| id | 63243 |
|---|---|
| artist | Svetlin Velinov |
| artistIds | ffd063ae-c097-4f26-b2e6-b1e2137708bc |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B, U |
| colorIndicator | |
| colors | B, U |
| defense | |
| duelDeck | |
| edhrecRank | 14836 |
| edhrecSaltiness | 0.03 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{U}{B} |
| manaValue | 3 |
| name | Intimidation Campaign |
| number | 208 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
| otherFaceIds | |
| power | |
| printings | OTJ |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | OTJ |
| side | |
| signature | |
| sourceProducts | {'foil': ['416d0271-af56-5586-ae21-688f2cb3d9d4', '6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3'], 'nonfoil': ['30dc2201-4edd-5ef6-a1ad-e05740d25f1c', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 53a0b44a-ffeb-5d17-bebc-170630b2e387 |
| variations | |
| watermark | |
| setName | Outlaws of Thunder Junction |
| id | 63243 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 294631 |
| cardKingdomId | 293987 |
| cardsphereFoilId | |
| cardsphereId | 119162 |
| deckboxId | 90199 |
| mcmId | 763888 |
| mcmMetaId | 432850 |
| mtgArenaId | 90554 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c348c713-fb25-5656-8bf5-0f5c449cd0bd |
| mtgoFoilId | |
| mtgoId | 124327 |
| multiverseId | 655149 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 596fb7a2-bb79-44b7-ad84-414c8139ec13 |
| scryfallIllustrationId | 0565c1fa-9ed7-4e57-8a40-514d486e3472 |
| scryfallOracleId | 5915039b-3dbd-4a49-8bd3-23ff0fd9c90a |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 544328 |
| uuid | 53a0b44a-ffeb-5d17-bebc-170630b2e387 |
| id | 63243 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 53a0b44a-ffeb-5d17-bebc-170630b2e387 |
| vintage | Legal |
| id | 63243 |
|---|---|
| cardKingdom | https://mtgjson.com/links/9f9b208ecdcc7f26 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/1e96b613d712886b |
| cardmarket | https://mtgjson.com/links/101825174bd9c906 |
| tcgplayer | https://mtgjson.com/links/1706ab4dc6182eb6 |
| tcgplayerEtched | |
| uuid | 53a0b44a-ffeb-5d17-bebc-170630b2e387 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 散布威吓 | 结界 | 当散布威吓进战场时,每位对手各失去1点生命,你获得1点生命,且你抓一张牌。 每当你犯下罪行时,你可以将散布威吓移回其拥有者手上。(它只会从战场上移回。将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。) | 656997 | ||
| French | Campagne d'intimidation | Enchantement | Quand la Campagne d'intimidation arrive sur le champ de bataille, chaque adversaire perd 1 point de vie, vous gagnez 1 point de vie et vous piochez une carte. À chaque fois que vous commettez un crime, vous pouvez renvoyer la Campagne d'intimidation dans la main de son propriétaire. (Elle n'est renvoyée que depuis le champ de bataille. Cibler des adversaires, tout ce qu'ils contrôlent et/ou des cartes de leur cimetière est un crime.) | 655941 | ||
| German | Einschüchterungskampagne | Verzauberung | Wenn die Einschüchterungskampagne ins Spiel kommt, verliert jeder Gegner 1 Lebenspunkt, du erhältst 1 Lebenspunkt dazu und du ziehst eine Karte. Immer wenn du ein Verbrechen begehst, kannst du die Einschüchterungskampagne auf die Hand ihres Besitzers zurückbringen. (Sie kann nur zurückgebracht werden, falls sie im Spiel ist. Es ist ein Verbrechen, einen Gegner, Karten in seinem Friedhof oder etwas unter seiner Kontrolle als Ziel zu bestimmen.) | 655413 | ||
| Italian | Campagna di Intimidazione | Incantesimo | Quando la Campagna di Intimidazione entra nel campo di battaglia, ogni avversario perde 1 punto vita, tu guadagni 1 punto vita e peschi una carta. Ogniqualvolta commetti un crimine, puoi far tornare la Campagna di Intimidazione in mano al suo proprietario. (Torna solo dal campo di battaglia. Bersagliare gli avversari, qualsiasi cosa controllino e/o le carte nei loro cimiteri è un crimine.) | 656205 | ||
| Japanese | 脅迫の工作 | エンチャント | 脅迫の工作が戦場に出たとき、各対戦相手はそれぞれ1点のライフを失い、あなたは1点のライフを得てカード1枚を引く。 あなたが悪事を働くたび、脅迫の工作をオーナーの手札に戻してもよい。(それは戦場からのみ戻すことができる。悪事を働くとは、対戦相手や対戦相手がコントロールしているものや対戦相手の墓地にあるカードを対象とすることである。) | 656469 | ||
| Portuguese (Brazil) | Campanha de Intimidação | Encantamento | Quando Campanha de Intimidação entra no campo de batalha, cada oponente perde 1 ponto de vida, você ganha 1 ponto de vida e você compra um card. Toda vez que você comete um crime, você pode devolver Campanha de Intimidação para a mão de seu dono. (Ela só é devolvida do campo de batalha. Escolher como alvo oponentes, qualquer coisa que eles controlem e/ou cards no cemitério deles é crime.) | 656733 | ||
| Spanish | Campaña de intimidación | Encantamiento | Cuando la Campaña de intimidación entre al campo de batalla, cada oponente pierde 1 vida y tú ganas 1 vida y robas una carta. Siempre que cometas un crimen, puedes regresar la Campaña de intimidación a la mano de su propietario. (Solo regresa desde el campo de batalla. Hacer objetivo a oponentes, a cualquier objeto que controlan y/o a cartas en sus cementerios es un crimen.) | 655677 |
| date | text |
|---|---|
| 2024-04-12 | A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes. |
| 2024-04-12 | A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard. |
| 2024-04-12 | Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime. |
| 2024-04-12 | For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger. |
| 2024-04-12 | The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime. |
Tip: bookmark this page with your query parameters for quick access.