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Kazandu Mammoth // Kazandu Valley ZNR

Other printings of "Kazandu Mammoth // Kazandu Valley": PZNR #189s PZNR #189s ZNR #189 ZNR #189 ZNR #305 ZNR #305 PRM #83846 PRM #83846

Card

id105793
artistGrzegorz Rutkowski
artistIdsb5f49d0d-8056-48e3-b614-090e656b4f9c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colors
defense
duelDeck
edhrecRank8576
edhrecSaltiness0.02
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameKazandu Valley
finishesnonfoil, foil
flavorName
flavorText"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."
—Triel, Kazandu tuskcaller
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutmodal_dfc
leadershipSkills
life
loyalty
manaCost
manaValue0
nameKazandu Mammoth // Kazandu Valley
number189
originalPrintings
originalReleaseDate
originalTextKazandu Valley enters the battlefield tapped.
{T}: Add {G}.
//Hint about front face//
Elephant
{1}{G}{G}
otherFaceIds7116797b-4b94-550c-ba99-3c0d002a4b4e
power
printingsPRM, PZNR, ZNR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNR
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {G}.
toughness
typeLand
typesLand
uuid7c3af9ec-7098-5de6-b37e-02b0868628a4
variationsd8b73b4b-41a3-5b69-91cb-9d52225b5bef
watermark
setNameZendikar Rising

Identifiers

id105793
cardKingdomEtchedId
cardKingdomFoilId237806
cardKingdomId237239
cardsphereFoilId70502
cardsphereId70503
deckboxId52777
mcmId496645
mcmMetaId317135
mtgArenaId73396
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id550de9ed-3b9a-573a-ab57-ec6ae8705fee
mtgoFoilId
mtgoId83363
multiverseId491836
scryfallCardBackId
scryfallId2f632537-63bf-4490-86e6-e6067b9c1a3b
scryfallIllustrationId6f1296bf-8ea3-41e6-96a0-23fb98d42ce3
scryfallOracleId2ac1c95c-2a9d-40bc-9cad-9cadfa3f19f7
tcgplayerEtchedProductId
tcgplayerProductId222154
uuid7c3af9ec-7098-5de6-b37e-02b0868628a4

Legalities

id105793
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7c3af9ec-7098-5de6-b37e-02b0868628a4
vintageLegal

Purchase URLs

id105793
cardKingdomhttps://mtgjson.com/links/05660f3296353b52
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9d0c69c39126b0bb
cardmarkethttps://mtgjson.com/links/6be05ce1d344486a
tcgplayerhttps://mtgjson.com/links/60b21ae68542381e
tcgplayerEtched
uuid7c3af9ec-7098-5de6-b37e-02b0868628a4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified卡赞度长毛象 // 卡赞度山谷卡赞度山谷「妖精依树而生。而这里正是我们的理想家园~植木高耸迎天长,旷野坦阔任兽行。」
~卡赞度召牙师翠儿
卡赞度山谷须横置进战场。
{T}:加{G}。

{1}{G}{G}
494679
Chinese Traditional卡贊度長毛象 // 卡贊度山谷卡贊度山谷「妖精依樹而生。而這裡正是我們的理想家園~植木高聳迎天長,曠野坦闊任獸行。」
~卡贊度召牙師翠兒
卡贊度山谷須橫置進戰場。
{T}:加{G}。

{1}{G}{G}
494995
FrenchMammouth du Kazandou // Vallée du KazandouVallée du Kazandou« Les elfes restent dans les arbres. C'est ici que se trouve notre territoire, là où les arbres tendent les bras vers le ciel et laissent la place aux troupeaux qui broutent. »
—Trièle, meneuse de pachydermes du Kazandou
TerrainLa Vallée du Kazandou arrive sur le champ de bataille engagée.
{T} : Ajoutez {G}.
Éléphant
{1}{G}{G}
492783
GermanKazandu-Mammut // Kazandu-TalKazandu-Tal„Wir Elfen leben mit Bäumen. Hier, wo die Bäume den Himmel grüßen und Platz für weidende Herden lassen — hier ist unser Land."
—Triel, Stoßzahnrufer aus Kazandu
LandDas Kazandu-Tal kommt getappt ins Spiel.
{T}: Erzeuge {G}.
Elefant
{1}{G}{G}
492151
ItalianMammut di Kazandu // Valle di KazanduValle di Kazandu"Gli elfi restano vicini agli alberi. Qui, dove gli alberi accolgono il cielo e lasciano spazio per greggi al pascolo, è la nostra terra."
—Triel, convocazanne di Kazandu
TerraLa Valle di Kazandu entra nel campo di battaglia TAPpata.
{T}: Aggiungi {G}.
Elefante
{1}{G}{G}
493099
Japaneseカザンドゥのマンモス // カザンドゥの谷カザンドゥの谷「エルフは木に固執します。ここでは木々が空を歓迎し、獣が草を食む場所もあります。ここが私たちの土地です。」
――カザンドゥの牙呼び、トゥリーエル
土地カザンドゥの谷はタップ状態で戦場に出る。
{T}:{G}を加える。

{1}{G}{G}
493415
Korean카잔두 매머드 // 카잔두 계곡카잔두 계곡"엘프들은 숲 속에 사는 걸 고수하지. 숲과 하늘이 맞닿아 있고 그 아래에는 풀을 씹는 짐승들이 있는 이곳이 바로 우리의 대지야."
—카잔두 엄니소환사, 트리엘
대지카잔두 계곡은 탭된 채로 전장에 들어온다.
{T}: {G}를 추가한다.
코끼리
{1}{G}{G}
493731
Portuguese (Brazil)Mamute de Kazandu // Vale de KazanduVale de Kazandu"Os elfos não se afastam das árvores. Aqui, onde as árvores acolhem o céu e abrem espaço para as manadas, é a nossa terra."
— Triel, convocadora de elefantes de Kazandu
TerrenoVale de Kazandu entra no campo de batalha virado.
{T}: Adicione {G}.
Elefante
{1}{G}{G}
494047
RussianМамонт из Казанду // Дол КазандуДол Казанду«Эльфы тянутся к деревьям. Здесь, где деревья встречают небо, оставляя простор для пасущихся табунов, — здесь наша земля».
— Триэль, вызывательница бивней из Казанду
ЗемляДол Казанду выходит на поле битвы повернутым.
{T}: добавьте {G}.
Слон
{1}{G}{G}
494363
SpanishMamut de Kazandu // Valle de KazanduValle de Kazandu"Los elfos no se alejan de los árboles. Aquí los árboles dan la bienvenida al cielo y dejan espacio para los pastos de las manadas. Esta es nuestra tierra".
—Triel, llamacolmillos de Kazandu
TierraEl Valle de Kazandu entra al campo de batalla girado.
{T}: Agrega {G}.
Elefante
{1}{G}{G}
492467

Rulings

datetext
2020-09-25A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2020-09-25If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2020-09-25If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2020-09-25If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2020-09-25If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2020-09-25In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2020-09-25The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2020-09-25There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2020-09-25To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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