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Irontread Crusher PLST

Other printings of "Irontread Crusher": PLST #AER-161 AER #161 KLR #247

Card

id72647
artistJason A. Engle
artistIds02e2b5de-4341-464c-8fdb-a1adbf873bc0
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank18537
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"We've been through a lot together."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameIrontread Crusher
numberAER-161
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power6
printingsAER, KLR, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesVehicle
supertypes
textCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
toughness6
typeArtifact — Vehicle
typesArtifact
uuiddd4b14f6-c6af-5aae-81d2-1a97c6cc36b7
variations
watermark
setNameThe List

Identifiers

id72647
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId228950
cardsphereFoilId
cardsphereId64021
deckboxId48476
mcmId423706
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbcec5145-05e0-5475-9ecb-f8e6a9fe5da2
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6be406aa-663c-40e9-89ec-fb0c317310eb
scryfallIllustrationIdcfceb0f8-7825-4e7e-a7da-65a7cf7e6597
scryfallOracleIdc951fca7-f333-4ca3-b5d6-83967d1d093d
tcgplayerEtchedProductId
tcgplayerProductId202994
uuiddd4b14f6-c6af-5aae-81d2-1a97c6cc36b7

Legalities

id72647
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuiddd4b14f6-c6af-5aae-81d2-1a97c6cc36b7
vintageLegal

Purchase URLs

id72647
cardKingdomhttps://mtgjson.com/links/f8dc3cee51957176
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/8d485b24c4c59423
tcgplayerEtched
uuiddd4b14f6-c6af-5aae-81d2-1a97c6cc36b7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-09-29Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
2017-09-29Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
2017-09-29If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
2017-09-29Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
2017-09-29Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
2017-09-29Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
2017-09-29When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
2017-09-29You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
2017-09-29You may tap more creatures than necessary to activate a crew ability.

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