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Invasion of Innistrad // Deluge of the Dead INR

Other printings of "Invasion of Innistrad // Deluge of the Dead": MOM #115 MOM #115 PMOM #115s PMOM #115s INR #120 INR #120

Card

id38928
artistAlexey Kruglov
artistIds15c28181-aa07-4386-8657-0ca5ee6951e2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicatorB
colorsB
defense
duelDeck
edhrecRank9400
edhrecSaltiness0.22
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameDeluge of the Dead
finishesnonfoil, foil
flavorName
flavorTextThe eerie magic animating Innistrad's zombies rendered them immune to phyresis, making them crucial to the plane's defense.
frameEffectsenchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue4
nameInvasion of Innistrad // Deluge of the Dead
number120
originalPrintings
originalReleaseDate
originalText(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When this battle enters, target creature an opponent controls gets -13/-13 until end of turn.
otherFaceIds949a01de-bbc6-5c4b-b18f-5c5666b18e19
power
printingsINR, MOM, PMOM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeINR
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this enchantment enters, create two 2/2 black Zombie creature tokens.
{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
toughness
typeEnchantment
typesEnchantment
uuid3514bc2d-d3c3-5478-9050-20a665b772db
variations
watermark
setNameInnistrad Remastered

Identifiers

id38928
cardKingdomEtchedId
cardKingdomFoilId308340
cardKingdomId307627
cardsphereFoilId132818
cardsphereId132817
deckboxId
mcmId802804
mcmMetaId418382
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3267222b-087b-5a99-8b04-5128f245c3b3
mtgoFoilId
mtgoId135636
multiverseId685952
scryfallCardBackId
scryfallId370412b1-85ec-42a9-90fe-c35a6249e149
scryfallIllustrationId0d6f057c-4797-409c-a0df-633646e35b5f
scryfallOracleIda3c1af66-63c8-41ec-a401-a3da1131dc67
tcgplayerEtchedProductId
tcgplayerProductId600470
uuid3514bc2d-d3c3-5478-9050-20a665b772db

Legalities

id38928
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3514bc2d-d3c3-5478-9050-20a665b772db
vintageLegal

Purchase URLs

id38928
cardKingdomhttps://mtgjson.com/links/85644d4b3132585c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0b02861060c4e920
cardmarkethttps://mtgjson.com/links/dd7aea466b018664
tcgplayerhttps://mtgjson.com/links/d3cf987a7729d73c
tcgplayerEtched
uuid3514bc2d-d3c3-5478-9050-20a665b772db

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

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