166486420bbc7651
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/47449358bdbec5e0
cardmarkethttps://mtgjson.com/links/38839eabfe4440c5
tcgplayerhttps://mtgjson.com/links/3736c6857d025217
tcgplayerEtched
uuid0636d2f5-dc98-528d-a9e3-9ffdc5b2912c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified隔离区晶石只要妥当布阵,就能成为强大的束缚工具。结界当隔离区进战场时,放逐目标由对手操控的生物或结界,直到隔离区离开战场为止。(该永久物会在其拥有者的操控下移回。)407718
Chinese Traditional隔離區晶石只要妥當布陣,就能成為強大的束縛工具。結界當隔離區進戰場時,放逐目標由對手操控的生物或結界,直到隔離區離開戰場為止。(該永久物會在其擁有者的操控下移回。)407904
FrenchZone d'isolationBien alignés, les hèdrons sont de puissants instruments d'emprisonnement.EnchantementQuand la Zone d'isolation arrive sur le champ de bataille, exilez une créature ciblée ou un enchantement ciblé qu'un adversaire contrôle jusqu'à ce que la Zone d'isolation quitte le champ de bataille. (Ce permanent revient sous le contrôle de son propriétaire.)408276
GermanIsolationszonePräzise ausgerichtet, werden Polyeder zu mächtigen Fesseln.VerzauberungWenn die Isolationszone ins Spiel kommt, schicke eine Kreatur oder eine Verzauberung deiner Wahl, die ein Gegner kontrolliert, ins Exil, bis die Isolationszone das Spiel verlässt. (Diese bleibende Karte kehrt unter der Kontrolle ihres Besitzers ins Spiel zurück.)408090
ItalianZona d'IsolamentoSe opportunamente allineati, gli edri si trasformano in potenti vincoli.IncantesimoQuando la Zona d'Isolamento entra nel campo di battaglia, esilia una creatura o un incantesimo bersaglio controllati da un avversario finché la Zona d'Isolamento non lascia il campo di battaglia. (Quel permanente torna sotto il controllo del suo proprietario.)408462
Japanese孤立領域面晶体を適切に連結すれば、拘束をもたらす強力な武器になる。エンチャント孤立領域が戦場に出たとき、対戦相手がコントロールするクリーチャー1体かエンチャント1つを対象とし、孤立領域が戦場を離れるまでそれを追放する。(そのパーマネントはオーナーのコントロール下で戦場に戻る。)408648
Korean고립 지대다면체 조각은 제대로 정렬하기만 하면 강력한 구속 도구가 된다.부여마법고립 지대가 전장에 들어올 때, 상대가 조종하는 생물이나 부여마법을 목표로 정한다. 그 생물이나 부여마법을 고립 지대가 전장을 떠날 때까지 추방한다. (그 지속물은 그 소유자의 조종하에 전장으로 돌아온다.)408834
Portuguese (Brazil)Zona de IsolamentoQuando alinhados adequadamente, os edros tornam-se poderosas ferramentas de contenção.EncantamentoQuando Zona de Isolamento entrar no campo de batalha, exile a criatura ou o encantamento alvo que um oponente controla até que Zona de Isolamento deixe o campo de batalha. (Aquela permanente retorna sob o controle de seu dono.)409020
RussianОбласть ИзоляцииПравильно расположенные эдры могут удержать самое могучее создание.ЧарыКогда Область Изоляции выходит на поле битвы, изгоните целевое существо или чары под контролем оппонента до тех пор, пока Область Изоляции не покинет поле битвы. (Тот перманент возвращается под контролем своего владельца.)409206
SpanishZona de aislamientoSi están alineados correctamente, los edros constituyen poderosas herramientas de inmovilización.EncantamientoCuando la Zona de aislamiento entre al campo de batalla, exilia la criatura o el encantamiento objetivo que controla un oponente hasta que la Zona de aislamiento deje el campo de batalla. (Ese permanente regresa bajo el control de su propietario.)409392

Rulings

datetext
2016-01-22Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
2016-01-22If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
2016-01-22If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
2016-01-22In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
2016-01-22The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

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