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Gorm the Great BBD

Other printings of "Gorm the Great": PLST #BBD-8 BBD #8 PBBD #8s

Card

id10991
artistJohann Bodin
artistIdsd92e2dd9-9ef6-43f6-81f8-df87f9066983
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank13358
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner, Partner with, Vigilance
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{G}
manaValue4
nameGorm the Great
number8
originalPrintings
originalReleaseDate
originalTextPartner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
otherFaceIds
power2
printingsBBD, PBBD, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeBBD
side
signature
sourceProducts{'foil': ['7483f37d-039c-5f4a-ae7c-b2a191d6f5fd'], 'nonfoil': ['7483f37d-039c-5f4a-ae7c-b2a191d6f5fd']}
subsets
subtypesGiant, Warrior
supertypesLegendary
textPartner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
toughness7
typeLegendary Creature — Giant Warrior
typesCreature
uuid53f1333b-c3f5-55e4-99c4-7b4efedb5fd4
variations
watermark
setNameBattlebond

Identifiers

id10991
cardKingdomEtchedId
cardKingdomFoilId219316
cardKingdomId219017
cardsphereFoilId55024
cardsphereId55023
deckboxId38800
mcmId358398
mcmMetaId262734
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id666abe35-ca12-534f-805f-ffd2d3520cc9
mtgoFoilId
mtgoId68744
multiverseId445976
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId41603938-9527-42fc-a870-b662c3871ae3
scryfallIllustrationId13f4e404-334c-44f2-adc5-c03e92839f94
scryfallOracleIda7195e9f-53fa-4fb5-b1f1-099c0a772090
tcgplayerEtchedProductId
tcgplayerProductId167614
uuid53f1333b-c3f5-55e4-99c4-7b4efedb5fd4

Legalities

id10991
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid53f1333b-c3f5-55e4-99c4-7b4efedb5fd4
vintageLegal

Purchase URLs

id10991
cardKingdomhttps://mtgjson.com/links/7ba67227e665b27e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d534dfc4f7504b43
cardmarkethttps://mtgjson.com/links/ceeee6b07d81c5fb
tcgplayerhttps://mtgjson.com/links/ad04f1b57e602e6d
tcgplayerEtched
uuid53f1333b-c3f5-55e4-99c4-7b4efedb5fd4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified伟岸古罗穆传奇生物 ~巨人/战士与无影维特兹拍档(当此生物进战场时,目标牌手可以将维特兹从其牌库置于其手上,然后洗牌。)
警戒
若能阻挡伟岸古罗穆,则必须阻挡之,且若能用两个或更多生物阻挡古罗穆,则必须如此阻挡之。
446488
Japanese豪胆のゴルム伝説のクリーチャー — 巨人・戦士微影のビルタズとの共闘(このクリーチャーが戦場に出たとき、プレイヤー1人を対象とする。そのプレイヤーは「自分のライブラリーから微影のビルタズを自分の手札に加え、その後切り直す」を選んでもよい。)
警戒
豪胆のゴルムは可能ならブロックされなければならず、豪胆のゴルムは可能なら2体以上のクリーチャーによってブロックされなければならない。
446232

Rulings

datetext
2018-06-08"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
2018-06-08An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2018-06-08Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
2018-06-08If a creature can't block Gorm for any reason (such as being tapped), then it doesn't block. If there's a cost associated with having it block Gorm, the player isn't forced to pay that cost, so it doesn't have to block in that case either. If this means that no creatures block Gorm, Gorm isn't blocked.
2018-06-08If only one creature can block Gorm the Great, that creature does so.
2018-06-08If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
2018-06-08Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
2018-06-08Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
2018-06-08The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
2018-06-08The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
2018-06-08To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

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