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Taigam, Ojutai Master PZ2

Other printings of "Taigam, Ojutai Master": C17 #46 MUL #60 MUL #125 MUL #190 MUL #190z PZ2 #65739

Card

id84184
artistSimon Dominic
artistIdsb0e80135-db5a-4b88-a0bc-815a0e94faa1
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU, W
colorIndicator
colorsU, W
defense
duelDeck
edhrecRank7683
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{W}{U}
manaValue4
nameTaigam, Ojutai Master
number65739
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsC17, MUL, PZ2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZ2
side
signature
sourceProducts
subsets
subtypesHuman, Monk
supertypesLegendary
textInstant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
toughness4
typeLegendary Creature — Human Monk
typesCreature
uuid406148bd-4fca-53d6-911d-9a35701c00dc
variations
watermark
setNameTreasure Chest

Identifiers

id84184
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd6635dc0-b7f5-551f-af62-f6d5f1ed6679
mtgoFoilId
mtgoId65739
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6c6490a2-006e-4c1a-8896-6b5733a3feaa
scryfallIllustrationId63e6c38f-0cac-4b89-a49d-9036f062b2ec
scryfallOracleIde4cf3710-8600-4f95-abb2-faefdc25693d
tcgplayerEtchedProductId
tcgplayerProductId
uuid406148bd-4fca-53d6-911d-9a35701c00dc

Legalities

id84184
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid406148bd-4fca-53d6-911d-9a35701c00dc
vintageLegal

Purchase URLs

id84184
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid406148bd-4fca-53d6-911d-9a35701c00dc

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-08-25At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. A spell you cast this way resolves before you can cast the next one, so one rebounded spell can't target another. Timing permissions based on the card's type (if it's a sorcery) are ignored. Other restrictions, such as "Cast [this spell] only during combat," must be followed.
2017-08-25Casting the card again due to rebound's delayed triggered ability is optional. If you choose not to cast the card, or if you can't (perhaps because there are no legal targets available), the card will stay exiled. You won't get another chance to cast it on a future turn.
2017-08-25If Taigam is killed in response to you casting a spell, the ability will still trigger and your spell will gain rebound if Taigam attacked.
2017-08-25If Taigam leaves the battlefield after it attacks, its last ability won't trigger whenever you cast an instant or sorcery spell from your hand this turn. If it leaves the battlefield after the spell has gained rebound, that spell will still have rebound. Once the card is exiled, rebound's delayed triggered ability will trigger at the beginning of your next upkeep even if you no longer control Taigam.
2017-08-25If a replacement effect (such as the one created by Rest in Peace) would cause a spell with rebound that you cast from your hand to be put somewhere other than into your graveyard as it resolves, you can choose whether to apply the rebound effect or the other effect as the spell resolves.
2017-08-25If a spell moves itself into another zone as part of its resolution (as Teferi's Protection, All Suns' Dawn, and Beacon of Unrest do), rebound won't get a chance to apply.
2017-08-25If a spell with rebound that you cast from your hand doesn't resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), none of its effects will happen, including rebound. The spell will be put into its owner's graveyard and you won't get to cast it again on your next turn.
2017-08-25If you cast a card from exile, it will go to its owner's graveyard when it resolves, fails to resolve, or is countered. It won't go back to exile.

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