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Glade of the Pump Spells MB2

Card

id51703
artistChristine Couture
artistIds81aa10e6-9a20-4fc3-ac68-fd0826edcfc8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameGlade of the Pump Spells
number576
originalPrintings
originalReleaseDate
originalText(You have to pay {2}{G} to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
{T}: Add {G}{G}.
otherFaceIds
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
text(You have to pay {2}{G} to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
{T}: Add {G}{G}.
toughness
typeLand
typesLand
uuidf49af8af-33cb-5970-b1ad-749616744745
variations
watermark
setNameMystery Booster 2

Identifiers

id51703
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301283
cardsphereFoilId
cardsphereId129154
deckboxId95427
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id916986aa-91bc-5548-9990-0677810ea43b
mtgoFoilId
mtgoId
multiverseId677632
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId303e4892-49bc-4b5e-a769-2661b7797821
scryfallIllustrationId3f3e82cd-79b4-4dc1-a9ab-150380600cfb
scryfallOracleId7bf6cb04-a987-4f8f-a070-7ba801ab01ac
tcgplayerEtchedProductId
tcgplayerProductId564028
uuidf49af8af-33cb-5970-b1ad-749616744745

Legalities

id51703
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf49af8af-33cb-5970-b1ad-749616744745
vintage

Purchase URLs

id51703
cardKingdomhttps://mtgjson.com/links/2a13c155fd21360a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/8d1db5c99b84d645
tcgplayerEtched
uuidf49af8af-33cb-5970-b1ad-749616744745

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08You don’t have to pay the mana cost if a spell or ability lets you put Glade of the Pump Spells onto the battlefield, such as with the activated ability of Elvish Reclaimer.
2024-11-08You still follow all of the normal timing rules for playing a land as a special action when you play Glade of the Pump Spells. You just have to pay {2}{G} in addition to all of the other requirements as you do so.
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Glade of the Pump Spells is played as a land. It doesn’t use the stack, it’s not a spell, it can’t be responded to, and it counts as your land play for the turn. Unlike other lands, Glade of the Pump Spells has a mana cost of {2}{G} and a mana value of 3.
2024-11-08Paying {2}{G} won’t let you play Glade of the Pump Spells if you don’t have any land drops remaining that turn.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

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