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Karvanista, Loyal Lupari // Lupari Shield WHO

Other printings of "Karvanista, Loyal Lupari // Lupari Shield": WHO #106 WHO #106 WHO #711 WHO #711

Card

id102789
artistErion Makuo
artistIdscda61623-4ecc-4f5c-974b-b00d0dbbe6bb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank11011
edhrecSaltiness0.13
faceConvertedManaCost5
faceFlavorName
faceManaValue5
faceNameKarvanista, Loyal Lupari
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Trample, Vigilance
languageEnglish
layoutadventure
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{4}{G}
manaValue5
nameKarvanista, Loyal Lupari // Lupari Shield
number711
originalPrintings
originalReleaseDate
originalText
otherFaceIdse42a5190-a109-52d6-9270-33beef0be9d8
power5
printingsWHO
promoTypessurgefoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
sidea
signature
sourceProducts{'foil': ['c3727661-aaa8-5fc8-985e-93b619c3ef05']}
subsets
subtypesAlien, Dog, Soldier
supertypesLegendary
textVigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
toughness5
typeLegendary Creature — Alien Dog Soldier
typesCreature
uuid99968926-9f09-5c58-8951-1e00ca13a209
variations10367b9f-2b3e-5e0a-b9cc-0c5948e225b3
watermark
setNameDoctor Who

Identifiers

id102789
cardKingdomEtchedId
cardKingdomFoilId284460
cardKingdomId
cardsphereFoilId109292
cardsphereId
deckboxId83761
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9e150be0-8efa-57b8-ad9d-7063a9e19d32
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdad76824e-2d58-42d4-9543-2baaf6b0046b
scryfallIllustrationIdfd116025-a217-4595-ac8a-9d3a96e0d8f6
scryfallOracleId6c370299-9803-4cb5-97ba-c17831797b54
tcgplayerEtchedProductId
tcgplayerProductId519537
uuid99968926-9f09-5c58-8951-1e00ca13a209

Legalities

id102789
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid99968926-9f09-5c58-8951-1e00ca13a209
vintageLegal

Purchase URLs

id102789
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2e6bf2bb0bdfdb02
cardmarket
tcgplayerhttps://mtgjson.com/links/75383209c33a672e
tcgplayerEtched
uuid99968926-9f09-5c58-8951-1e00ca13a209

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-10-13An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-10-13Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-10-13If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-10-13If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-10-13If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
2023-10-13If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-10-13If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-10-13If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
2023-10-13This adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Karvanista, Loyal Lupari is a creature card whose mana value is 5.
2023-10-13When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-10-13You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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