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Unstable Amulet MH3

Other printings of "Unstable Amulet": MH3 #142 MH3 #421 MH3 #514

Card

id54216
artistJosé Parodi
artistIds4aac5bf3-5a92-40f6-a0c3-6edc7373cc71
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4492
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameUnstable Amulet
number514
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMH3
promoTypesripplefoil, boosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51']}
subsets
subtypes
supertypes
textWhen this artifact enters, you get {E}{E} (two energy counters).
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
{T}, Pay {E}{E}: Exile the top card of your library. You may play it until you exile another card with this artifact.
toughness
typeArtifact
typesArtifact
uuide3fb0eff-5b06-5c37-9aaa-ca1773239d1f
variationsb0265b85-7ae6-5a09-babe-27a16d3964db, e13b5e08-5af4-5685-8ae1-0d43ef045a8e
watermark
setNameModern Horizons 3

Identifiers

id54216
cardKingdomEtchedId
cardKingdomFoilId297379
cardKingdomId
cardsphereFoilId122064
cardsphereId
deckboxId91825
mcmId774609
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcd574b5d-c9b3-5898-b1c8-68df7ad453af
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd2a7c05e-abe8-44fc-b64b-1d59b7629f51
scryfallIllustrationId1f67712f-c4af-4f14-a42d-25d907cc4fec
scryfallOracleIdf3d4f5ab-0ff4-48e1-8cf0-163b290804a5
tcgplayerEtchedProductId
tcgplayerProductId553808
uuide3fb0eff-5b06-5c37-9aaa-ca1773239d1f

Legalities

id54216
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuide3fb0eff-5b06-5c37-9aaa-ca1773239d1f
vintageLegal

Purchase URLs

id54216
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/897326b05fae9687
cardmarket
tcgplayerhttps://mtgjson.com/links/96b3e2ca74082580
tcgplayerEtched
uuide3fb0eff-5b06-5c37-9aaa-ca1773239d1f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
2024-06-07Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability.
2024-06-07You pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

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