| id | 105331 |
|---|---|
| artist | Jason Felix |
| artistIds | af42a44c-8ec3-47a7-9047-5d29ddad186d |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 22085 |
| edhrecSaltiness | 0.1 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "I don't care when the hedrons awoke. *Why* is the question that really matters." —Anowon, the Ruin Sage |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2} |
| manaValue | 2 |
| name | Hedron Scrabbler |
| number | 204 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. |
| otherFaceIds | |
| power | 1 |
| printings | ZEN |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | ZEN |
| side | |
| signature | |
| sourceProducts | {'foil': ['303528b0-8f1d-5ee0-bae1-55147d9510da', 'a2630e5d-f1ae-53b8-b5e2-938d77123f73'], 'nonfoil': ['337ea5f6-8a3f-5259-ba21-76ac4104459a', '5cd87b3b-e80e-5d49-83ba-96435fe9df2e', 'a2630e5d-f1ae-53b8-b5e2-938d77123f73']} |
| subsets | |
| subtypes | Construct |
| supertypes | |
| text | Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. |
| toughness | 1 |
| type | Artifact Creature — Construct |
| types | Artifact, Creature |
| uuid | 7ba36c44-42a1-5c70-a324-ca29a685b90d |
| variations | |
| watermark | |
| setName | Zendikar |
| id | 105331 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 128184 |
| cardKingdomId | 127934 |
| cardsphereFoilId | 47784 |
| cardsphereId | 47785 |
| deckboxId | 16089 |
| mcmId | 21966 |
| mcmMetaId | 10944 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 5bc67ba6-3f55-5839-b624-82c57625bbe5 |
| mtgoFoilId | 34693 |
| mtgoId | 34692 |
| multiverseId | 193394 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 6422e062-0ce1-4239-8c2d-06449627a55a |
| scryfallIllustrationId | 6d8f9aa5-41f7-4292-af28-ab8155e877c9 |
| scryfallOracleId | 180d9c48-6d6c-4d20-965a-0ee2ad57f99b |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 33323 |
| uuid | 7ba36c44-42a1-5c70-a324-ca29a685b90d |
| id | 105331 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 7ba36c44-42a1-5c70-a324-ca29a685b90d |
| vintage | Legal |
| id | 105331 |
|---|---|
| cardKingdom | https://mtgjson.com/links/dbe22a3a68997e03 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/9299f19b6080200c |
| cardmarket | https://mtgjson.com/links/fb4b55efe9fa93a4 |
| tcgplayer | https://mtgjson.com/links/826a4f7518b63c53 |
| tcgplayerEtched | |
| uuid | 7ba36c44-42a1-5c70-a324-ca29a685b90d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 晶石翻拣怪 | 「我不在乎晶石何时会醒来。 关键问题是为何。」 ~遗迹智者亚诺文 | 神器生物~组构体 | 地落~每当一个地在你的操控下进战场时,晶石翻拣怪得+1/+1直到回合结束。 | 204822 | |
| French | Fouineur hèdron | « Je me moque de savoir quand les hèdrons se sont éveillés. Pourquoi est la question vraiment importante. » —Anowon, le sage des ruines | Créature-artefact : construction | Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, le Fouineur hèdron gagne +1/+1 jusqu'à la fin du tour. | 204553 | |
| German | Polyeder-Scharrer | „Es ist mir egal, wann die Polyeder erwachten. Warum — das ist die wichtige Frage." —Anowon, der Weise der Ruine | Artefaktkreatur — Konstrukt | Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhält der Polyeder-Scharrer +1/+1 bis zum Ende des Zuges. | 204284 | |
| Italian | Raspaedri | "Non m'importa quando si sono svegliati gli edri. Perché è ciò che conta realmente." —Anowon, il Saggio delle Rovine | Creatura Artefatto — Costrutto | Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Raspaedri prende +1/+1 fino alla fine del turno. | 203208 | |
| Japanese | 面晶体集め | 「面晶体がいつ目覚めるかなぞ気にもせぬ。 問題は、それが『何故』目覚めるかだ。」 ――遺跡の賢者、アノワン | アーティファクト・クリーチャー — 構築物 | 上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、面晶体集めはターン終了時まで+1/+1の修整を受ける。 | 204015 | |
| Portuguese (Brazil) | Girogira de Edros | "Não me importa quando os edros despertaram. O porquê é o que realmente importa." — Anowon, o Sábio da Ruína | Criatura Artefato — Constructo | Aterragem — Toda vez que um terreno entra no campo de batalha sob o seu controle, Girogira de Edros recebe +1/+1 até o final do turno. | 203746 | |
| Russian | Эдроход | «Мне все равно, когда пробудились эдры. Главное, почему?» — Ановон, мудрец руин | Артефактное Существо — Конструкция | Землепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, Эдроход получает +1/+1 до конца хода. | 203477 | |
| Spanish | Escarbador de edros | "No me interesa cuándo despertaron los edros. Por qué es la pregunta que realmente importa." —Anowon, el Sabio de las Ruinas | Criatura artefacto — Constructo | Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Escarbador de edros obtiene +1/+1 hasta el final del turno. | 202939 |
| date | text |
|---|---|
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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